Upsides/downsides of this template?
Upsides/downsides of this template?
Anatomy
Healing
Swords/Fencing/Macing
Tactics
Evaluating Intelligence
Resist
Meditation
100 str/45 dex/80 intelligence
Discuss...we know that with no magery you cant really cast...but hear me out...you can get a fireball or lightning off sometimes if you carry the scrolls for them...decent offense for no skill points...
I was just thinking of a variation on the eval warrior...something about it having no meditation bugged me. Paired with a dexxer or in "PVM" I think it would be all right.
How would you make this idea better?
Healing
Swords/Fencing/Macing
Tactics
Evaluating Intelligence
Resist
Meditation
100 str/45 dex/80 intelligence
Discuss...we know that with no magery you cant really cast...but hear me out...you can get a fireball or lightning off sometimes if you carry the scrolls for them...decent offense for no skill points...
I was just thinking of a variation on the eval warrior...something about it having no meditation bugged me. Paired with a dexxer or in "PVM" I think it would be all right.
How would you make this idea better?
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Re: Upsides/downsides of this template?
drop tactics, anatomy is good enough for dmg bonus
Re: Upsides/downsides of this template?
I simply don't see the point of Eval and Med without Magery. I'm guessing you want to cast FBs between melee swings..? Original.
- archaicsubrosa77
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Re: Upsides/downsides of this template?
Ever run up on a mage with reactive armor on without wrestling corr?
Stick on him with a poisoned weapon and when he stops to cast...he can't because he is hitting you no fail with a 52 speed on a wrestling timer.
Of course not...
You probably don't even have friends to back you up.
No Harm in your spam though...
And if you aren't the target then cast offensively and heal your buddy who is....
thats how you trammies stay in boxes...
the RA will nullify your fist pounding temper tantrum long enough to cast something harsh I assure you as you try to recall in vain while boxed in. Whilst I will not hit you at all if you had the same spell cast to interrupt me, it will not a single bit interfere with me at all. If you spam harm or heal...well I did my job of keeping you still. Pull the katana then I rearm, but I don't think you'll be around too long to do anything serious anyway.
And that....is funny
You are too worried about being hit...think akido. You can do the same thing while equipping a weapon you are not proficient with....but then How shalt thou cast to incur futher damage? RA casts as fast as mini heal mind you...and is just as interruptable
Thus drop tactics for magery you ninny...your parody is fail. Pray for the bards...the healer mage has become a tactician of war.
Stick on him with a poisoned weapon and when he stops to cast...he can't because he is hitting you no fail with a 52 speed on a wrestling timer.
Of course not...
You probably don't even have friends to back you up.
No Harm in your spam though...
And if you aren't the target then cast offensively and heal your buddy who is....
thats how you trammies stay in boxes...
the RA will nullify your fist pounding temper tantrum long enough to cast something harsh I assure you as you try to recall in vain while boxed in. Whilst I will not hit you at all if you had the same spell cast to interrupt me, it will not a single bit interfere with me at all. If you spam harm or heal...well I did my job of keeping you still. Pull the katana then I rearm, but I don't think you'll be around too long to do anything serious anyway.
And that....is funny

You are too worried about being hit...think akido. You can do the same thing while equipping a weapon you are not proficient with....but then How shalt thou cast to incur futher damage? RA casts as fast as mini heal mind you...and is just as interruptable

Thus drop tactics for magery you ninny...your parody is fail. Pray for the bards...the healer mage has become a tactician of war.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
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Re: Upsides/downsides of this template?
drop eval for wrestle and you're golden
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: Upsides/downsides of this template?
roflcopters.
<mistercherry> i bet ide beat yer asss in scrabble
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
<Atraxi> as soon as i find the noobs i stole from
<Jamison> lelouche your taunts will be your downfall
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Re: Upsides/downsides of this template?
i think if he uses wrestle instead of a weapon skill and keeps eval its betternightshark wrote:drop eval for wrestle and you're golden
plus then he doesnt have to pay for weapons
Re: Upsides/downsides of this template?
Love this template! Used to use it all the time, though I had 5 less int and added it to dex.
- archaicsubrosa77
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Re: Upsides/downsides of this template?
Are you missing the point of consistent interrupt from the continual slapping themselves in the face from RA, alongside a harm spam and a couple dexxers wailing on them...it would be a fast kill. Stam drain will be quick, with absolutely no chance for them to recall. (where casting agility on your opponent would come in after a chug)
You can also do something more pyrotechnic for flare
. Yes it's utilitarian as it can be used for PVM, but also as a ganker or other party member. It just would implement tactics that are uncommon to your tank builds.
In fact this is a medi-dexxer tactic though not as extensive but implements the same means to cast in close quarters...which goes back to the argument wrestling or meditation. To which the original post was formed. I wanted to see what people thought about having a weapon skill without wrestling on a mage build...thus the armed mage healer was brought into question. And no one provided me any way to which this template could be played. I beat around the bush a bit and then I realized...
It became apparent that because people do not know how to play medi-dexxers that they are more uncommon then tanks.
In this case however the weapon skill is only for an added effect or in cases where defense is needed...whence then you will be able to heal while mobile, running them in circles setting position for the next wave. Using your vulnerability to do more damage faster then had you with wrestling as each of their swings would connect. Not 50 chance you hit, 50 chance he hits....100 chance he hits and thereby interrupting himself.
Reactive Armor again casts just about as fast as mini heal...but most people use it as protection rather then an interrupt...free cast...or means to attack while casting.
I never said this was a no fail pvp template bound to some honor code in a balanced fight. It's a dirty tactic that isn't really meant to be utilized solo. It isn't meant to go toe to toe with a dexxer, especially why healing is necessary so that he would in turn head up against the one who is causing him damage instead of you as you are fleeing...giving you the space you need to return with a flamestrike with his name on it...cause 10 to 1 he will think you a medi dexxer incapable of doing tremendous damage with your magery.
This temp and the tank mage are Yin and Yang...and play quite differently.
Some disadvantages are advantages if made to be that way
You can also do something more pyrotechnic for flare

