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Could anyone with access to t2a demo code post pet stats

Posted: Sat Jun 26, 2010 2:10 am
by son
Could someone look up the stats for tameable pets and post it on the wiki?

Dragons, mares, llamas, horses etc?

Would be useful, as we discovered not long ago that nightmares had incorrect stats.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sat Jun 26, 2010 2:48 am
by rouss
To pull the data outta demo is the one thing. the other, across patch notes been applied since mid 1998, you can stumble upon "stats/skills has been slightly adjusted" — what does that mean only god knows. You can't tell whether they were reduced or increased. :?

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sat Jun 26, 2010 3:07 am
by son
Well we need some basis here. As it stands, it looks like ostards have much more dex than llamas, which I dont recall at all. I remember llamas having more stamina during t2a.

Llamas are "very agile" at most and ostards "extraordinarily agile"

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sat Jun 26, 2010 3:45 am
by son
Another somewhat related question. Are retames still taking stat loss when you tame/release them?

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sat Jun 26, 2010 2:36 pm
by Faust
The t2a creatures don't exist in the demo due to the last compilation of it coming before the era which means no ridable llama/mares will be present for obvious reasons. However, the following stats what can be listed from your question is...

Code: Select all

<545>
# dragon        Difficulty 8
<type           NORMAL DRAGONS>
<frequency      15>
<region         { DRAGON 0 NORMALDRAGON 0 DARKESTFOREST 0 } >
<regionlimit    { DRAGON 1 NORMALDRAGON 1 DARKESTFOREST 1 } >
<sex            OTHER>
<name           545>
<corpsename     dragon>
<alignment      NEUTRAL>
<notoriety      -125>
<objvar         int spellCastersLevel 7>
<script         dragonai>
<script         monster>
<objvar         int petCanTame   99>
<objvar         int petAckSfx    monster_dragon1>
<objvar         int petRefuseSfx monster_dragon4>
<sfxnotice      monster_dragon1>
<sfxidle        monster_dragon2>
<sfxhit         monster_dragon3>
<sfxwashit      monster_dragon4>
<sfxdie         monster_dragon5>
<strength       1d30+295>
<intelligence   1d40+135>
<dexterity      1d20+85>
<hp             1d400+700>
<mana           1d100+250>
<stamina        1d10+85>
<movetype       MT_FLYING>
<sk             skill_melee          1d25+975>
<sk             skill_magic_defense  1d10+990>
<sk             skill_battle_defense 1d400+550>
<sk				      skill_weapon_hand    1d25+900>
<naturalwc      4d6+5>
<naturalac      30>
<eq             { rich_backpack 3 filthyrich_backpack 1 } 0 0 1 SELFCONTAINED>
<eq             { rich_backpack 3 filthyrich_backpack 1 } 0 0 1 SELFCONTAINED>
<eq             { 101515 1 101520 1 101525 1 101530 1 101535 1 } 0 0 1 SELFCONTAINED>
<eq             { 101515 1 101520 1 101525 1 101530 1 101535 1 } 0 0 1 SELFCONTAINED>
<eq             { random_jewel 1 0 1 } 0 0 1 SELFCONTAINED>
<eq             { random_jewel 1 0 1 } 0 0 1 SELFCONTAINED>
<eq             { random_jewel 1 0 1 } 0 0 1 SELFCONTAINED>
<eq             { random_jewel 1 0 1 } 0 0 1 SELFCONTAINED>
<eq             { random_jewel 1 0 1 } 0 0 1 SELFCONTAINED>
<eq             { random_jewel 1 0 1 } 0 0 1 SELFCONTAINED>
<resource       food         80 3    MEAT>
<resource       shelter     576 1    CAVES>
<resource       shelter     288 1    DUNGEONS>
<resource       production   99 0    CARNIVOREMEAT>
<resource       production   8  0    DRAGON_BLOOD>
<resource       production   20 1    LEATHER>
<resource       desire       1 -3    DANGER>
<resource       desire       1 -3    HOUSES>
<resource       desire       1 -3    WATER>
<resource       desire       1 -3    MOUNTAINS>
<resource       desire       1  1    GOLD>
<friends 545>
<friends 578>
<friends 579>
<friends 580>
<@@@ END @@@>

