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Help on char template please guys

Posted: Mon Sep 22, 2008 3:35 pm
by Barney [LoV]
I think i have this correct, as this is a new format shard to me but here is my template:

100 str
100 dex
25 int

GM anat
GM swords
GM parry
GM tactics
GM healing
GM resist
GM magery

That a decent template? seemed logical to me, using magery from dropping the cures and heals i there to supplement the bandies, I have already made my poison alchy so poisoned weps are ok too, as are pots?

Some ideas on tactics to use with this template would be great too guys

Cheers

Big Purple

Re: Help on char template please guys

Posted: Fri Sep 26, 2008 2:16 am
by Coffee
Drop parry and pick up something else. It is really annoying to have to unequip 2 items just to cast a spell.

I'd suggest going with either wrestling or med. If you go the med route, bear in mind the armor limitations.

Re: Help on char template please guys

Posted: Fri Sep 26, 2008 2:28 am
by oliVeR
do you have to manually unequipt on here or do spells auto unequipt you?

Re: Help on char template please guys

Posted: Fri Sep 26, 2008 2:36 am
by Coffee
You have to "manually" do it, but there is a Razor option that will do that for you. However, this will only work for 1 item at a time. Carrying a weapon/shield will result in annoying delays.

Re: Help on char template please guys

Posted: Fri Sep 26, 2008 2:36 pm
by Barney [LoV]
I just press the spell button twice (castspell GH /waitfortarg/targetself) coupled with the arm/disarm command for one hand

It does it as fast anyway, would i benefit from having wrestling? - just with parry it adds a massive amount of armour and takes a fair chunk of the hally attack away too, coupled with gm resistance and a dp'd katana and hally, it seems to work ok? (i only use magery to cure and heal if my bandies and pots are sucking lol) would it still be worthwhile?

I'll take your advice COffee, your my Mistress :D