AFK macroers blocking Recall locations ...
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AFK macroers blocking Recall locations ...
50% rant/ 50 % whine/ 50% proposal:
I don't need to be suddenly set-upon by 3 PKers only to find out that my escape Recall Rune location is being blocked by someone who is afk macroing Hiding in town ...
Short solution: I reMark all my escape Runes to some location that will almost never be susceptible to such activity.
However, I really don't think I should have to do this: if the player weren't afk, I could meet the character and request he/she clear my location; the player either agrees or disagrees, and life proceeds consequently. The fact that the player is afk renders this solution impossible.
The point is accountability: the macroing player's actions are affecting the play environment of other players, yet the offending player is unavailable to participate in any form of resolution.
It seems to me that this must warrant a kick: afk-macro all you want, but if any of your characters' behaviours interferes with other players, in any fashion, and you have chosen to be unavailable for resolution by being afk, you get kicked, period; next time, choose your afk-spot with a little more consideration/sense.
Is this unfair? Absolutely not: the "offending" player is the one who has chosen both to afk-macro, and has chosen the location for doing so.
When such an occurrence is accidental, it isn't that much of a big deal, even if it results in "catastrophe"; yet I think many people can easily apprehend how such behaviour can be used with deliberate malice. Ordinarily, such deliberate griefing offers either no redress at all, or redress only after a generating an absolutely humongous "headache" for all parties, including staff ...
My proposal eliminates these possibilities altogether.
Just to present everything in its proper context: no existing shard rules are being broken in the scenario I have described; it doesn't happen (to me) very often, and has yet to coincide with any "PK-escape" attempt (so, it hasn't gotten me PKed); I have no complaint with the actions/behaviours of staff.
I merely think that shard rules should be revised in the following fashion: whenever afk-macroing causes any inter-player dispute, afk gets kicked; no penalties, or "warnings", inflicted against the afk-player (they should recieve an explanation, however).
SS
I don't need to be suddenly set-upon by 3 PKers only to find out that my escape Recall Rune location is being blocked by someone who is afk macroing Hiding in town ...
Short solution: I reMark all my escape Runes to some location that will almost never be susceptible to such activity.
However, I really don't think I should have to do this: if the player weren't afk, I could meet the character and request he/she clear my location; the player either agrees or disagrees, and life proceeds consequently. The fact that the player is afk renders this solution impossible.
The point is accountability: the macroing player's actions are affecting the play environment of other players, yet the offending player is unavailable to participate in any form of resolution.
It seems to me that this must warrant a kick: afk-macro all you want, but if any of your characters' behaviours interferes with other players, in any fashion, and you have chosen to be unavailable for resolution by being afk, you get kicked, period; next time, choose your afk-spot with a little more consideration/sense.
Is this unfair? Absolutely not: the "offending" player is the one who has chosen both to afk-macro, and has chosen the location for doing so.
When such an occurrence is accidental, it isn't that much of a big deal, even if it results in "catastrophe"; yet I think many people can easily apprehend how such behaviour can be used with deliberate malice. Ordinarily, such deliberate griefing offers either no redress at all, or redress only after a generating an absolutely humongous "headache" for all parties, including staff ...
My proposal eliminates these possibilities altogether.
Just to present everything in its proper context: no existing shard rules are being broken in the scenario I have described; it doesn't happen (to me) very often, and has yet to coincide with any "PK-escape" attempt (so, it hasn't gotten me PKed); I have no complaint with the actions/behaviours of staff.
I merely think that shard rules should be revised in the following fashion: whenever afk-macroing causes any inter-player dispute, afk gets kicked; no penalties, or "warnings", inflicted against the afk-player (they should recieve an explanation, however).
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
Re: AFK macroers blocking Recall locations ...
I love how when someone is standing on a particular tile that you chose to mark a rune to, anything that happens as a result is 100% their fault.
And not only that, but you think they should be kicked from the game because they happen to be standing, unknowingly, where you marked your rune?
I'd call this Trammel, but this is so benign it could actually occur in Trammel too!
And not only that, but you think they should be kicked from the game because they happen to be standing, unknowingly, where you marked your rune?
I'd call this Trammel, but this is so benign it could actually occur in Trammel too!
- BobDobbs
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Re: AFK macroers blocking Recall locations ...
This thread is ridiculous.

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- nightshark
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Re: AFK macroers blocking Recall locations ...
nah, they'd be banned in trammel as they would have been during t2aMikel123 wrote:I love how when someone is standing on a particular tile that you chose to mark a rune to, anything that happens as a result is 100% their fault.
And not only that, but you think they should be kicked from the game because they happen to be standing, unknowingly, where you marked your rune?
I'd call this Trammel, but this is so benign it could actually occur in Trammel too!
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: AFK macroers blocking Recall locations ...
blocking runes wasnt banable
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Re: AFK macroers blocking Recall locations ...
You outlined the only solution needed.
Mark runes in places the least likely to be blocked.
Mark runes in places the least likely to be blocked.
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Re: AFK macroers blocking Recall locations ...
did you miss the part about afk macroingPanthor the Hated wrote:blocking runes wasnt banable
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: AFK macroers blocking Recall locations ...
The obvious solution is to outlaw afk macroing. Wipe the shard, install siege-perilous rules, limit accounts and characters-per to 1.
Re: AFK macroers blocking Recall locations ...
Marking a rune in a tightly populated area is always a bad idea...
Maybe change your bank? Please tell me your recall spot wasn't in WBB...
Maybe change your bank? Please tell me your recall spot wasn't in WBB...
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Re: AFK macroers blocking Recall locations ...
This is the obvious and best solution. Imagine playing UO like a real RPG!MatronDeWinter wrote:The obvious solution is to outlaw afk macroing. Wipe the shard, install siege-perilous rules, limit accounts and characters-per to 1.
<green> grats pink and co. .... the 3 of you f---ing scrubs together can blow up a bard. IMPRESSIVE
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Re: AFK macroers blocking Recall locations ...
Sounds awful.nightshark wrote:This is the obvious and best solution. Imagine playing UO like a real RPG!MatronDeWinter wrote:The obvious solution is to outlaw afk macroing. Wipe the shard, install siege-perilous rules, limit accounts and characters-per to 1.

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Re: AFK macroers blocking Recall locations ...
Normally I am polite, helpful, and courteous to everyone...
That having been said, the very existence of this thread makes me want to cut a B!7(|-|.
That having been said, the very existence of this thread makes me want to cut a B!7(|-|.
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Re: AFK macroers blocking Recall locations ...
I want my 60 seconds back from having read that...
Re: AFK macroers blocking Recall locations ...
How to never have a blocked rune:
Carry 2-3 runes to banks
Carry 1 rune to a strangely obscure area outside of town that no house can ever be placed on.
If you are attacked by pks and need a surefire way to escape, recall to a strangely obscure area outside of town that no house can ever be placed on.
Or have a leet noob boat key
Carry 2-3 runes to banks
Carry 1 rune to a strangely obscure area outside of town that no house can ever be placed on.
If you are attacked by pks and need a surefire way to escape, recall to a strangely obscure area outside of town that no house can ever be placed on.
Or have a leet noob boat key

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