Is the healing discussion dead?

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Hoots
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Is the healing discussion dead?

Post by Hoots »

Like most people who use healing now?

Honestly, how can a gm warrior get cornered by 3-4 earth elementals and live with gm healing and get cornered by 2 scropions and die...

I know there are pots and other methods to cure but it seems very flawed to me.

You are investing 200 skill points (100 of which are for nothing but healing and the other 100 for 20% damge???) and it takes 15 seconds to heal and longer to cure yourself.

I figured i would re-open the discussion bc after playing with the new times for a few days i can infact say THEY BLOW.

I dont know what affect it has on PvP or balance issues right now but the healing times are an absolute joke.

Again, this isnt a Pre-Precasting shard, its a pre-uor shard, which had dex based healing.

You litteraly cant NOT play a non-magical character. It shouldn't be this way.

Even if you left healing at 15 second something needs to be done about cure... like 6 seconds or something.
Last edited by Hoots on Wed Oct 22, 2008 4:37 pm, edited 1 time in total.

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Faust
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Re: Is the healing discussion dead?

Post by Faust »

This discussion really needs to die. Yes, dex based healing was in during pre:uor, but for only a month and a half. On top of that it was implimented in when pre-casting was removed... It makes absolutely no sense to apply this feature based on these reasons alone. Non-dex based healing was through out the entire era up until that month and a half before the UOR patch, which is exactly roughly around 16 months.

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Re: Is the healing discussion dead?

Post by Hoots »

Faust wrote:This discussion really needs to die. Yes, dex based healing was in during pre:uor, but for only a month and a half. On top of that it was implimented in when pre-casting was removed... It makes absolutely no sense to apply this feature based on these reasons alone. Non-dex based healing was through out the entire era up until that month and a half before the UOR patch, which is exactly roughly around 16 months.
I respect your opinion i just disagree with it.

In reading through this board and the suggestions board the precasting cut off is used at times and others it isnt.

Have you played a charcater with healing and low magery? Have you tried to fight 2 or 3 scorps or giants serps at the same time? You cant possibly think that is how it should be?

You are investing 200 points into this???? Healing was broke for the 16months you mention and thats why OSI changed it.

Considering this is an issue that changed during t2a it is something that should be decided by the player base. (That seems to be what generally is done on issues like this is it not?)

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Re: Is the healing discussion dead?

Post by chumbucket »

Well, I was worried about this when I came back, but I'm not finding it to be too big a problem in field type pvp or at least the sort of pvp I do. Run and carry pots. Now scorpions I can't help with!

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Re: Is the healing discussion dead?

Post by Layt »

I do find it a little discouraging how gimp non magic classes are vs poison, from a relative perspective. 4 earth eles vs 2 scorps is an excellent arguement.

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Re: Is the healing discussion dead?

Post by ClowN »

healing should be dex based. i agree

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Re: Is the healing discussion dead?

Post by alatar »

dexxers should carry cure pots --> economy boost on cure kegs --> economy demands for more kegs vendors
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Re: Is the healing discussion dead?

Post by Hoots »

alatar wrote:dexxers should carry cure pots --> economy boost on cure kegs --> economy demands for more kegs vendors
i think carrying 200 skill points should be more valuable than carrying cure pots.

Ofcourse i will have pots on me for PvP and such... but saying "carry pots" does not address 200 points thrown into a skill that is 95% about healing and curing and is less effective than a 30 gp pot or spell cast with 50 magery...

If anyone can give me a real answer (not it isnt era accurate) as to why, if nothing else, curing poison with aids should take longer than 6 seconds id love to hear it.

THis is without a doubt something that was comeplety FFFF'ed until OSI addressed it.

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Re: Is the healing discussion dead?

