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Stealth + Remove Trap

Posted: Tue May 03, 2011 1:00 pm
by Scrlked
Greetings,

I am currently working on what I call a "Dungeon Runner". The idea is to run around dungeon (yes very slowly) and unlock and loot boxes. I would like to stay hidden the whole time.

The question is I have seen in some posts that you can actually hide, stealth, lockpick, remove trap and loot a box without ever being unhidden. Is this still the case? Before I myself can test this idea I would need to spend 4 or so days training. It would be nice to know prior to putting in the training time.

I understand that you can teleke.. a box post lockpicking it to remove the trap but it would mess with the theme of the character.

Regards,

Scrlked

Re: Stealth + Remove Trap

Posted: Tue May 03, 2011 2:50 pm
by iamreallysquall
can just move 1 tile away from the box and open it :) just its not 'silent' if someones near the box they will see it explode graphic i see no real point in anything aside from hide stealth lockpick

Re: Stealth + Remove Trap

Posted: Tue May 03, 2011 3:21 pm
by Scrlked
Thanks for the reply but I was testing this in the Inn boxes and I was 1 title away, my toon died from the explosion.

Re: Stealth + Remove Trap

Posted: Tue May 03, 2011 4:23 pm
by LifeForce
works only with dungeon chests, dude.

:wink:

Re: Stealth + Remove Trap

Posted: Tue May 03, 2011 7:05 pm
by Scrlked
Someone forgot to mention that lol