Daemons Breath, Thunder, and Burning weapons

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Roser
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Daemons Breath, Thunder, and Burning weapons

Post by Roser »

Daemons breath is currently doing 1 damage.
Lightning is around 2-4 damage.
Target has 100 resist (does it play a role?)

Is this an intentional change?
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Re: Daemons Breath, Thunder, and Burning weapons

Post by Sandro »

They work just fine for me.

Are you using these weapons in town?
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Re: Daemons Breath, Thunder, and Burning weapons

Post by Roser »

Just fine? The damage is super low.

No not towns.
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Re: Daemons Breath, Thunder, and Burning weapons

Post by Roser »

Found the issue.

These charged weps are currently doing damage based on the wielders eval and magery skill.

According to the demo, they should not recognize the wielders Magery/eval at all. The magic on these weps should be doing the same damage as a caster with 60 Magery skill. (Not sure about eval, Derrick?)
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Re: Daemons Breath, Thunder, and Burning weapons

Post by Derrick »

RoseRIP wrote:Found the issue.
Thanks much for uncovering this. It's a pretty grevious error and will be fixed as soon as possible
It's correct, this should be using a fixed value of 60, just like wands.
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Re: Daemons Breath, Thunder, and Burning weapons

Post by Daelan »

Wow outstanding find.
Good to know and better to know it will get fixed fast.
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Re: Daemons Breath, Thunder, and Burning weapons

Post by Roser »

Thx for fixing this Derrick. Charged weps are now acting as they are supposed to on Live.
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