Weapon Swing delays and Archery trial on Test Center

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venox
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Re: Weapon Swing delays and Archery trial on Test Center

Post by venox »

ok ive just thought of something.
and tested it on the server.

please point it out to me if i am wrong.

if your swing timer is refreshed. should you be able to equip any weapon and swing right away, when factoring in the use delay...?
i was testing this with q-staff/archery. (i know there is a 1second delay on firing and 1second flight delay)
hitting a corpser with a q-staff moving back 1 tile and wait for q-staff to refresh and then equipping my heavy x-bow. which seems to have to wait for the entire length of a archery shot, to be able to shoot upon equiping???
is this correct?
just curious, i dont see in patch notes that say this isnt the case.

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venox
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Re: Weapon Swing delays and Archery trial on Test Center

Post by venox »

bah i get it.
its in the 1st line. but what i stated could be a loop whole in the system, and be ligit???

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BloodyBandage
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Re: Weapon Swing delays and Archery trial on Test Center

Post by BloodyBandage »

been testing some things, looks like bows will still insta hit?

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venox
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Re: Weapon Swing delays and Archery trial on Test Center

Post by venox »

currently:
you can hit with a melee weapon, refresh your swing timer and swap to a bow for a intra hit.

with changes:
you must wait for the duration of the new equip'd weapon to expire starting from your last weapon swing.

could not the 1st system still ring true?

BlackFoot
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Re: Weapon Swing delays and Archery trial on Test Center

Post by BlackFoot »

we tested that out and it was changed,
you coudl basically equipa dagger, fire heavy xbow insta
equip dagger
instea fire heavy xbow
equip dagger fire heavy xbow
was basically a chain gun heavy xbow

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venox
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Re: Weapon Swing delays and Archery trial on Test Center

Post by venox »

yea true.
so does what i just stated also imply to melee weapons?
i guess it would.

draggle
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Re: Weapon Swing delays and Archery trial on Test Center

Post by draggle »

draggle wrote:
Derrick wrote: [*]Create Food spell only produces Hams
[/list]
I remember using create food to get fruit to feed my horse and ostard?
bumping my own question

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Faust
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Re: Weapon Swing delays and Archery trial on Test Center

Post by Faust »

Treasure maps and more! Jan 19 1999 3:05PM

Create food now creates the food in the backpack. A wider range of food can be created as well.
This could go either way. It simply depends on what Derrick prefers.

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Derrick
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Re: Weapon Swing delays and Archery trial on Test Center

Post by Derrick »

Faust wrote:
Treasure maps and more! Jan 19 1999 3:05PM

Create food now creates the food in the backpack. A wider range of food can be created as well.
This could go either way. It simply depends on what Derrick prefers.
Thanks for the info. This change was made because I remembered personally only getting hams, and was going through the era info on spells and saw this:
Create Food: Creates Hams when cast. Why hams? A quantity effect based on magery would be nice.
I'll change it back. I hadn't considered the effect of feeding mounts.

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venox
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Re: Weapon Swing delays and Archery trial on Test Center

Post by venox »

Q:
with archery
say you melee hit someone and then begin to run yet dont equip a bow.
does the archery timer begin to refresh or must a bow to equip to the timer to tic down?

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Derrick
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Re: Weapon Swing delays and Archery trial on Test Center

Post by Derrick »

venox wrote:Q:
with archery
say you melee hit someone and then begin to run yet dont equip a bow.
does the archery timer begin to refresh or must a bow to equip to the timer to tic down?
The bow must be equiped. There is only one swing timer, and when you're unarmed it's behaving as wrestling.

BlackFoot
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Re: Weapon Swing delays and Archery trial on Test Center

Post by BlackFoot »

i like the only hams :P

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Derrick
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Re: Weapon Swing delays and Archery trial on Test Center

Post by Derrick »

These additional items have been added to this patch and will be live in the morning:
  • "Make last item" for most crafting skills. Either target the tool to make last item, or choose make last from the menu in the case of Blacksmithy. This is not yet implemented for inscription.
  • Due to this change, Tinkering now requires resource selection
  • No more passive skill gains for crafting, meditation, or anatomy
  • Tourney Leaderboards limited to top 100 due to a book page overflow client crash when opening the book.
  • Fancy shirt acts as arms armor when nothing else is work on the arms
  • Sheep have a slight chance to avoid being shorn
  • GM made world maps now show correct Scale
  • Sudden Death begin time in tourney matches now multiplies by the number of players per team
  • Barrel Hoops spelling correction item
This patch will be live in the morning.

nutbagthecat
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Re: Weapon Swing delays and Archery trial on Test Center

Post by nutbagthecat »

Derrick wrote: [*]No more passive skill gains for crafting, meditation, or anatomy
Does this mean unequiping, then re-equiping a magical wizards hat will no longer cause you to gain meditation?

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Derrick
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Re: Weapon Swing delays and Archery trial on Test Center

Post by Derrick »

nutbagthecat wrote:
Derrick wrote: [*]No more passive skill gains for crafting, meditation, or anatomy
Does this mean unequiping, then re-equiping a magical wizards hat will no longer cause you to gain meditation?
Yes, you'll actually have the activly use the skill

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