http://wiki.uosecondage.com/?title=Ulti ... 12/16/1997
My wife recently today attempted to item ID a magic item on a shopkeeper (town vendor) and she got no info on it. Kindly disregard this if the information is wrong. The above link shows that item ID (as well as arms lore) should be able to be used on shopkeeper inventory.
Item ID on Shopkeepers
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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Re: Item ID on Shopkeepers
You, um, didn't exactly search; did you? This is still on the 1st page of this forum:
http://forum.uosecondage.com/viewtopic.php?f=8&t=21141
and, um, yeah it works and, as I recall, exactly as it did in-era.
If you're having trouble figuring out how to view the results, I can only say, "Ancient Chinese secret ..."
SS
http://forum.uosecondage.com/viewtopic.php?f=8&t=21141
and, um, yeah it works and, as I recall, exactly as it did in-era.
If you're having trouble figuring out how to view the results, I can only say, "Ancient Chinese secret ..."
SS
SighelmofWyrmgard wrote:FTFY.uosa44 wrote:For sale, by original owner:
1 Human Brain, never been used, only slightly damaged, still in original packaging.
$1, obo
SS
uosa44 wrote:The inability for this person to respond in such a crazy manner proves my point.
Re: Item ID on Shopkeepers
Oversight. As I said, if I remember incorrectly or even if it was already posted just disregard this.
Re: Item ID on Shopkeepers
Not all items on shopkeepers are identifiable, only the items sold into their inventory. The regularly stocked items do not actually exist until purchased. It's understood that this works the same on OSI as here currently; not sure if this was the case in era or not as there have certainly been a lot of backend optimizations done on OSI since 1998.
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