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Yew bank (top side)

Posted: Fri Feb 04, 2011 7:31 pm
by Loathed
Will the area above the bank be removed from guard zones anytime soon? I do recall Kaivan (sorry i'm horrible with names) and I both speaking about how it was a hot duel spot back in the day (our era of accuracy)
I know he was saying the problem with guardlines on this server is the fact that they have no Z variable to them. and thus the guard lines must be manipulated manually or sumfin, in otherwords a big pain in the ass, anyhow-
I was just hoping that this could be changed, would be nice to see some dueling going on up there, or even reds and what not banking there as well, as it was this way during t2a.

BTW- incase the title didn't give away what location i'm speaking of, it's the YEW bank rooftop.

=)

Re: Yew bank (top side)

Posted: Fri Feb 04, 2011 8:31 pm
by BenBrawl
i went there the other day on my red and banked. no npc called guards but neither did a player. but i was able to bank and leave safely.

Re: Yew bank (top side)

Posted: Fri Feb 04, 2011 8:49 pm
by Sandro
Seems a portion of it is working.

Image
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Re: Yew bank (top side)

Posted: Fri Feb 04, 2011 9:25 pm
by Derrick
We can set height limits on guard zones, as we have in britain for basements. We can look at this, maybe a comparison to current UO would be a good guideline?

Re: Yew bank (top side)

Posted: Sat Feb 05, 2011 4:07 pm
by MatronDeWinter
I honestly don't remember the roof there being non-guarded in-era, but I also never went up there. Brit basement and some other spots (the tile under magicinia) was unguarded though. I question this one particular spot because it would seem only logical for OSI to define their guard zones in terms of coordinate points [x(1,10), y(9,20), z(-5,25)] etc. That being said, RunUO uses somewhat of the same type of system to define the region. Just behind the bank there is a whole two story area that was certainly guarded, and I find it hard to believe that they would define a second special region for the little outlying part of the bank just to keep the roof unguarded.

Suppose sea level is at 0z, the bank roof was at 11z, the second floor of the interior building was 10z, and your character was about 5z tall. Perhaps then, while inside the two story section the 1z at your feet of guarded region would be sufficient to put you into guard zone. Then going outside onto the roof itself, you were 1z above the guarded region. In that case you could define the area as a cubic region and still have the region act this way. It would depend completely on |Δz| ≥ 0 from the inside/outside height.

I don't believe they ever intended places like brit basement or the roofs of some areas to be unguarded. It was just happenchance that their way of defining the region did not fully cover these areas.

Re: Yew bank (top side)

Posted: Thu Feb 10, 2011 11:29 am
by Kaivan
As this is a bug (suggestion?) that is based on my word, I should weigh in. My recollection of the era is that both the upper and lower portions of the yew bank roof were partially unguarded. If you go to the area and take a look at UO positioning through Razor, we can see two different square areas. From my recollection, the larger square area in the center featured a higher Z-axis which allowed for the second story to be guarded while leaving the roof unguarded. The second area, which encompasses most of the lower roof featured a lower z axis that allowed any portion of the lower roof covered by that guard zone box to be unguarded.

Of course, this is all entirely hearsay at this point and should be tested to see if this is indeed the case on OSI servers at the moment.

Re: Yew bank (top side)

Posted: Thu Feb 10, 2011 10:40 pm
by Loathed
Kaivan wrote:As this is a bug (suggestion?) that is based on my word, I should weigh in. My recollection of the era is that both the upper and lower portions of the yew bank roof were partially unguarded. If you go to the area and take a look at UO positioning through Razor, we can see two different square areas. From my recollection, the larger square area in the center featured a higher Z-axis which allowed for the second story to be guarded while leaving the roof unguarded. The second area, which encompasses most of the lower roof featured a lower z axis that allowed any portion of the lower roof covered by that guard zone box to be unguarded.

Of course, this is all entirely hearsay at this point and should be tested to see if this is indeed the case on OSI servers at the moment.


my turn to rechime in. sorry and hope our talks don't have to stop cuz i posted ur words slur'd by my drunken state. I didn't mean to put you on the spot broseph >_<

Re: Yew bank (top side)

Posted: Fri Feb 11, 2011 11:50 am
by Kaivan
Loathed wrote:
Kaivan wrote:As this is a bug (suggestion?) that is based on my word, I should weigh in. My recollection of the era is that both the upper and lower portions of the yew bank roof were partially unguarded. If you go to the area and take a look at UO positioning through Razor, we can see two different square areas. From my recollection, the larger square area in the center featured a higher Z-axis which allowed for the second story to be guarded while leaving the roof unguarded. The second area, which encompasses most of the lower roof featured a lower z axis that allowed any portion of the lower roof covered by that guard zone box to be unguarded.

Of course, this is all entirely hearsay at this point and should be tested to see if this is indeed the case on OSI servers at the moment.


my turn to rechime in. sorry and hope our talks don't have to stop cuz i posted ur words slur'd by my drunken state. I didn't mean to put you on the spot broseph >_<
I don't mind the discussions at all, nor being put on the spot regarding issues of accuracy. Accuracy is my forte on UOSA.