Post by BloodyBandage »

Hail Hoots,

I understand your frustration over a seemingly waste of 200 points but if you add just another 35 points or so to this you will see a huge return on investment. The skill I'm talking about of course is magery. With minimal magery you can cure yourself in PvM and PvP situations. This was how it was back in the day and was and is very balanced imo. If you ever try to kill a dex based character by keeping them poisoned, only to have them cure and heal away 40 mana it will make you think twice about the argument. Dexers with well timed cures can be more deadly than a mage in a fight. In PvM Dexers can kick ass as well with silver. The 200 points isn't a waste. Just supplement what you want those skills doing, which is healing versus curing by picking up some much needed magery. An Nox is your friend...don't limit yourself just because you have some plate on ;). Best of luck

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Re: Is the healing discussion dead?

Post by Xukluk Tuguznal »

It's called step away from the scorpions. I don't like the timers myself but they're not hard to deal with specially if you're pvming. Cure pots just in case you get poisoned while your health is low isn't that big of a deal. Be glad our bandages cure something that technically is in the bloodstream to begin with lol. Least that is the way I look at it.

Anyhow, the two words needed are "Adapt" and "Overcome".
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Re: Is the healing discussion dead?

Post by draggle »

ClowN wrote:healing should be dex based. i agree
my vote

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Re: Is the healing discussion dead?

Post by alatar »

platy & meat 08'
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Re: Is the healing discussion dead?

Post by Hoots »

BloodyBandage wrote:Hail Hoots,

I understand your frustration over a seemingly waste of 200 points but if you add just another 35 points or so to this you will see a huge return on investment. The skill I'm talking about of course is magery. With minimal magery you can cure yourself in PvM and PvP situations. This was how it was back in the day and was and is very balanced imo. If you ever try to kill a dex based character by keeping them poisoned, only to have them cure and heal away 40 mana it will make you think twice about the argument. Dexers with well timed cures can be more deadly than a mage in a fight. In PvM Dexers can kick ass as well with silver. The 200 points isn't a waste. Just supplement what you want those skills doing, which is healing versus curing by picking up some much needed magery. An Nox is your friend...don't limit yourself just because you have some plate on ;). Best of luck
Nice Post Bloody... When you say this... "If you ever try to kill a dex based character by keeping them poisoned, only to have them cure and heal away 40 mana it will make you think twice about the argument".

I think that sums up why this change was made. The only argument (which none of the opposing people will say) is it makes it harder for the classic 7x tank to kill a dexter... Hell, maybe even some dexters got the best of tanks with the old method....

Facts are when you look at a tank vs dexter templates about 4 or 5 skills wash each other out (like EI and anat, tacts/tacts, resist/resit, swords/weapon skill)

The only compariosn is Mage/Med/Wreslt vs Healing/Some Magery/???? Archey or hiding?

There is nothing even close to pair with healing and make the dexter template as powerful as the tank. Healing is your only shot to give a dexter something to build a character around (like a tank is built around magery)

The funny thing with healing as far as combat goes you can only do two things (exluding res)... Heal and cure...

Otherwise...its not worth investing the points...which leads us to, oh yeah EVERYONE HAVING THE EXACT SAME TEMPLATE. Is that what people really want?

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Re: Is the healing discussion dead?

Post by Hoots »

Xukluk Tuguznal wrote:It's called step away from the scorpions. I don't like the timers myself but they're not hard to deal with specially if you're pvming. Cure pots just in case you get poisoned while your health is low isn't that big of a deal. Be glad our bandages cure something that technically is in the bloodstream to begin with lol. Least that is the way I look at it.

Anyhow, the two words needed are "Adapt" and "Overcome".

Im not saying im dying to scorps... The point is, it is easy to see how flawed the system is when a giant serpant or 2 scorps is more of a risk to a WARRIOR than a mob of 5 ettins or 4 earths or etc, etc,

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Re: Is the healing discussion dead?

Post by Faust »

Poison is the downfall to dexers as disrupting casting is for a mage. This is how it is and that is how it should be. This was made to be era accurate and there is absolutely no sense in it being the opposite. Taking a healing system that was in place for a month and a half when t2a was officially declared dead after the removal of pre-casting over a system that was in place for 16 months during t2a also makes aboslutely no sense. This is a T2A shard after all. Why would anyone implement a system in place after t2a was officially dead? There were MANY decent features that existed even after UOR, however they will never be implemented because they are not era accurate. This case is no different.

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