I also found a website that has 'Full Story' of changes from November 99 and up. This may be usefull for the admins.
http://www.gatecentral.com/ultima/docs/ ... er_l12.php
On a side not I think something should really be done to keep archery a part of skill templates. Right now all I see is swords and a few mace. I think i've seen 2 people with archery.
I remember archery back when the game came out in 98-2000. I know it worked a bit differently, and was more effective than it is here.
This is all I could find concerning archery. Please be helpfull with your posts, especially if you have any relevant information.
If you can find any information to help this case please post it.
http://update.uo.com/design_159.html
Combat Enhancements Mar 27 2000 3:40PM CDT (GMT -06:00)RawToxic wrote:This ERA or time window existed between the releases of Ultima Online: The Second Age, which was released on October 1st, 1998 and Ultima Online: Renaissance which was released on April 3rd, 2000.
Many game mechanics changes were made to Ultima Online on or after the April 3rd, 2000 release date of Ultima Online: Renaissance which many players at the time did not agree with
Archery
The archery skill will be tweaked to balance it and make it more effective in Player vs. Player combat.
The minimum damage on bows, crossbows, and heavy crossbows will be increased.
The maximum damage on bows, crossbows, and heavy crossbows will be decreased a small amount.
The rate of fire will be increased a small amount for bows, crossbows, and heavy crossbows.
The long equip delay for all bows will be tweaked.
Archery will have slight increase in its chance to hit when compared to other attacks.
Issues with hitting while moving and firing will be addressed.