PvM Warrior question

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kylos
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PvM Warrior question

Post by kylos »

What weapon skill would best serve a warrior who focuses on PvM?

Here's what im thinking

Healing
Anatomy
Tactics
Parry
Resist
Magery
?? Swords or Mace or Fencing ??

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archaicsubrosa77
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Re: PvM Warrior question

Post by archaicsubrosa77 »

For PVM swords hand down.
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Re: PvM Warrior question

Post by kylos »

thanks.

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Re: PvM Warrior question

Post by RoadKill »

Mace fighting is good too, use to use that same template with macing to fight everything but ancient wyrms and poison elementals
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Re: PvM Warrior question

Post by Sandro »

Archery is your best bet if you're going for strictly PvM.

The only time you'll even need healing is when you're fighting magical creatures.

I would personally go with:
  • Anatomy
  • Healing
  • Tactics
  • Archery
  • Resist
  • Magery (For travel, invisibility, reflect, and instant heals)
  • Open Slot
7th skill is free of your choosing, whatever suits your play-style. A good selection would be, hiding, wrestling, meditation, or even tracking to watch out for murderers.
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Re: PvM Warrior question

Post by Mikel123 »

The biggest annoyance about a PvM warrior is that your stamina is frequently going to be flat-lined from taking hits. So you'll be swinging very slowly, unless you want to spend a bunch of gp on red potions. Reason #5764 why the tank mage was overpowered in this era.

Anyways, because of that, I'd agree with Sandro - as an archer, you're much more likely to keep your stamina up because you're not taking hits constantly. The down side is, bows can never be repaired. But at 100 stamina, I believe they shoot every 3.75 seconds or so.

For the 7th skill, I'd highly suggest Wrestling. Meditation is a bad choice (see my Tips & Tricks 2 post for why meditation is poor for a 25-Int character).

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Re: PvM Warrior question

Post by SighelmofWyrmgard »

Mikel & Sandro say good things.

Further to Mikel's remarks on Meditation, GM Magery on such a character is also a waste: with a low mana pool, no Meditation, & no Evaluate Intelligence, Magery is only good for self-buffs (potions are always better for this) and emergency heals, debuffs (Poison is really the only useful one, PvM), and Recall, combined with the use of Summons;

70.1 Magery will offer "guaranteed" success on 4th Circle, and provide heals that are strong enough, but there are other ways of playing competitively with lower Magery, see here (there is a section that describes the expected returns on certain skills that can be effective at lower levels of development); Magery is one of the most-expensive skills to GM on any character, and diverting some skill-points elsewhere (like Tracking) can provide very-useful additional utility.

If you follow Sandro's advice regarding Archery, I'd recommend using a crossbow, for these reasons: the regular crossbow is so close in weapon speed to the bow that you will almost never notice any difference in attack speed, and the crossbow hits a trifle harder (this extra damage will always transfer @ %100, due to the mechanics of armor); secondly, it allows you the facility to employ the following "combo":
  • have a Heavy Crossbow pre-equipped;
  • Auto-Defend fires once (a Heavy Crossbow can pack a punch comparable to a Halberd);
  • cast Poison on Mob (and cast any other spells you like/need to cast);
  • Hotkey to re-equip your normal Crossbow to finish off the mob;
  • swap the Heavy back in when you get a "breather".
Both weapons use bolts, and the Poison spell can be very helpful for taking down Balrons and White Wyrms, and other nasties of similar stature.

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Re: PvM Warrior question

Post by Sandro »

Regular bow = range 10
Xbow & Heavy = range 8

Thought I would add that in there..
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Re: PvM Warrior question

Post by archaicsubrosa77 »

Yeah take archery so the Pks can have a field day with you :lol:

Anybody who takes enough damage will suffer stam loss....
and at 25 dex a tank will turn into an anchor quick without red pots as well.

(Yes I understand this is PVM, but bard companions are a dime a dozen. I am sure there are plenty who aren't shellshocked into xenophobia that would like some company...or even tamers for that matter. That allows you to not take the full frontal of most PVM conflicts...and allows you to take your place in the role of hero/guardian in a forthwright fashion)

Make sure to stand there until damage is dealt though if you take archery, and Kite would be a great name for you :lol:

For PVM a hundred magery 50 intel with wrestling is good...that means you can summon to help dispatch your kills quicker, have better/longer buffs and heals, and can recall in and out right away if you must (If not gate).

And just because you don't have evaluating intelligence it doesn't give you an excuse of why you can't precast
offensive spells just like a tank in conjuction with explosion pots. Why I said take swords is because they drop frequently...and a better defensive weapon because they tend to have greater offense as far as speed and damage is concerned.

