Page 1 of 2

Knowing a thief is in the thieves guild = attackable in town

Posted: Tue Dec 21, 2010 2:25 am
by archaicsubrosa77
On Fri, 29 Jan 1999 13:01:27 -0800, The Philosopher Primus


<[email protected]> wrote:
>Damocles wrote:

>> DesignerD> OK, so now that he took the blame, here's what we're doing:


>Absolutely nothing.



I think that's a bit strong.


>The tankthief provocateur will be totally unchanged.


Now he's saying they have "other" plans to deal with that. No clue as
to what they are, so we can't form an opinion of them.


>The town thief will be unchanged.


There are still town thieves?

Also, they can be attacked in town if you know they're thieves - even
after they die and rez' to clear their crim' flag.( <-----------------right there)



>Detecting a hidden thief in or near your house will not change (using the
>Detect Hidden skill to do it if you do not have a high one will only drive
>your precious skills down).


Yeah, that kinda sucks.


>If this is the way they are going to nuke thieves, I'd say the other great fix
>of the month, about pk, leaves the pk with nothing to worry about either.


And I thought *I* was skeptical...

--
Dundee of Lake Superior - SkeptAck AT antisocial DOT com
The Town of Skara Brae: http://members.xoom.com/skara/
UO related stuff: http://dundee.uong.com

And here is the link from where I got this _____________> http://groups.google.com/group/rec.game ... 8a9d00abd9

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Tue Dec 21, 2010 2:35 am
by archaicsubrosa77
What I think the designer was saying is if you reveal a thief to be in the thieves' guild you can freely attack the thief even in town. You will flag grey to him only, guards cannot be called on you for attacking or the thief should that thief try to steal from you after aggroing on him.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Tue Dec 21, 2010 4:05 am
by Kaivan
This is being taken severely out of context. If you go back to the first posts of the thread, they specifically quote sections of the HoC chat from January of 99 regarding the new thieves guild. What many people are doing is taking snippets of what Raph said and making their own responses to it, and what you quoted is one such example. Additionally, that thread is from before the thieves guild, so any mechanics at that time involving the vulnerability of a thief to attack was subject to change as a result of the new patch, and the mechanics are pretty clearly spelled out.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Tue Dec 21, 2010 11:06 am
by archaicsubrosa77
This is a Game designer talking about the changes that they were going to implement when they were going to put in the theives' guild.

This isn't just speculation of the players.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Tue Dec 21, 2010 12:16 pm
by Panthor the Hated
It was speculation of designers of what they were going to implement, not what was implemented.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Tue Dec 21, 2010 4:11 pm
by Downs
Panthor the Hated wrote:It was speculation of designers of what they were going to implement, not what was implemented.
+1

most of the time we're attackable anyways.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Sun Dec 26, 2010 8:17 pm
by mdubb
The only thing I'm sure of is when a thief steals something, he is permagrey to all until he dies. The thief will only show up grey to the person he stole from, or those who saw him steal, but any blue who attacks him will not be guard whacked, whether he was showing blue to them or not at the time.

As far as always being able to kill a thief in town even when he's not criminal flagged, it was said that you could do that with members of the thieves' guild, but I never saw anyone else doing it on OSI. I remember it saying something about it on the thief beginner's guide on the UO site, but that guide might have predated some patch that changed it. Those guides were really lousy during the T2A era. Outside of town, thieves guild members couldn't give murder counts under any circumstances. I'm not 100% sure if attacking them turned you grey to others, but I believe it did.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Sun Dec 26, 2010 8:28 pm
by archaicsubrosa77
Well I believe thats where forensic evaluation came in, to REVEAL a thief making him attackable whether he was flagged or not.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Sun Dec 26, 2010 11:16 pm
by Panthor the Hated
archaicsubrosa77 wrote:Well I believe thats where forensic evaluation came in, to REVEAL a thief making him attackable whether he was flagged or not.
You should start a religion then. We'll stick with the facts here tho.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Mon Dec 27, 2010 8:10 pm
by mdubb
Forensics would tell you if they were in the Thieves' guild, but I don't think it made them grey to you. If that had been the case, I imagine every griefer on OSI would have a townie with the skill just to go around killing random thieves when they were bored. There would probably be scores of old "nerf forensics" posts floating around for reference too.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Thu Dec 30, 2010 9:15 am
by archaicsubrosa77
On this page is several posts on thiefs being killed by someone with forensic evaluation...even if they were not perma grey.

http://groups.google.com/group/rec.game ... 141119db14

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Thu Dec 30, 2010 9:29 am
by MatronDeWinter
Look up the old debate about Forensics detecting perma gray status (which it should and does not, now at least). There was a huge discussion with the old BPD guild, and I posted factual patch note proof that forensics does not do any of these magical things it is rumored to do.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Thu Jan 13, 2011 9:33 pm
by nightshark
http://groups.google.com/group/rec.game ... c575d523dd

Food should affect skill gain and success rates.

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Thu Jan 13, 2011 9:48 pm
by archaicsubrosa77
How about misinformation to keep people from doing this by GMing forensics?

Re: Knowing a thief is in the thieves guild = attackable in

Posted: Fri Jan 14, 2011 1:19 am
by Sandro
nightshark wrote:http://groups.google.com/group/rec.game ... c575d523dd

Food should affect skill gain and success rates.

>>Raph, eating keeps coming up. Will you PLEASE give us
>> the FACTS.

>It does NOT NOT NOT affect skill gain. That is a hard fact.

>-Raph Koster
>Lead Designer, Ultima Online