Stacking/Piling
Posted: Thu Jul 01, 2010 3:50 am
As brought up here:
http://forum.uosecondage.com/viewtopic.php?f=11&t=20054
When standing on the same tile as any other mobile (PC, NPC, mount, etc.) newly-spawned monsters would not attack anyone on that tile until you moved off of it or attacked, at which point they would all then "see" you.
Oct 14, 1999
Seems it was removed in the Apr 28, 2000 UO:R patch which included Monster AI -- at least for your cartographer when treasure hunting.
May 7, 2000
Whole newsgroup thread further detailing the "exploit":
Jul 13, 2000
http://groups.google.com/group/rec.game ... fc4a4ae3b1
http://forum.uosecondage.com/viewtopic.php?f=11&t=20054
When standing on the same tile as any other mobile (PC, NPC, mount, etc.) newly-spawned monsters would not attack anyone on that tile until you moved off of it or attacked, at which point they would all then "see" you.
Oct 14, 1999
http://groups.google.com/group/rec.game ... d498f20160Dont go alone,have a friend with you ,who stands exactly on the same
tile as you,when you loot the chest and the monsters will not attack
you ! You can cast Blade spirit or energy vortex on the monsters then.
Hm,I admit its a cheap tactic.
Seems it was removed in the Apr 28, 2000 UO:R patch which included Monster AI -- at least for your cartographer when treasure hunting.
May 7, 2000
http://groups.google.com/group/rec.game ... 7e73b5a5f7Dug up the treasure, recalled from spawn same as always. Spawn was light
(only four elementals) and my warrior bud had them mostly dead when I got
back. We tried the stacking bug, but it's been fixed: "something is blocking
your view" or similar whenever you try to take stuff out of the chest. This
makes me happy, since I solo t-hunt a lot and it pisses me off to see a
gaggle of cowards piled on top of each other when a little common sense
works just as well.
Whole newsgroup thread further detailing the "exploit":
Jul 13, 2000
http://groups.google.com/group/rec.game ... fc4a4ae3b1