But if you want to go Pew.....1......2.....3....Pew

Go right ahead. You can take Archery as a secondary weapon besides wrestling, but really I think as a primary you will be frusterated.

I am getting out of this thread now before the PKs start wailing on me lol

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Re: PvM Warrior question

Post by SighelmofWyrmgard »

Wow. Here we go again ...

This installment of correcting "Always Wrong":
  • Auto-Defend is not activated by receiving damage, but by the action of Attacking;
  • Having 0 Evaluate Intelligence results in a damage-penalty that is so severe that it is pointless to use direct-damage spells at all; of course, precasting is just-plain-absolutely-irrelevant.
Otherwise, "GM Magery with 50 Int" (but no Meditation, and no E.I.) is not "good": as I've already pointed-out, this is potentially a complete waste of at least 29.9-35 skill points, plus the time and resources required to train an extremely-expensive skill to that unnecessary level, unjustified by any appreciable return.

A lot of the other misinformation is directly predicated upon the game-mechanics-errors, cited above. An example: I, personally, have had more than one experience in which a solo PKer broke off his attack (allowing me to escape) after he charged into the Auto-Defend-shot from a (Vanquishing) Heavy Crossbow (ca va sans dire, it must have been a good damage roll ...).

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Re: PvM Warrior question

Post by archaicsubrosa77 »

You are a funny guy, an e-bolt cast and an explosion pot in conjunction even if the caster didn't have evaluating intelligence can down a fleeing opponent if he is low on life, or in retreating as you are waiting out a bandage timer to get some damage in before reengaging.

Mages swing swords without Anatomy, Dexxers can cast E-Bolts without Eval. But Because you dont have eval is why you would want high magery to increase damage. If you are fighting a mage you want something that is going to hit him right when he stops to cast, and pressure his mana consumption into a more defensive strategem. If you make it an uphill battle for him, you'll keep coming down on him hard. And don't get me started on what you could do with an EarthQuake Scroll.

If you are PVMing and choose a dexxer, it's probably because you want to see some pvp action too...or at least you got sick of being squashed or forced to recall on your bard.

Don't you get sick of redlining them and having them run off knowing they were down maybe 5-12 hp and all you had to do was have a precast ready...but instead you just popped a purple knowing full well it's not going to go off in time to interrupt his g-heal. With a good high level interrupt and the potion...you would have one melted wizard.
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Re: PvM Warrior question

Post by Sandro »

archaicsubrosa77 wrote:You are a funny guy, an e-bolt cast and an explosion pot in conjunction even if the caster didn't have evaluating intelligence can down a fleeing opponent if he is low on life, or in retreating as you are waiting out a bandage timer to get some damage in before reengaging.

Mages swing swords without Anatomy, Dexxers can cast E-Bolts without Eval. But Because you dont have eval is why you would want high magery to increase damage. If you are fighting a mage you want something that is going to hit him right when he stops to cast, and pressure his mana consumption into a more defensive strategem. If you make it an uphill battle for him, you'll keep coming down on him hard. And don't get me started on what you could do with an EarthQuake Scroll.

If you are PVMing and choose a dexxer, it's probably because you want to see some pvp action too...or at least you got sick of being squashed or forced to recall on your bard.

Don't you get sick of redlining them and having them run off knowing they were down maybe 5-12 hp and all you had to do was have a precast ready...but instead you just popped a purple knowing full well it's not going to go off in time to interrupt his g-heal. With a good high level interrupt and the potion...you would have one melted wizard.
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Re: PvM Warrior question

Post by archaicsubrosa77 »

What's the matter Sandro, do dexxers not cast offensively in Trammel?

Wait for the break and when they stop to cast *...pow...*(no chance to miss no quirky swing timer) rearm and start slashing again.

No wonder you are so successful there.

Let's refer to the chart on this...O eval versus 100 intelligence gives a damage range of 5-21 for E-Bolt

http://www.uosecondage.com/stratics/UOS ... igence.htm

A good roll and an explosion pot cast on a fleeing victim can be devestating if not lethal even without eval. When the victim's spell is interrupted with these two going off on his face seeing you draw your katana/halbard once more closing in on him...he will know the end is nigh.
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Re: PvM Warrior question

Post by Sandro »

People play eval dexxers all the time in tournaments, you're just giving bad advice.

You're putting everything in a perfect scenario as if it will all, always work out in your favor everytime with no flaws or disturbances in said strategy. Doesn't work that way in real time.
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Re: PvM Warrior question

Post by Pirul »

I actually agree with Sandro on this one. It is extremelly tough to time any spell off offensively when you're a dexxer. Not that it cannot be done, as I have actually pulled it off effectively in the past...once. I'd limit magery to 70.1 (shown) and use the other points for other skills like tracking / hiding / etc.
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