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npc hirelings get pet mesages/dont behave properly

Posted: Sun Jan 09, 2011 5:49 pm
by dren
NPC Hirelings (and pets) out of town should be able to guard just about anything, other NPCs, items you place on the ground, corpses, a door to your house, but they don't... it just gives a message

"Only your pets may be guarded."

When you have a NPC Paladin patrol the message is also wrong. It says...

"Your pet begins to patrol."

It should be "Your hireling begins to patrol."

Re: npc hirelings get pet mesages/dont behave properly

Posted: Mon Jan 10, 2011 4:00 am
by MatronDeWinter

Re: npc hirelings get pet mesages/dont behave properly

Posted: Tue Jan 11, 2011 12:03 am
by Derrick
The limitations on what can be guarded are accurate to mid '99 OSI as linked in the patch note posted above. OSI patch for this change was 3/18/98. http://update.uo.com/oldupdates/3-18-98.shtml

The message will be fixed shortly. Thanks!

Re: npc hirelings get pet mesages/dont behave properly

Posted: Fri Jan 14, 2011 2:25 pm
by dren
Matron and Derrick thanks, I didn't realize this was changed in 98.

It was so long ago I didn't remember that patch was when things changed.

Re: npc hirelings get pet mesages/dont behave properly

Posted: Fri Jan 14, 2011 2:49 pm
by Derrick
np :)

The message correction went in on Tuesday.

Re: npc hirelings get pet mesages/dont behave properly

Posted: Fri Jan 14, 2011 2:56 pm
by Malaikat
Twas fantastic before the change went in. I recall we used to stash a tame rabbit under the roof of a building/house and have it guard a pile of gold and items. It was also a time when corpses would decay and just drop the contents in a stack.

Anytime someone came by to grab the loot, they'd flag gray and either get guard whacked or noto pk'd.

Re: npc hirelings get pet mesages/dont behave properly

Posted: Fri Jan 14, 2011 3:12 pm
by MatronDeWinter
We had those old guarding rules here when they were thought to be accurate. However, sadly the criminal flag never worked correctly, and when a pet attacked a person taking a guarded item, the person who issued the command flagged and got a murder count, rather than the OSI way of the guarded item thief turning grey.