Test RPV for Faust. (Swing on the run)

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Test RPV for Faust. (Swing on the run)

Post by Roser »

Hojo Bachinski_6-19_11.59.rpv
(12.13 KiB) Downloaded 199 times


See this video for a higher ping test...
Hojo Bachinski_6-20_17.25-1.rpv
(17.67 KiB) Downloaded 149 times
Last edited by Roser on Fri Jul 01, 2011 3:05 pm, edited 3 times in total.
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Re: Test RPV for Faust.

Post by Mirage »

damnnnnnnnnn owned
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Re: Test RPV for Faust.

Post by Matty »

can you up that o youtube somewhere i cant watch it

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Re: Test RPV for Faust.

Post by iamreallysquall »

Matty wrote:can you up that o youtube somewhere i cant watch it
download + locate file with the razor video tab and open it in razor it plays in your uo client =\
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Re: Test RPV for Faust.

Post by Ronk »

iamreallysquall wrote:
Matty wrote:can you up that o youtube somewhere i cant watch it
download + locate file with the razor video tab and open it in razor it plays in your uo client =\
Except that requires UO and razor. Which means it can't be watched anywhere but the PC that plays UO :-/
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Re: Test RPV for Faust.

Post by Faust »

Try that ping on a pentium 166mhz with 16mb of RAM to get the full scope Rose. :wink:

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Re: Test RPV for Faust.

Post by Roser »

Dude I will throttle my pig to 800 if u need.... I'm still not gonna be able to hit on the run.

So long as the right mouse button is held down and nothing physically stops my character in his tracks, its not going to work.
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Re: Test RPV for Faust.

Post by nightshark »

The amount of packets RunUO allows you to send before receiving one back is larger than it was on OSI. With 235 ping on a horse on UOSA, you can run "full speed" on a horse, you could not do that on OSI.

Once your ping reaches an amount where the server forces you to stop, while waiting for a packet to be received, you will automatically "ready" your swing. I'm estimating on UOSA that's about 250-270 on a horse (I pinged this amount last year and would constantly be forced to stop running).
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Re: Test RPV for Faust.

Post by Roser »

How do you think that would be applied to spinning in a circle on the same tile?

So long as I am spinning constantly, my weapon will not swing.
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Re: Test RPV for Faust. (Swing on the run)

Post by nightshark »

Spinning counts as movement. It also requires a packet to be sent and received from the server. Try pulling your network cable out of your computer, you have the ability to "move" 4 times before the client requires a response from the server. On OSI servers, for as long as I played, that number was 3.
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Re: Test RPV for Faust. (Swing on the run)

Post by Duul al'Vath »

nightshark wrote:Spinning counts as movement. It also requires a packet to be sent and received from the server. Try pulling your network cable out of your computer, you have the ability to "move" 4 times before the client requires a response from the server. On OSI servers, for as long as I played, that number was 3.
Gee, what was that used for..... :roll:
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Re: Test RPV for Faust. (Swing on the run)

Post by nightshark »

The point is the number of packets you send before receiving one is higher on UOSA than it was on OSI. Your ping has to be higher here in order to ever pause for the full tick necessary to refresh your swing.
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Re: Test RPV for Faust. (Swing on the run)

Post by Hicha »

Clearly era-accurate.
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Re: Test RPV for Faust. (Swing on the run)

Post by Roser »

Ok so I did another test at higher ping (300-400), this time I did a little more dancing around the target.

You will also notice the only time I hit the target was when I intentionally stopped beside it (about half way thought the video)

Same video as seen in the OP
Hojo Bachinski_6-20_17.25-1.rpv
(17.67 KiB) Downloaded 149 times
Last edited by Roser on Fri Jul 01, 2011 3:07 pm, edited 1 time in total.
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Re: Test RPV for Faust. (Swing on the run)

Post by tanmits »

How far will the goal post move this time?
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