Page 1 of 2
Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 12:36 am
by Sinatra SUN-FoW
So basically I have noticed that 99.7% of reds are hally whack / mage. Any plans to change this with the upcoming timers patch? Would be nice to see some other templates maybe inject a little life into the PvP.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 1:31 am
by xantier
Well anyone who has a hally like the one at my signature, will ignore patches.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 1:42 am
by Sinatra SUN-FoW
That makes me sad hah.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 3:22 am
by nightshark
there's a lot of red dexers around.. they're great for soloing and great to have in a group for constant dps/disrupts
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 9:56 am
by Psilo
Next patch macing, archery will be better so it will be a viable option!
Dexers will also be better at all weapon types next patch, hopefully. That's the idea.
They are removing the "stand still" to cycle. So both mages and dexers will be able to hit-on-the-run.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 9:57 am
by Sandro
you guys are giving out a lot of bad advice about the "next patch"
you all act like we're about to launch AoS or something ;/
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 10:32 am
by Sinatra SUN-FoW
I love T2A. I loved prior to T2A as well.... anything after that pretty much sucks. I realize this shard is headed for era accuracy and has always been but... wow Hally spammer mages are getting old really fast and to me it makes this games PvP feel tired when it doesn't need to.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 11:05 am
by Faust
The true results of the new patch won't be known until it hits test center and possibly even the live server.
We can only hope that Derrick throws it up there as soon as possible.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 11:14 am
by Sinatra SUN-FoW
I am really hoping at some point - most weapons will have equals. Era accurate or not... tired of Halberds.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 11:40 am
by hectorc2w
nothing was as good as a hally in 98, the closest was the war hammer and it was doing a little less damage. archery was completely useless on a mage
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 11:53 am
by Sinatra SUN-FoW
hectorc2w wrote:nothing was as good as a hally in 98, the closest was the war hammer and it was doing a little less damage. archery was completely useless on a mage
Archery is just plain useless unless you string 3 clients together and stealth bot or whatever. I sincerely hope that people have enough brain power - era accurate or not to realize having ONE major weapon template completely hoses having a unique playing experience via PvP. Having one weapon template can't be and should not be accurate just for the sake of shard survival.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 11:58 am
by Joueur Moyen
hectorc2w wrote:nothing was as good as a hally in 98, the closest was the war hammer and it was doing a little less damage. archery was completely useless on a mage
If that was true then there would not have been archer mages in the field, but there were.
For dueling? Not so much.
Prior to t2a (late '98), archer mages pretty much ruled.
But t2a was specifically designed to nerf tank thieves, lol.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 12:18 pm
by hectorc2w
i remember i think 1 guy that had archery on their mage, everyone else was sword with a minority of macers. archery blew and it should blow here too
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 12:50 pm
by Faust
Archer tank mages were superior during the early days of t2a and before because there was no insta hit. Players had the ability to dodge any melee swing with in 1.5s after the animation started. Once the opponent managed to get out of range that swing would simply be wasted and the delay would restart. On the other hand archers would be able to move around stalling their timer 1 second before the shot animation due to the requirement of 'planting and shooting' giving it a huge advantage when you include all the others to it too.
The advantage for melee weapons after the implementation of insta hit was substantial due to the standard equip delay that all weapons already had before the patch since '97. The arm/disarm delay was one of the only negative aspects for ranged weapons due to their slow speed.
Re: Hally/Mage Red... Question
Posted: Mon Jun 21, 2010 1:15 pm
by Izual
Faust wrote:Archer tank mages were superior during the early days of t2a... Players had the ability to dodge any melee swing with in 1.5s after the animation started.... archers would be able to move around stalling their timer 1 second before the shot animation due to the requirement of 'planting and shooting'
Yes! I don't understand why people are saying Archery Tanks weren't good. They were such an unbelievably dominant class but nobody had it because it was so costly to gather the arrows. It was really actually overpowered to say the least. Everyone had a Sword because it was just easier and had no cost.
Sinatra SUN-FoW wrote:..Hally spammer mages are getting old really fast and to me it makes this games PvP feel tired when it doesn't need to.
I also commented on this a while back when I noticed the Hally Mage was the only viable template, nuking all others obsolete. Glad to see someone else hit this note. Hopefully something will be done to bring some life into UOSA.