Multiple Housing Problems
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Multiple Housing Problems
To have the necessary housing market that is buzzing with activity there needs to be a lot of demand and a lot of supply. At the moment I have witnessed next to zero activity. As individuals are allowed up to 15 houses, players who were around at the start have taken up all the large plots of land and are not willing to sell. This makes it extremely difficult for a new player to get a house, let alone a house in the location they want.
What it seems has happened is that the t2a mods have tried to generate a housing market that cannot be supported by the levels of activity on the shard. The market has been flooded with houses that are not available to be sold... If the shard was era accurate and allowed only 1 house per account, people would actually put a value on housing and buy and sell rather than place 13 different houses which they don't necessarily want any more, but are happy to just refresh so that they can store stuff.
You may have though that by giving loads of houses to few players, the mods would create a market. However it has done the opposite. If you want a house, it has to be a small house or no house. How are people supposed to be expected to go on the hunt for a seller when there is no common market place (like BB was back in t2a).
This is rambling now but if someone wanted a house in several good locations, they can just go and get them (when the shard first started). However if the shard was era accurate, then players would have to make a decision as for the best spots for their 3 houses. This value for land would give rise to a market. Instead everyone's got houses where they want houses and the rest are stuck with f/a.
Imo this is the single, largest problem that the shard faces and was an error of judgement when deciding on housing rules. The economics of old school UO were at the centre of the success, and the housing market was the largest part of that economy. Could you guys please explain why you took this 15 house rule approach?
What it seems has happened is that the t2a mods have tried to generate a housing market that cannot be supported by the levels of activity on the shard. The market has been flooded with houses that are not available to be sold... If the shard was era accurate and allowed only 1 house per account, people would actually put a value on housing and buy and sell rather than place 13 different houses which they don't necessarily want any more, but are happy to just refresh so that they can store stuff.
You may have though that by giving loads of houses to few players, the mods would create a market. However it has done the opposite. If you want a house, it has to be a small house or no house. How are people supposed to be expected to go on the hunt for a seller when there is no common market place (like BB was back in t2a).
This is rambling now but if someone wanted a house in several good locations, they can just go and get them (when the shard first started). However if the shard was era accurate, then players would have to make a decision as for the best spots for their 3 houses. This value for land would give rise to a market. Instead everyone's got houses where they want houses and the rest are stuck with f/a.
Imo this is the single, largest problem that the shard faces and was an error of judgement when deciding on housing rules. The economics of old school UO were at the centre of the success, and the housing market was the largest part of that economy. Could you guys please explain why you took this 15 house rule approach?
- Jill Stihl
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Re: Multiple Housing Problems
There are all manner of large houses regularly available for sale here - http://forum.uosecondage.com/viewforum.php?f=72OMGCAPSLOCK wrote:To have the necessary housing market that is buzzing with activity there needs to be a lot of demand and a lot of supply. At the moment I have witnessed next to zero activity. As individuals are allowed up to 15 houses, players who were around at the start have taken up all the large plots of land and are not willing to sell.
As soon as a new player has saved 44.8k they can place a house. There are hundreds of empty spots. If the location you want is occupied, well that's life, take steps to acquire the property or move on.This makes it extremely difficult for a new player to get a house, let alone a house in the location they want.
I've only been here two months. In that time I've placed two L-shapes and know of another spot that's been empty for a few weeks now at least. They're not even a result of camping IDOCs, just finding empty spaces. Your statement is simply incorrect.If you want a house, it has to be a small house or no house.
You could make a post here - http://forum.uosecondage.com/viewforum.php?f=72How are people supposed to be expected to go on the hunt for a seller when there is no common market place (like BB was back in t2a
A two story house can be bought for deed + a few k. Some don't even sell at that. Is there really a housing problem just because not everybody has a keep or a castle in their favourite spot? I just don't see it? :smileyfacedonelikethisbecausethestandardsmileyistoocheesey:
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Re: Multiple Housing Problems
There just seems to be a massive inequality.
The gap between the players who have 15 houses in their favourite spots and those with 0,1,2 houses in some awful location in the middle of nowhere will be huge. I would love to know how 15 houses per individual is beneficial for anything except for; yes, the few people that own 10-15 houses.
Thanks for your reply, at least I know there are spaces out there. I have to say that 2 hours searching didn't come up with anything. None of the houses were even close to IDOC either. Very hard to judge what spots are big enough for anything bigger than a small house which just makes the process even more arduous (at least that's era accurate though).
The gap between the players who have 15 houses in their favourite spots and those with 0,1,2 houses in some awful location in the middle of nowhere will be huge. I would love to know how 15 houses per individual is beneficial for anything except for; yes, the few people that own 10-15 houses.
Thanks for your reply, at least I know there are spaces out there. I have to say that 2 hours searching didn't come up with anything. None of the houses were even close to IDOC either. Very hard to judge what spots are big enough for anything bigger than a small house which just makes the process even more arduous (at least that's era accurate though).
Re: Multiple Housing Problems
It's because no one wants to put effort in...
I had a two story L shape well before 2 weeks here.. and that's 1 screen from Britain guards.
I just placed and demolished a 7x7 on Dagger Island in atleast 7 spots... theres plenty more too.
I had a two story L shape well before 2 weeks here.. and that's 1 screen from Britain guards.
I just placed and demolished a 7x7 on Dagger Island in atleast 7 spots... theres plenty more too.

