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T2A accuracy (Mod: Stat Loss Discussion)

Posted: Thu Feb 21, 2008 12:29 am
by Jew of Yew
My first suggestion is this. Do everything you can to strive to be the most accurate T2A server available. Many servers have claimed T2A accuracy, but very few have delivered. I know that statloss for PKs sounds harsh but it is T2A accurate and is necessary to avoid what happened to IPY and what is currently happening to Divinity. If your playing on a T2A era shard, you should be doing it because you believe PKs are an important part of the game; however when blue hue is the minority in dungeons we have problems. I know right now with a small player base, its not gonna be a huge problem but if this server grows it will become a problem. You will not want to have to make a huge change like that after players have been here for a long period of time. Seriously consider this issue early in the shards history and make a decision soon rather than waiting and making alot of people angry later.

Posted: Thu Feb 21, 2008 12:57 am
by DemonArkanis
very true, dont know if its already like this. Havent tested.

Posted: Thu Feb 21, 2008 1:55 am
by Deano
yep I agree. I WANT pking because this is a simulated virtual world. We need murderers as well as good law abiding citizens. But the balance needs to be slightly tipped towards good citizens.

This was obvious in older UO. The design goal was there all along. Lord British himself commented in an interview a few months ago at his personal frustration with people constantly murdering (sometimes the same victim) but acknowledging that from a metagame context, they were doing no wrong. Murder WAS a part of the game. Just like on road trips you can bump into wandering groups of gypsies, you can also bump into wondering groups of bandits and theives.

Statloss and bounties were supposed to be the balance between good and evil. But after RG left UO, those idiots incharge in all their stupid wisdom introduced Trammel/Felucca. With no long term thought.

Posted: Fri Feb 22, 2008 4:10 pm
by ecetres
Yes stat loss needs to be implemented. I just left divinity because there is no check on reds. I like to pvp, but i more enjoy pvm. As stated above you need the balance of the two, cause it adds that intesity.

Posted: Fri Feb 22, 2008 5:11 pm
by Derrick
These are some great points. Just on the accuracy side alone I think the argument is persuasive. Let's take some more feedback on this but you are right, if we are going to do it now is the time,

Posted: Fri Feb 22, 2008 10:28 pm
by RoadKill
Adding traditional stat loss will not work. It deters more people than it brings

Posted: Sun Feb 24, 2008 10:44 pm
by DemonArkanis
add it. Put up a poll i say.

Posted: Sun Feb 24, 2008 10:47 pm
by Storm
RoadKill wrote:Adding traditional stat loss will not work. It deters more people than it brings
Maybe the kind of people it deters are the kind of people we don't want here?

Posted: Sun Feb 24, 2008 10:50 pm
by ecetres
Very true.

Posted: Sun Feb 24, 2008 10:55 pm
by OlogHai
i am new 2 weeks now and i would take stat loss no prob

Posted: Sun Feb 24, 2008 10:57 pm
by King Of Ascalon
i totally agree with this

Posted: Sun Feb 24, 2008 11:00 pm
by Suppression
I vote yes to stat loss..

Why you ask?

The reason IPY died was mainly because of too many pk's.. people slowly left.

The reason why Divinity is dieing is the same reason, too many pks.. There needs to be balance, and statloss is the awnser.

Posted: Sun Feb 24, 2008 11:05 pm
by ecetres
Suppression wrote:I vote yes to stat loss..

Why you ask?

The reason IPY died was mainly because of too many pk's.. people slowly left.

The reason why Divinity is dieing is the same reason, too many pks.. There needs to be balance, and statloss is the awnser.

I recently left divinity because of it. But I'm glad I did because this shard is way better, and very accurate to t2a.
I havent seen anything else that is fair and works well to bring the balance for pk/blues. The real only other option is to do trammel, but thats not as exciting and there is no balance.

Posted: Sun Feb 24, 2008 11:33 pm
by King Of Ascalon
totally agree, stat loss should be implemented and i plan on being a pk, i mean i shouldnt be red and have to worry about 200 other reds. i should be worrying about the justifying blues and an occassional enemy murderer. btw PKS arent allowed in town correct? they shouldnt be :P

yes

Posted: Mon Feb 25, 2008 12:33 am
by leterrien
Stat loss is both accurate and a great way to add risk to PKing newbs. Yes to stat loss.