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Commodity Deeds? They UO:R age and up?

Posted: Sun Nov 02, 2008 3:37 pm
by StDrahcir
As the subject says. Are commodity deeds UO:R and up thing? I don't remember to be honest.

Re: Commodity Deeds? They UO:R age and up?

Posted: Mon Nov 03, 2008 8:53 am
by caveman
Yes. Not even sure if they were UOR. Might have been AOS.

Re: Commodity Deeds? They UO:R age and up?

Posted: Mon Nov 03, 2008 9:20 am
by Hoots
caveman wrote:Yes. Not even sure if they were UOR. Might have been AOS.
So does that mean no chance of adding them?

Certainly cant see anything wrong or unbalancing about secure trading of resources but perhaps shady trading is an aspect of t2a that people like...

Its more of an annoyance than anything else... If im trading with someone i dont know usually do 700 boards or 2000 inggots at a time... that just really sucks if you're trading in the 10's of thousands..

Re: Commodity Deeds? They UO:R age and up?

Posted: Mon Nov 03, 2008 9:34 am
by StDrahcir
Unfortunately Hoots that is correct. If its not T2A there is no chance in hell it will be added. Unbalancing or not they will not do it because once they start down that path of adding "exceptions" that can of worms is going to be exploding with stuff.

Re: Commodity Deeds? They UO:R age and up?

Posted: Mon Nov 03, 2008 9:52 am
by Hoots
StDrahcir wrote:Unfortunately Hoots that is correct. If its not T2A there is no chance in hell it will be added. Unbalancing or not they will not do it because once they start down that path of adding "exceptions" that can of worms is going to be exploding with stuff.
Yeah, i understand why they cant be added. I completly understand the can of worms scenario!

That being said... it would be interesting to see if devs would throw around they idea of looking at something like "Convenience Items" being added.

Things not T2A but provide ZERO unbalancing or gama changing issues. Basically things that fix OSI's oversights at the time.. Commodity Deeds would be one of those..

Then again... The era was supposed to be hard so Convenience may be a bad term... Fine line between stupid Repetitive tasks for the sake of stupid repetitive task and making the era accurate and "hard"

Re: Commodity Deeds? They UO:R age and up?

Posted: Tue Nov 04, 2008 11:39 am
by Purge
Era accuracy ftw

Re: Commodity Deeds? They UO:R age and up?

Posted: Tue Nov 04, 2008 2:51 pm
by StDrahcir
Purge wrote:Era accuracy ftw
Such an insightful post :roll: .

I do agree w/ you thought Hoots that trading ingots at 3k a pop and you are trying to sell someone 20k of them... it sure it annoying, but what can you do.

Re: Commodity Deeds? They UO:R age and up?

Posted: Tue Nov 04, 2008 5:51 pm
by Red
Sure, they are convenient. Sure, people are more likely to get ripped off. Having no commodity deeds goes hand in hand with the harsh environment that is T2A.

Having no commodity deeds on the server also helps players who wish to fill the role of Merchant achieve an honest status, or positive notoriety within the community. They are the ones who will be knowledgeable on the various methods of secure trading of bulk resources, and then in turn educate the less informed customers, ensuring return patronage.

IMO.

Re: Commodity Deeds? They UO:R age and up?

Posted: Wed Nov 05, 2008 1:38 am
by Purge
StDrahcir wrote:
Purge wrote:Era accuracy ftw
Such an insightful post :roll: .

I do agree w/ you thought Hoots that trading ingots at 3k a pop and you are trying to sell someone 20k of them... it sure it annoying, but what can you do.
Mmm how about this

"Simple the way it was."