Economic Indicators
Posted: Tue Nov 04, 2008 12:48 pm
I think it would be a nice addition. We could have things like:
(Count only the active players,update everyday onto site)
Amount of gold
Number of players
Amount of gold per person
Number of GMs in each field
Quantity of materials in banks, houses
If it wouldn't be too difficult, we could also have a list of all of the items in player vendors and their average price (take off top %10 for error)
Maybe even track vendor (player & npc) transactions, so people will know what to supply.
I think it would bring some more depth into the game, and it would be interesting to watch how the numbers change over time
Here's the article that brought this possibility to my attention:
The In-game Economics of Ultima Online
http://www.mine-control.com/zack/uoecon/uoecon.html
What do you think?
(Count only the active players,update everyday onto site)
Amount of gold
Number of players
Amount of gold per person
Number of GMs in each field
Quantity of materials in banks, houses
If it wouldn't be too difficult, we could also have a list of all of the items in player vendors and their average price (take off top %10 for error)
Maybe even track vendor (player & npc) transactions, so people will know what to supply.
I think it would bring some more depth into the game, and it would be interesting to watch how the numbers change over time
Here's the article that brought this possibility to my attention:
The In-game Economics of Ultima Online
http://www.mine-control.com/zack/uoecon/uoecon.html
What do you think?