I agree, I have not seen a mount throw anyone off on this server. Mounts seem to stay tamed much longer than they ought to, out of the sight of their owners, and not being fed for the nov 99 era. In nov '99 your pets would go wild very quickly even after buying them from a stable if you didn't feed them soon enough. On this server people tame pets and leave them everywhere and they stay tamed for hours upon hours - this doesn't make any sense....Reena Dae wrote:Mount loyalty is not decaying at all. It should decay at the same rate as any other pet, meaning it can go wild on you while you are riding it.
Animal Lore messages are wrong. I've seen "wild" as one of the messages a few times, which is not one of the possible options (http://www.tamingarchive.com/pets/loyalty.php, note the last paragraph refers to testing done in era).
Pets are starting at "happy" loyalty when they are tamed. During this era, they should be starting at "confused" or some other very low level. People are leaving their skillup animals tamed all over the place on this shard, and they stay tamed for hours. This was a problem on real servers, too, but starting at the lowest loyalty level ensured they only stayed tame for an hour. This is probably why I remember feeding newly tamed creatures, not because it was some superstitious "stop killing me" peace offering.
When you rename a pet, there should be a system message like "You have renamed [old petname] to [new petname]".
You should be able to raise your horses or other mount's loyalty with commands.
You should also be able to lower the loyalty with unsucessful commands. If your loyalty is low enough that your mount isn't listening to you, if you give it commands enough times unsuccessfully it should go wild - I remember this happening in 1999.
I also found patch notes, post nov 99; but it should give an idea of what things were like in nov 99
http://update.uo.com/design_168.html
So pets weren't loyal for nearly as long as they are now, until feb 2000.Pet Loyalty Duration
Pets will remain loyal much longer than they did in the past. Pets will remain loyal for over 24 hours.
Sometimes pets would go wild right after buying them if you didn't feed them; this was changed after feb 2000.Pet Changes
Various fixes and enhancements to pets.
* Pack horses now have their packs on them when they die.
* Pet transfers will perform the loyalty checks before the transfer window appears.
* Friends of a pet will have a slightly more difficult time issuing commands to the pet.
* Pack animals and horses will no longer say [tame] above them twice.
* Horses and pack horses that go wild (and have had two or fewer previous owners) can be retamed and controlled by any of the original owners without any added difficulty.
* Transferring a pet will no longer increase the difficulty in controlling the pet. However, if the transferred pet goes wild or is released, it will still incur the penalty for two previous owners.
* When a pet that has had previous owners is retamed, the tamer has a chance, based on the tamer’s animal lore skill, of calming the pet down. A calmed pet's difficulty to control is the same as if it had had one fewer owner. The difficulty will never be reduced below the pet's original difficulty.
* Starting loyalty of tamed pets is now slightly higher. This will prevent pets from going wild instantly on a failed command.
* Failed pet transfers will now impact the creature's loyalty less.
* Pets who are automatically controlled without any taming or lore skill (horses, pack animals, and dogs, for instance) will no longer gain loyalty when issued a successful command.
* The messages have been restored when you have no chance of taming a creature.
At the least I think that the mount loyalty system needs some adjustments. Thanks for reading.