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Hirling Stop!

Posted: Sun Aug 01, 2010 7:44 am
by SirEricKain
Isn't following regular mechanic activity, when you command it to stop it shouldn't attempt to attack you unless you leave and re-enter combat targeting the npc for hire, or for example you have a poison dagger and are beating on a npc which no longer fights back, once the poison goes off he should resume hitting you because a new action took place, not from a consecutive swing, is there any attempt to fix this?

This is mainly for new people coming back to the game that might get severly annoyed by this inaccuracy alone, as my combat skills are all done for the most part.

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 9:58 am
by SVrider
all stay or all stop, i have been trying both and since neither works i have a mage cast invis... use to work when i first started weeks ago :?:

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 11:02 am
by nightshark
there shouldn't be a way to get npcs to ignore your hitting completely (not era accurate).. but atm there are a few ways to do it.

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 11:33 am
by Roser
Recently patched with the AI changes.

Your gonna have to keep yourself and the NPC alive now.

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 11:46 am
by son
What about hitting animals you control?

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 11:50 am
by SJane3384
son wrote:What about hitting animals you control?
WHAT? I'm calling the humane society....

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 3:19 pm
by Pirul
Actually, there's an easy way to do this.

Trap him with boxes (tables, etc.), you say "all guard me", enter war mode, attack, say "all follow me", without tabbing out you run about a screen away and come back.

You should be hitting him and he should not hit back. If he hits back, try again, running a bit farther. If you're not hitting him try again but run a bit closer.

Re: Hirling Stop!

Posted: Sun Aug 01, 2010 4:36 pm
by nightshark
Yeah you can also just invis after your swing.

Precast invis, wait until your character takes a swing and then release the invis. When you take your next swing, the NPC won't hit back anymore. If the NPC quits or goes untame, it will tab back in.

Works with pets and hirelings.