Tournament Discrepensies
Posted: Wed Nov 12, 2008 7:14 am
O.k. I know one of these has been argued left and right, but I feel it deserves another thread.
1. Survival Game
Provoking should not be allowed in survival game. I believe the whole idea of the survival game (being able to use pots, poison, magic weps) Is to see who can go the longest fighting these monsters. I just watched for near 10 minutes a bard and a 6X gm dexer go at it. Guess who won? My discrespency is not that a bard beat a warrior, but that a bard will ALWAYS win this tournmanet, it isn't fair to any of class in-game. Should be called something other than survival game, possibly music game? The bard can one after the other provoke monsters onto eachother as they pop out, and because they pop out in a sequential orde,r only slightly tougher than the last, the bard ends up with a room full of monsters fighting eachother that dont just dominate the last and then attack the bard. Arguable as to whats on paper, im talking the realistics of what happends when a bard enters this tournament. They take near no damage, and if they do its MAYBE one hit when the monster first pops out. even on tougher monsters, the way the game works they never run out of things to provoke. Yes, they MAY at some point run out, but no other play or class in game will be able to handle a terathen avenger, kill it in time before a cyclops pops out... dragons etc. the bard could probobly handle this till Ancient Wyrms pop out, it's not realistic of a "survival" game, possibly of a "bard" game. Also, if anyone claims they CAN beat a bard in this tournament, not only is it un-true, i'll meet anytime to watch it happen. Make this event not only fair, but give it a little meaning and skill. A 2X GM bard beating a 6X GM warrior in survival everytime it isnt even a slight advantage, it's 110% unfair. This one deserves a revamp. No more provocation.
1v1PvP
Yep, thats right, Poisoning!
Ok, so I want to know why Derrick, you don't allow poisoned weapons in 1v1 pvp. I have a skill on my character called "poisoning". It's amazingly useful in pvp, it's why it's on the character so I can poison a weapon at any time to defend myself against dominating tank mages. Some reasoning involves completely cancelling a warriors means of healing in these tournaments. A Mage can cast a 1 second spell, and cancel your heal for almost 40 seconds. Now, the mages that dominate this shard scream "no, no poisoned weps, no poisnoning" yet they cast poison on any dexer they fight. If a character with a skill labeled "poisoning" cannot use it, a whole 100 points of skills in a tournament when they were there for pvp purpouses to begin with, then why should a character with a skill labeled "magery" be able to poison? A "poisoner" cannot poison, but a mage can? The era is already giving an advantage to mages , and dexers are even more handicapped in GM run events. If a mage can poison in these events, why am I not allowed to poison a weapon during the fight and use it, it is a skill of mine too, except all mine does is poison, it doesnt cast Explosions and Energy Bolts! Poisoning weapons for characters with the skill allowed in events, or no poisoning at all!
NOW
For all you tank mages out there who want to keep not allowing poisoned weapons in, and mages allowed to poison people, I want ONE GOOD REASON why it should stay as it is. Don't make some lame excuse, don't be a smartass and leave un-constructive comments. If anyone has any one legitamate reason why we shouldn't be allowed to poison our weapons during the fight, or disable mages from poisoning as well, or why you think it's fair a mage can poison but a dexer can't, state your case. The reason may also not be that "it will be harder to kill dexers" Or "it will be unfair/unbalanced" because anybody whos been here a week see's how unbalanced the 1v1 3v3 are, and I think i've stated an extremely just case of why it is unfair for dexers. Please post why it would be unjust to have it in place. Please don't post "make a mage" either, I have one. I'm trying to make the system more fair, balanced, and bring more diversity and skill to the field.
I would also like for Derrick to make note of any legitmagely reasoned arguments against mine, and consider these stipulations.
1. Survival Game
Provoking should not be allowed in survival game. I believe the whole idea of the survival game (being able to use pots, poison, magic weps) Is to see who can go the longest fighting these monsters. I just watched for near 10 minutes a bard and a 6X gm dexer go at it. Guess who won? My discrespency is not that a bard beat a warrior, but that a bard will ALWAYS win this tournmanet, it isn't fair to any of class in-game. Should be called something other than survival game, possibly music game? The bard can one after the other provoke monsters onto eachother as they pop out, and because they pop out in a sequential orde,r only slightly tougher than the last, the bard ends up with a room full of monsters fighting eachother that dont just dominate the last and then attack the bard. Arguable as to whats on paper, im talking the realistics of what happends when a bard enters this tournament. They take near no damage, and if they do its MAYBE one hit when the monster first pops out. even on tougher monsters, the way the game works they never run out of things to provoke. Yes, they MAY at some point run out, but no other play or class in game will be able to handle a terathen avenger, kill it in time before a cyclops pops out... dragons etc. the bard could probobly handle this till Ancient Wyrms pop out, it's not realistic of a "survival" game, possibly of a "bard" game. Also, if anyone claims they CAN beat a bard in this tournament, not only is it un-true, i'll meet anytime to watch it happen. Make this event not only fair, but give it a little meaning and skill. A 2X GM bard beating a 6X GM warrior in survival everytime it isnt even a slight advantage, it's 110% unfair. This one deserves a revamp. No more provocation.
1v1PvP
Yep, thats right, Poisoning!
Ok, so I want to know why Derrick, you don't allow poisoned weapons in 1v1 pvp. I have a skill on my character called "poisoning". It's amazingly useful in pvp, it's why it's on the character so I can poison a weapon at any time to defend myself against dominating tank mages. Some reasoning involves completely cancelling a warriors means of healing in these tournaments. A Mage can cast a 1 second spell, and cancel your heal for almost 40 seconds. Now, the mages that dominate this shard scream "no, no poisoned weps, no poisnoning" yet they cast poison on any dexer they fight. If a character with a skill labeled "poisoning" cannot use it, a whole 100 points of skills in a tournament when they were there for pvp purpouses to begin with, then why should a character with a skill labeled "magery" be able to poison? A "poisoner" cannot poison, but a mage can? The era is already giving an advantage to mages , and dexers are even more handicapped in GM run events. If a mage can poison in these events, why am I not allowed to poison a weapon during the fight and use it, it is a skill of mine too, except all mine does is poison, it doesnt cast Explosions and Energy Bolts! Poisoning weapons for characters with the skill allowed in events, or no poisoning at all!
NOW
For all you tank mages out there who want to keep not allowing poisoned weapons in, and mages allowed to poison people, I want ONE GOOD REASON why it should stay as it is. Don't make some lame excuse, don't be a smartass and leave un-constructive comments. If anyone has any one legitamate reason why we shouldn't be allowed to poison our weapons during the fight, or disable mages from poisoning as well, or why you think it's fair a mage can poison but a dexer can't, state your case. The reason may also not be that "it will be harder to kill dexers" Or "it will be unfair/unbalanced" because anybody whos been here a week see's how unbalanced the 1v1 3v3 are, and I think i've stated an extremely just case of why it is unfair for dexers. Please post why it would be unjust to have it in place. Please don't post "make a mage" either, I have one. I'm trying to make the system more fair, balanced, and bring more diversity and skill to the field.
I would also like for Derrick to make note of any legitmagely reasoned arguments against mine, and consider these stipulations.