Moving looms, spinning wheels, etc..

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Godwynn
Posts: 25
Joined: Tue Sep 14, 2010 2:01 pm

Moving looms, spinning wheels, etc..

Post by Godwynn »

Is it possible to re-deed or somehow move looms, spinning wheels, anvils, and forges?

I'm afraid to take an axe to them until I know for sure.

Thanks!

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Atraxi
Posts: 1748
Joined: Mon Apr 19, 2010 2:07 am
Location: Dallas, Tx

Re: Moving looms, spinning wheels, etc..

Post by Atraxi »

You cannot move or redeed house add-ons. If they are not placed like you want, all you can do is axe them and buy/make another one.

I like to surround the area that i want to place the add-on in with boxes, leaving only the tiles where it will go clear. this helps avoid misplacement.
Last edited by Atraxi on Thu Sep 23, 2010 2:51 pm, edited 1 time in total.
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Downs
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Re: Moving looms, spinning wheels, etc..

Post by Downs »

if you wanna precision place them, block off the area around them with something so that it can't be placed where you don't want it
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Dagon
Posts: 949
Joined: Tue Jun 16, 2009 11:09 am

Re: Moving looms, spinning wheels, etc..

Post by Dagon »

Until the day comes that Derrick figures out how to make a ghost image of addons.

Housing Update Phase 3 Dec 21 1998 1:48PM
Double-clicking the deed will give you a ghosted image of the item to place.

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Atraxi
Posts: 1748
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Location: Dallas, Tx

Re: Moving looms, spinning wheels, etc..

Post by Atraxi »

Dagon wrote:Until the day comes that Derrick figures out how to make a ghost image of addons.

Housing Update Phase 3 Dec 21 1998 1:48PM
Double-clicking the deed will give you a ghosted image of the item to place.
That stuff's not in the code already? The GMs have to put it there?
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