Patch 62 - Sept 30 2008: Stamina, Combat, Long term counts
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Re: Patch 62 - September 30 2008
Patches are great Im not really upset about the stam loss thing as you walk because i though tit was gonna be more effective as in losing it fast but its not that bad nice work derrick
- BloodyBandage
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Re: Patch 62 - September 30 2008
Curse words are usually not needed, but this patch is fucking epic. I was worried about it ruining the game but through tweaking and careful planning Derrick and staff have done an outstanding job. The game is so fun it almost doesn't make sense. You get closer to a perfect shard +.1 you are now at 99.9!
Re: Patch 62 - September 30 2008
After reading through the patch notes and shard news, I didn't see anything about boosting melee damage.
Has anyone else noticed melee doing more damage against mobs? I was fighting some air/water/fire elementals in shame to raise resist and noticed that I was taking them down in 4-5 hits with a broadsword of force. Before the patch it took 8-9 hits to kill them. I switched to a halberd and the damage was also much higher.
I was in a DD event about the same time and didn't notice anything different against players now versus before the patch.
Has anyone else noticed melee doing more damage against mobs? I was fighting some air/water/fire elementals in shame to raise resist and noticed that I was taking them down in 4-5 hits with a broadsword of force. Before the patch it took 8-9 hits to kill them. I switched to a halberd and the damage was also much higher.
I was in a DD event about the same time and didn't notice anything different against players now versus before the patch.
Re: Patch 62 - September 30 2008
interesting. Might be messed up from last patch?Lajon wrote:After reading through the patch notes and shard news, I didn't see anything about boosting melee damage.
Has anyone else noticed melee doing more damage against mobs? I was fighting some air/water/fire elementals in shame to raise resist and noticed that I was taking them down in 4-5 hits with a broadsword of force. Before the patch it took 8-9 hits to kill them. I switched to a halberd and the damage was also much higher.
I was in a DD event about the same time and didn't notice anything different against players now versus before the patch.
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Re: Patch 62 - September 30 2008
Makes sense though, since dexers are a pvm build.Lajon wrote:After reading through the patch notes and shard news, I didn't see anything about boosting melee damage.
Has anyone else noticed melee doing more damage against mobs? I was fighting some air/water/fire elementals in shame to raise resist and noticed that I was taking them down in 4-5 hits with a broadsword of force. Before the patch it took 8-9 hits to kill them. I switched to a halberd and the damage was also much higher.
I was in a DD event about the same time and didn't notice anything different against players now versus before the patch.
and if i stomp my face into your fist, thats how i roll.
Re: Patch 62 - Sept 30 2008: Stamina, Combat, Long term counts
The FAQ needs updated. It directly states no long term counts.Derrick wrote:[*]Long Term Murder counts enabled. Long term counts do not count towards stat loss and only cause you to be red, they will decay per 40 hours of game play.