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Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 4:32 pm
by son
The BS and energy field bugs come to mind, will we have those here?

Re: Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 5:37 pm
by Lupos
The one where you could cast energy field underneath ladder/stairs and get up to around 80 resist?

I recall this bug however I only recall using it on the small stone tower's stairs which I believe is well past the shard's cutoff.

Re: Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 5:41 pm
by son
I did the BS bug on an account which was banned b4 UOR came out

Re: Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 6:05 pm
by Roser
Felix, the energy field bug was UO:R or whenever the new wave of housing came out.

Re: Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 7:03 pm
by hectorc2w
the blade spirit bug under the tower wing was in our era i think

Re: Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 8:39 pm
by son
I think there was another bug too

Also what about gaining resist from poison field?

Re: Resist bugs, are there plans for implementation?

Posted: Sun Jul 11, 2010 9:00 pm
by nightshark
son wrote:Also what about gaining resist from poison field?
pretty sure i tried this on osi and it didn't work. firewalls didn't take you to 55 either, they'd cap out around 50-52 or something. it's extremely fast and easy here to get to 55 with a firewall comparatively. my recollection of energy fields were up to 70 resist or so. have you tried gaining off them here?

the way resist gains here is nothing like it was on osi though, i posted a link to a pre T2A guide someone wrote that proved our resist gains are completely whacky

Re: Resist bugs, are there plans for implementation?

Posted: Mon Jul 12, 2010 2:15 pm
by BlackFoot
a couple work already