http://forum.uosecondage.com/viewtopic.php?f=11&t=20054
When standing on the same tile as any other mobile (PC, NPC, mount, etc.) newly-spawned monsters would not attack anyone on that tile until you moved off of it or attacked, at which point they would all then "see" you.
Oct 14, 1999
http://groups.google.com/group/rec.game ... d498f20160Dont go alone,have a friend with you ,who stands exactly on the same
tile as you,when you loot the chest and the monsters will not attack
you ! You can cast Blade spirit or energy vortex on the monsters then.
Hm,I admit its a cheap tactic.
Seems it was removed in the Apr 28, 2000 UO:R patch which included Monster AI -- at least for your cartographer when treasure hunting.
May 7, 2000
http://groups.google.com/group/rec.game ... 7e73b5a5f7Dug up the treasure, recalled from spawn same as always. Spawn was light
(only four elementals) and my warrior bud had them mostly dead when I got
back. We tried the stacking bug, but it's been fixed: "something is blocking
your view" or similar whenever you try to take stuff out of the chest. This
makes me happy, since I solo t-hunt a lot and it pisses me off to see a
gaggle of cowards piled on top of each other when a little common sense
works just as well.
Whole newsgroup thread further detailing the "exploit":
Jul 13, 2000
http://groups.google.com/group/rec.game ... fc4a4ae3b1