Daemons breath is currently doing 1 damage.
Lightning is around 2-4 damage.
Target has 100 resist (does it play a role?)
Is this an intentional change?
Daemons Breath, Thunder, and Burning weapons
Re: Daemons Breath, Thunder, and Burning weapons
They work just fine for me.
Are you using these weapons in town?
Are you using these weapons in town?
[14:17] <UOSAPlayer4056> cr3w guild is a joke. Ran by staff members, multi client pking, this shards a joke and a half.
Blaise wrote:Man, you guys are really stepping up your game now that you're not living in the shadow of cr3w
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Re: Daemons Breath, Thunder, and Burning weapons
Just fine? The damage is super low.
No not towns.
No not towns.
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Re: Daemons Breath, Thunder, and Burning weapons
Found the issue.
These charged weps are currently doing damage based on the wielders eval and magery skill.
According to the demo, they should not recognize the wielders Magery/eval at all. The magic on these weps should be doing the same damage as a caster with 60 Magery skill. (Not sure about eval, Derrick?)
These charged weps are currently doing damage based on the wielders eval and magery skill.
According to the demo, they should not recognize the wielders Magery/eval at all. The magic on these weps should be doing the same damage as a caster with 60 Magery skill. (Not sure about eval, Derrick?)
Re: Daemons Breath, Thunder, and Burning weapons
Thanks much for uncovering this. It's a pretty grevious error and will be fixed as soon as possibleRoseRIP wrote:Found the issue.
It's correct, this should be using a fixed value of 60, just like wands.
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Re: Daemons Breath, Thunder, and Burning weapons
Wow outstanding find.
Good to know and better to know it will get fixed fast.
Good to know and better to know it will get fixed fast.
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Re: Daemons Breath, Thunder, and Burning weapons
Thx for fixing this Derrick. Charged weps are now acting as they are supposed to on Live.