<515>
# horse         Difficulty 2
<type           NORMAL HORSES>
<frequency      100>
<region         { ZOO_PLAINS HORSESMALL 0 HORSEMEDIUM 0 HORSELARGE 0 FORESTNEARTOWN 0 FORESTNOTNEARTOWN 0 HORSE 0 NEWBIE 0 WINDFOREST 0 } >
<regionlimit    { ZOO_PLAINS 1 HORSESMALL 15 HORSEMEDIUM 25 HORSELARGE 35 FORESTNEARTOWN 25 FORESTNOTNEARTOWN 45 HORSE 1 NEWBIE 10 WINDFOREST 8 } >
<sex            OTHER>
<name           515>
<corpsename     horse>
<alignment      NEUTRAL>
<objvar         int petCanTame   45>
<objvar         int petAckSfx    animals_horse1>
<objvar         int petRefuseSfx animals_horse4>
<script         horse>
<script         monster>
<sfxnotice      animals_horse1>
<sfxidle        animals_horse2>
<sfxhit         animals_horse3>
<sfxwashit      animals_horse4>
<sfxdie         animals_horse5>
<strength       4d20+40>
<intelligence   1d5+5>
<dexterity      1d20+35>
<hp             4d20+40>
<mana           0>
<stamina        1d20+35>
<sk             skill_melee          3d50+290>
<sk             skill_weapon_hand    3d50+290>
<sk             skill_magic_defense  1d50+250>
<sk             skill_battle_defense 1d100+350>
<naturalwc      2d5+2>
<naturalac      9>
<resource       food         55   1    CROPS>
<resource       food         55   1    FRUIT>
<resource       food         55   1    GRAIN>
<resource       food         55   1    HAY>
<resource       food        576  64    GRASS>
<resource       shelter       1   1    STABLES>
<resource       shelter       1   1    HUMANS>
<resource       production   15   0    MEAT>
<resource       production   10   0    LEATHER>
<resource       production    8   0    RIDABLE>
<resource       desire        1  -3    DANGER>
<resource       desire        3  -6    MEAT>
<resource       desire        5   1    SELF>
<resource       desire        5   1    HUMANS>
<@@@ END @@@>


Would definitely have to cross reference from later patches/time periods though.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sat Jun 26, 2010 6:05 pm
by son
So what is the basis for ostard, llama and nightmare stats?

Llamas are about as equal now as horses, but during t2a they were much better distance runners.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 5:12 pm
by son
Bump, hoping to get llamas a pick me up as they are rather useless now :))

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 5:17 pm
by nightshark
IMO if there is a difference between dex in llamas, horses and ostards etc - meaning one has an advantage over another, UOSA should disallow travel of mounts between old lands and lost lands.

Pets should not be able to travel between the lands at all, I don't understand why it's been allowed when it is a glaring inaccuracy. No WW's/LLamas/Ostards/Nightmares in old lands.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 7:00 pm
by Faust
Well let's take a look at some of the known stats from various sources...
Horse wrote: - Demo '98 -
Str: 44-120
Int: 6-10
Dex: 36-55
Hits: 44-120
Stam: 36-55
Mana: 0

- Taming Archive -
Str: 22-98
Dex: 56-75
Int: 6-10
Hits: 28-45
Stam: ???
Mana: ???
Ridable Llama wrote: - UO Demo '98 -
Doesn't exist

- Taming Archive -
Str: 21-49
Dex: 56-75
Int: 16-30
Hits: 15-27
Stam: ???
Mana: ???

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 10:02 pm
by son
nightshark wrote:IMO if there is a difference between dex in llamas, horses and ostards etc - meaning one has an advantage over another, UOSA should disallow travel of mounts between old lands and lost lands.

Pets should not be able to travel between the lands at all, I don't understand why it's been allowed when it is a glaring inaccuracy. No WW's/LLamas/Ostards/Nightmares in old lands.
Its accurate and discussed previously.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 10:03 pm
by son
What about ostards, and how did Derrick and co come up with Ostard, llama and nightmare stats?

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 10:21 pm
by Derrick
son wrote:What about ostards, and how did Derrick and co come up with Ostard, llama and nightmare stats?
Primarily taming archive and stratics archives.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Sun Jun 27, 2010 10:25 pm
by nightshark
son wrote:Its accurate and discussed previously.
yeah you are right, it has been discussed previously. i found the thread.

it's still not accurate though, the current implementation of pet travel never existed on OSI.

Re: Could anyone with access to t2a demo code post pet stats

Posted: Mon Jun 28, 2010 4:33 am
by son
Derrick wrote:
son wrote:What about ostards, and how did Derrick and co come up with Ostard, llama and nightmare stats?
Primarily taming archive and stratics archives.
Derrick. I think I found the Llama error.

You probably implemented this: http://uo.stratics.com/database/view.ph ... ers&id=230

Which is old lands llama, and not this:

http://uo.stratics.com/database/view.ph ... ers&id=294

Which is the rideable llama.

This would put it in par with ostards, as I suspected :))

Re: Could anyone with access to t2a demo code post pet stats

Posted: Mon Jun 28, 2010 7:54 pm
by Pro
i luv llamas