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Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 10:39 am
by tekai
Saw some guy on the cliff to the right of the AW spawning point.
Really looked like a place you couldn't ever get to if the teleport rules were correct.
Anyway i killed the guy but couldn't figure out how he got up there. Regardless it was a spot you can die and not be looted, sounds pretty trammel. Can we please put some blocking spikes up there?
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 11:38 am
by kill drizitz
if he got up there, then there has to be a way up... more power to him for finding it.
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 11:56 am
by elhorno
Northeast wall up on the top? ya there is a way and it follows all the rules.
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 12:13 pm
by tekai
It follows the rules of our not era accurate teleport system.
But so be it, ill find a way up if that is the case.
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 12:43 pm
by iamreallysquall
that spot does you didn't try hard enough.
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 3:46 pm
by Mikel123
tekai wrote:Regardless it was a spot you can die and not be looted, sounds pretty trammel. Can we please put some blocking spikes up there?
More trammel than asking for GM intervention to an in-game challenge?
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 5:20 pm
by son
teleport rules
also in era gms would move you sometimes, and you could mark there.
For example, I doubt anyone teleported to green acres, and if they did, they patched it up (and thus the only way to get there was to get the rune from someone else)
Re: Cliff at Ancient Wyrm
Posted: Sun Sep 04, 2011 7:55 pm
by Charla
Sounds pretty Trammel, geee, if Trammel how'd you kill him???
Westra
Re: Cliff at Ancient Wyrm
Posted: Tue Sep 06, 2011 12:49 pm
by BlackFoot
green acres runes were originally got on great lakes with the teleport spell. You could sail to the edge of the map when it didnt wrap properly and teleport onto the black over and over again until you ended up in green acres.
Re: Cliff at Ancient Wyrm
Posted: Tue Sep 06, 2011 4:24 pm
by Kabal
You can get to the tile next to it, you just can't run while up on that ledge, you have to teleport from tile to tile. One time I was there on my theif and I seen a guy up there afk waiting for the poison to kill the wyrm, I promptly teleported over to him and stole all his regs.
Re: Cliff at Ancient Wyrm
Posted: Wed Sep 07, 2011 9:53 pm
by Bicchus Dicchus
OP =
Teleport = Best spell in the game
represent