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Tracking at GM

Posted: Mon Sep 08, 2008 5:32 pm
by leterrien
being a GM tracker isn't all it's cut out to be now.... My tracking is sooooo good that most of the time I receive the "area is too crowded" message, even when at a bank with no one around, like Occlo. I know that tracking was changed to be more accurate and get rid of the pointing arrow, but maybe the expansion of the range at GM makes it so I cannot track anyone because NPCs and players are thrown together, making the menu overflow. Just thought I would point this out, as I havent seen anyone mention it yet.

Re: Tracking at GM

Posted: Mon Sep 08, 2008 6:56 pm
by Derrick
leterrien wrote:being a GM tracker isn't all it's cut out to be now.... My tracking is sooooo good that most of the time I receive the "area is too crowded" message, even when at a bank with no one around, like Occlo. I know that tracking was changed to be more accurate and get rid of the pointing arrow, but maybe the expansion of the range at GM makes it so I cannot track anyone because NPCs and players are thrown together, making the menu overflow. Just thought I would point this out, as I havent seen anyone mention it yet.
THere was another question as to when they split up players and NPC's in the menu that was never well answered. This would solve that problem as well.

Re: Tracking at GM

Posted: Mon Sep 08, 2008 8:27 pm
by Mens Rea
I never had a tracker with any decent amount of skill, but I am almost certain that during T2A there was a split between animals, monsters, NPCs and humans. I used to make characters with 50 skill and play with them.

Re: Tracking at GM

Posted: Tue Sep 09, 2008 5:20 am
by eyesdearth
There is a split between 1. animals, 2. monsters, and 3. NPCs/humans, but is there a sub-menu under 3? I don't know.

Re: Tracking at GM

Posted: Tue Sep 09, 2008 8:55 am
by Derrick
The number of creatures that may be in the area was greatly increased in this morning's patch

Re: Tracking at GM

Posted: Wed Sep 17, 2008 4:57 pm
by brandonsantacruz
Tracking now has enough range to be useful. Thanks Derrick!

Re: Tracking at GM

Posted: Thu Sep 18, 2008 6:44 pm
by leterrien
Thanks for looking into this Derrick, you da man! =)

Re: Tracking at GM

Posted: Thu Sep 18, 2008 6:47 pm
by Derrick
Woot!

Glad it's working right. Thanks for the updates

Re: Tracking at GM

Posted: Tue Jun 30, 2009 6:30 pm
by Mephistopheles
Tracking was split between NPCs and Players but is still not changed.

Re: Tracking at GM

Posted: Tue Jun 30, 2009 7:08 pm
by Kraarug
I don't think Derrick has a problem splitting them, he's just asking for some proof.

Re: Tracking at GM

Posted: Tue Jun 30, 2009 8:06 pm
by Derrick
We have firmly established that NPC's and Players both showed in the same menu during the era.

Re: Tracking at GM

Posted: Wed Jul 01, 2009 10:05 am
by Naljier
Derrick wrote:We have firmly established that NPC's and Players both showed in the same menu during the era.

yup and it sucked that way :(

Re: Tracking at GM

Posted: Fri Aug 07, 2009 10:52 pm
by Arkosh Kovasz
I had GM tracking, but dropped it for lockpicking. The message about the area being too crowded was getting annoying. Anyone the lowest skill level tracking can still be quite useful?As in if I can track within the same screen or one screen away that would be nice.

Re: Tracking at GM

Posted: Fri Aug 07, 2009 11:29 pm
by MatronDeWinter
Tracking was split between NPCs and Players but is still not changed.
Nay, I used tracking during t2a on almost every character. I use it here as well, and it works just fine. That npc/player split was (probably) during UO;R when they added that silly little arrow for the people who couldn't read. It's all about finding the proper level of skill for your environment.