Page 1 of 1

A simple question about poisoning

Posted: Thu Dec 23, 2010 10:06 am
by frosty1369
Is poisoning skill is accurate on a mage template?

or poison can just bean applied on fencing weapon?

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 10:08 am
by archaicsubrosa77
Poisoning can be applied to all bladed weapons (arrows excluded) and food....it has no benefit to casting.
If you want to put fencing and poisoning on your mage for shock factor it might make for easier recalls however :lol: Or want to be the field posioner/caster in a PK Gank squad :wink: Mage combat is hit and run anyway...being DPed makes it hard to escape.

95 50 80 stats :lol:

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 10:09 am
by frosty1369
Thanks, its gonna save me sometime

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 10:29 am
by frosty1369
frosty1369 wrote:Thanks, its gonna save me sometime

I think i'm gonna make Archer Mage, i dunno if the template gonna work, but right now, i wasted my time to raise poison and alchemy on my mage template..

waste of time, indead you can tell me someting else... ;)

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 10:35 am
by archaicsubrosa77
Dude if you GMEd poisoning and had fencing, roll with a couple dexxers and you are gold.
It's not a trammie tourney template, it's totally dirty field tactics.

Your dexxer fighters are your hally hits, the DP is the gift that keeps on giving. You can sit and smile as you cast your Flamestrike as he is sweating off your buddies and your poison. Now doesn't that sound like fun?

95 strength 50 dex 80 intelligence. It's not a stand up fighter/caster it's an oppurtunist, backstabbing/casting rogue type.

That's what everyone seems to miss. Every one tries to make totally self sufficient temps and it destroys alot of strategy and diversity. The real game isn't in events.

I encourage interaction, it's time to take the game to another level.

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 10:58 am
by frosty1369
archaicsubrosa77 wrote:Dude if you GMEd poisoning and had fencing, roll with a couple dexxers and you are gold.
It's not a trammie tourney template, it's totally dirty field tactics.

Your dexxer fighters are your hally hits, the DP is the gift that keeps on giving. You can sit and smile as you cast your Flamestrike as he is sweating off your buddies and your poison. Now doesn't that sound like fun?

95 strength 50 dex 80 intelligence. It's not a stand up fighter/caster it's an oppurtunist, backstabbing/casting rogue type.

That's what everyone seems to miss. Every one tries to make totally self sufficient temps and it destroys alot of strategy and diversity. The real game isn't in events.

I encourage interaction, it's time to take the game to another level.

I'm totaly with you... ;) sound very good to me...

maybe can you help me with my skill then, i'm a little bit confused on what to take or not...

right now i got:
str: 95
dex: 20
int: 105

Skills:
Archery: starting 35
Eval: GM
Inscript: 98
Magery: 85
Med: 92
poisoning 70
Resist spell: 37

Should i drop archery? and take fencing?
I have no tactics at all is this manner

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 1:20 pm
by Mad Max
frosty1369 wrote:
archaicsubrosa77 wrote:Dude if you GMEd poisoning and had fencing, roll with a couple dexxers and you are gold.
It's not a trammie tourney template, it's totally dirty field tactics.

Your dexxer fighters are your hally hits, the DP is the gift that keeps on giving. You can sit and smile as you cast your Flamestrike as he is sweating off your buddies and your poison. Now doesn't that sound like fun?

95 strength 50 dex 80 intelligence. It's not a stand up fighter/caster it's an oppurtunist, backstabbing/casting rogue type.

That's what everyone seems to miss. Every one tries to make totally self sufficient temps and it destroys alot of strategy and diversity. The real game isn't in events.

I encourage interaction, it's time to take the game to another level.

I'm totaly with you... ;) sound very good to me...

maybe can you help me with my skill then, i'm a little bit confused on what to take or not...

right now i got:
str: 95
dex: 20
int: 105

Skills:
Archery: starting 35
Eval: GM
Inscript: 98
Magery: 85
Med: 92
poisoning 70
Resist spell: 37

Should i drop archery? and take fencing?
I have no tactics at all is this manner
Well also inscription doesn't add to spell damage like in other shards. So didn't know if that was what you were thinking or not. If you don't already have a mage I would just go for the archer/mage template you wanted to make, you definetly need a mage and your already at 85 magery 95 med and gm eval which is really good. Then just make a seperate char that will be a fencer/poisoner or whatever you wanted to do.

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 2:45 pm
by archaicsubrosa77
You are totally setup for a crafter character. How did you get your intelligence to 105? Wizard's Hat? :wink:
Tinkering
Blacksmithing
Carpentry
Inscription
Poisoning
Magery
Meditation

Thing is you'll need a miner to smelt, who would probably want lumberjacking and alchemy on him...
normally I would say tailoring instead of poisoning but you already got it to 70 :?

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 3:25 pm
by chumbucket
The blind leading the blind.

Re: A simple question about poisoning

Posted: Thu Dec 23, 2010 7:03 pm
by archaicsubrosa77
chumbucket wrote:The blind leading the blind.
Stop reading Darkwings erotica Chum...or you'll go that way
Is that your hand in my pocket or you just happy to see me?

You are right though alchemy on the mule who is risking danger isn't worth it.
I don't know how many character slots he is working with though and he needs an alchemist somewhere.

I can access only two accounts. I don't know if people can still have three or not.