In fact this is a medi-dexxer tactic though not as extensive but implements the same means to cast in close quarters...which goes back to the argument wrestling or meditation. To which the original post was formed. I wanted to see what people thought about having a weapon skill without wrestling on a mage build...thus the armed mage healer was brought into question. And no one provided me any way to which this template could be played. I beat around the bush a bit and then I realized...
It became apparent that because people do not know how to play medi-dexxers that they are more uncommon then tanks.
In this case however the weapon skill is only for an added effect or in cases where defense is needed...whence then you will be able to heal while mobile, running them in circles setting position for the next wave. Using your vulnerability to do more damage faster then had you with wrestling as each of their swings would connect. Not 50 chance you hit, 50 chance he hits....100 chance he hits and thereby interrupting himself.
Reactive Armor again casts just about as fast as mini heal...but most people use it as protection rather then an interrupt...free cast...or means to attack while casting.
I never said this was a no fail pvp template bound to some honor code in a balanced fight. It's a dirty tactic that isn't really meant to be utilized solo. It isn't meant to go toe to toe with a dexxer, especially why healing is necessary so that he would in turn head up against the one who is causing him damage instead of you as you are fleeing...giving you the space you need to return with a flamestrike with his name on it...cause 10 to 1 he will think you a medi dexxer incapable of doing tremendous damage with your magery.
This temp and the tank mage are Yin and Yang...and play quite differently.
Some disadvantages are advantages if made to be that way

Last edited by archaicsubrosa77 on Sun Mar 06, 2011 2:26 am, edited 1 time in total.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Upsides/downsides of this template?
A few things I'd change....
I would probably drop Anatomy for Magery, and I would definitely go with Mace Fighting (stamina drain is sick, and the ability to switch to charged wand/staves and still maintain a good Hit/Miss ratio).
I'd also juggle stats a bit.
Casting 4th circle with 0 magery is rough even with scrolls, it's far from reliable (on a fizzle/success ratio)
I would probably drop Anatomy for Magery, and I would definitely go with Mace Fighting (stamina drain is sick, and the ability to switch to charged wand/staves and still maintain a good Hit/Miss ratio).
I'd also juggle stats a bit.
Casting 4th circle with 0 magery is rough even with scrolls, it's far from reliable (on a fizzle/success ratio)
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I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
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- MatronDeWinter
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Re: Upsides/downsides of this template?
The downside is that after a mana dump you are basically out of mana without meditation. You also are open for attacks while you cast. When you are out of mana, and unable to wrestle for defense, your only option is to equip a weapon and play as a dexer, and in that case, you would be a pretty crappy dexer with such low dexterity.
If you are going to play a template like this, I would consider lowering int a great deal so you are at least a decent standard dexer. I would also consider dropping eval for med and lowering int to like 50 so you can cast spells that do not require eval (meteor/eq/chain lightening/mindblast) as a killshot but still have dex to actually play, a little mana left over for a Greater Heal, and a decent bit of mana regeneration (considering your armor choice). An arm/disarm macro set to a nice piece of invulnerable plate chest would help out because it can be quickly removed for meditation and dex increase. The majority of hits strike your chest layer anyway.
If you are going to play a template like this, I would consider lowering int a great deal so you are at least a decent standard dexer. I would also consider dropping eval for med and lowering int to like 50 so you can cast spells that do not require eval (meteor/eq/chain lightening/mindblast) as a killshot but still have dex to actually play, a little mana left over for a Greater Heal, and a decent bit of mana regeneration (considering your armor choice). An arm/disarm macro set to a nice piece of invulnerable plate chest would help out because it can be quickly removed for meditation and dex increase. The majority of hits strike your chest layer anyway.
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Re: Upsides/downsides of this template?
the template already has eval and med, silly matron
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Re: Upsides/downsides of this template?
I assumed he meant magery instead of meditation, because you know, look at the template in post 1.Panthor the Hated wrote:the template already has eval and med, silly matron
Anatomy
Healing
Swords/Fencing/Macing
Tactics
Evaluating Intelligence
Resist
Meditation
Oh wait, I just read the bottom of his post where he wants to use the 30 magery and gm eval/med to spam fireball etc. LOL
The damage of spells (and amt healed) still takes the magery skill into effect.
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Re: Upsides/downsides of this template?
Im all for getting craZy with templates but this one I dont get 
If I could suggest something I would suggest playing with the skillpoints. I think we get caught up in "having" to GM a skill. When I finish my toons I imagine very few will 5x and maybe only 1 will 7x.

If I could suggest something I would suggest playing with the skillpoints. I think we get caught up in "having" to GM a skill. When I finish my toons I imagine very few will 5x and maybe only 1 will 7x.
"I really need to increase my knowledgment" -anonymous