While I realize this topic has gone back an forth for some time, the event system here is something that a considerable portion of the playerbase is still unhappy with and is something that has remained the same for some time.
To start, many on the opposing side, those that defend the current event system, claim that events exist outside the realm of accuracy. The idea being that this is a policy issue and that UOSA serves to emulate mechanics only. Thus events here cannot be argued against in the name of accuracy.
This I disagree with...
First off, I have never seen the shard officially claim that they aim to emulate game mechanics only. I feel that is sheer opinion to state the goal of UOSA is to deal with only mechanical issues and not try to emulate the era as a whole.
Furthermore, on the very front page of the website it is noted that events are currently an exception to the accuracy of the server. Suggesting that this is seen as an inaccuracy....
We will stay as accurate to the Pre-UO:R/T2A era as we can. The biggest exception to this is that there are many custom events both regularly scheduled, and staff run.
But let's bite and go along with the concept that events existed differently from one shard to another thus they cannot truly be replicated, thus the issue is that of a policy decision and not relevant in regards to accuracy.... (mouthful)
The problem that so many of us have with the event system is not how they are handled (in fact, I don't think anyone is complaining about the staff-run events here), but instead that the events here are a part of a system, a mechanic of the server to hold these multiple times a day, everyday, at scheduled intervals, a system that auto-generates these....from global messages to gates automatically opening to take players to Trammel in order to participate in automated games, separate from the rest of the playerbase.
To me, it is quite clear that the event system is in fact a mechanic of this server and thus should be debated as such. And while I disagree with his stance on them, even Derrick has stated a similar concept of the events...
Discuss.For now, I'd like to say that yes, the events are a mechanic of the shard and yes, there was not an equivalent on OSI in 1999; however, they didn't have the capability of doing anything nearly as complex as these events during that time. I'd also like to add that I really did enjoy developing the events and actually have a few more in queue that I've been meaning to get out there, but completely lack any time to work on them.