Currently, you can spot a theif very easily. Look at someones paperdoll, if they have absolutely no title, just check myuosa, if they have any skill GM, you know they cannot give a murder count.
The OSI patch says that they removed the "professional" title for members of the thieves guild. The professional title is "Grandmaster Pickpocket, Master Rogue, Expert Armswoman", not "The scoundrel, The Evil Lord, The Admirable".
This should have no effect on theives because, how often do you see a high (level 4) famed thief? I believe this patch was intended to allow players to NOT show up as "Grandmaster Pickpocket" at high fame, not as a means in which one can instantly spot a thief.
I remember thieves almost ALWAYS showing up as "The scoundrel".
(1999)http://groups.google.com/group/rec.games.computer.ultima.online/browse_thread/thread/9cb20b9e5ff89a02/d7fb03734adfae8d?lnk=gst&q=The+scoundrel#d7fb03734adfae8d wrote:I will reiterate my first point as well as propose another concerning the
problems with disguise kits.
1) You get an NPC name. If the disguise kit can change your name, why
wont it let you enter a name of your choosing? I mean the Scoundrel
Ernest is a dead giveaway right?
Detection:
Somewhere along the line, someone who had no business writting a guide for uo.stratics, did just that, wrote a guide for uo.stratics. It was on Forensics, well the Detective to be more specific. In it, he claims that you can reveal the perma-status of a thief via the skill. This is just not true, nor has it EVER been. If this was ever possible, the people who played thieves would remember it. Forensics should not do anything other than tell them if you are in the thieves guild.
http://groups.google.com/group/rec.game ... 4e0b8e3b58
http://groups.google.com/group/rec.game ... 28faef733c
http://groups.google.com/group/rec.game ... 1ce90e9575
http://groups.google.com/group/rec.game ... b61d20d3db
http://groups.google.com/group/rec.game ... 7ec831f1c7
I should also add, that the chats also mention that using the steal skill, without being guilded, and targeting a thief, was a bug that was fixed. It does not look like that should be here either. There are several references to that method of thief detection "doesnt work anymore" ect.
Snooping/Stealth:
As much as I would just rather not bring this up, I know that hemperor will come in here with his thief-hate mongering philosophy and post it.
There was a time when stealth was the cats meow. You could walk over people, move more than 10 tiles, almost never get revealed. Peoples homes were getting looted, they were angry about it, and thus, OSI gave stealth a good old nerf.
In this nerf, stealth-steps were limited more, you would now reveal when you pushed through another mobile, if you moved within 8 tiles of anyone with any decent INT, you would reveal, snooping revealed you.
In a chat between Ralph Koster and some other guy (found it on that same website), Ralph suggests people use Detect Hidden in their homes to prevent theft. The next poster goes on to suggest making Detect Hidden always work for friends/owners of the house, which we all know came to be!
(not totally related, but I think it shows that R.Koster was a reasonable guy who paid attention to the players)
On march 20, 1999 GM Runesabre posted this about the changes to stealth.
They clearly understood that the snoop-reveals-you completely defeated the purpose of stealthing. If you check OSI to this day, you will not reveal when you snoop. I really doubt that snoop-revealing was in the game longer than a few weeks.CoB Deb Board wrote:I have read thru many of your ideas and concerns about stealth. I do
realize stealth is not simply a thief/rogue skill btw.
Tentatively, here are some changes that I might consider making to
stealth. Comments welcome.
- Keep pushing thru a player revealing you... I think that is ok.
Limit this only to players though. Allow that you can push thru
non-players like rats, monsters, etc without revealing you
automatically.
- Reduce the passive, automatic revealing to a distance of one tile
instead of what it is now. Basically have the automatic reveal check
only work when the stealther is standing right next to another player.
- Make it so you are not auto-revealed by a guildmate. This allows
people to stealth in groups instead of being loners.
- If you manage to snoop without being noticed, then you are not
revealed.