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- Jill Stihl
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Re: Multiple Housing Problems
Check your PMs, I've sent you a map that might help. You've caught me in a good mood, although not so good a mood that I'm not going to post publicly about my incredible generosityOMGCAPSLOCK wrote:I have to say that 2 hours searching didn't come up with anything. None of the houses were even close to IDOC either. Very hard to judge what spots are big enough for anything bigger than a small house which just makes the process even more arduous (at least that's era accurate though).

Last edited by Jill Stihl on Tue May 18, 2010 6:34 am, edited 1 time in total.
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Re: Multiple Housing Problems
Era accuracy = one house per character. UO:R changed it to one house per account.OMGCAPSLOCK wrote: However if the shard was era accurate, then players would have to make a decision as for the best spots for their 3 houses.
Not Era accuracy = one house per account.
Just start farming and start playing for gold! Ive been here two months. Purchased a two story, and keep. Placed two large bricks(and sold) and several smalls(that I redeeded cause smalls aren't my cup of tea.)
Someone stated back on a similar tread to this that if this would be an OSI shard you wouldn't places for anything.
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Re: Multiple Housing Problems
Oh. My bad. I didn't remember that but I was 10 and probably still learning the game.Karik Verlee wrote:OMGCAPSLOCK wrote:
Era accuracy = one house per character. UO:R changed it to one house per account.
Re: Multiple Housing Problems
OMGCAPSLOCK : you can have any size house you want. it just takes time and a little bit of luck, for instance..
i used to live in a small, i saved up some cash and went idoc hunting. found a large brick loaded with loot so i camped it. faught bag of tricks over it but i ended up with all the loot and the house spot. a couple weeks later i noticed the tower behind it had been taken down so i placed a keep and a few smalls, saved up for a castle deed then placed that. i have 1 house and it's a castle, no need for any other houseing.
conlusion: put some effort into it. everyone starts in a small house.
i used to live in a small, i saved up some cash and went idoc hunting. found a large brick loaded with loot so i camped it. faught bag of tricks over it but i ended up with all the loot and the house spot. a couple weeks later i noticed the tower behind it had been taken down so i placed a keep and a few smalls, saved up for a castle deed then placed that. i have 1 house and it's a castle, no need for any other houseing.
conlusion: put some effort into it. everyone starts in a small house.
Re: Multiple Housing Problems
Not this again...Don't you people know how to use the "search" feature?
If you WERE to use it, you would find that (even though this has been argued 2 million times), Derrick has explained that since there was a 1 house per char rule on OSI in T2A, there is a 1 house per char rule on UOSA.
Era Accuracy. It's why we play on this shard, remember?
If you WERE to use it, you would find that (even though this has been argued 2 million times), Derrick has explained that since there was a 1 house per char rule on OSI in T2A, there is a 1 house per char rule on UOSA.
Era Accuracy. It's why we play on this shard, remember?
Sign my PETITION!
Re: Multiple Housing Problems
x2MatronDeWinter wrote:another one of these threads?

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Re: Multiple Housing Problems
Effort got me a castle. A freaking CASTLE. For 150k above deed price.Mary Read wrote:It's because no one wants to put effort in...
I scouted the entire map, checking out locations of castles. I looked for spots I thought could fit a castle, if some smaller houses were taken down. I checked these spots out on Test Center to confirm. And then I slowly acquired the houses that were blocking my potential castle. This took about a month of waiting, leaving messages, etc.
So yes, I agree. It is about effort. Spend less time whining on the forums, and more time doing things that will get you the house you want.
Re: Multiple Housing Problems
x3Mirage wrote:x2MatronDeWinter wrote:another one of these threads?
I don't see a problem I knwo of several places for 2 storys and large bricks and I just placed a Tower on a spot that was open.
Diden't someone just place a Keep the other day and put it up for sale?

Re: Multiple Housing Problems
OMGCAPSLOCK wrote:To have the necessary housing market that is buzzing with activity there needs to be a lot of demand and a lot of supply. At the moment I have witnessed next to zero activity. As individuals are allowed up to 15 houses, players who were around at the start have taken up all the large plots of land and are not willing to sell. This makes it extremely difficult for a new player to get a house, let alone a house in the location they want.
What it seems has happened is that the t2a mods have tried to generate a housing market that cannot be supported by the levels of activity on the shard. The market has been flooded with houses that are not available to be sold... If the shard was era accurate and allowed only 1 house per account, people would actually put a value on housing and buy and sell rather than place 13 different houses which they don't necessarily want any more, but are happy to just refresh so that they can store stuff.
You may have though that by giving loads of houses to few players, the mods would create a market. However it has done the opposite. If you want a house, it has to be a small house or no house. How are people supposed to be expected to go on the hunt for a seller when there is no common market place (like BB was back in t2a).
This is rambling now but if someone wanted a house in several good locations, they can just go and get them (when the shard first started). However if the shard was era accurate, then players would have to make a decision as for the best spots for their 3 houses. This value for land would give rise to a market. Instead everyone's got houses where they want houses and the rest are stuck with f/a.
Imo this is the single, largest problem that the shard faces and was an error of judgement when deciding on housing rules. The economics of old school UO were at the centre of the success, and the housing market was the largest part of that economy. Could you guys please explain why you took this 15 house rule approach?

p.s.
There is a highly bustling housing market. OPEN YOUR EYES
Derrick wrote:![]()
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Re: Multiple Housing Problems
Heh, if this were truly era accurate, there would be no space anywhere for any houses left, large or small. Be happy there is plenty of room for small houses which give you space to use till you can afford to buy a larger one.

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