Short term counts should NOT reset.
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Short term counts should NOT reset.
According to http://update.uo.com/design_409.html
"When a red character takes stat loss, all short term counts will be wiped."
So before this(our era) short term counts should not reset.
Think this is doable?
Heres to you Caranthir!
"When a red character takes stat loss, all short term counts will be wiped."
So before this(our era) short term counts should not reset.
Think this is doable?
Heres to you Caranthir!
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present
Re: Short term counts should NOT reset.
I love you, now I'm broke but that's ok.
Derrrrriiiiiiiiiiick, can you quickpatch this in?
Thanks!
Cara
Derrrrriiiiiiiiiiick, can you quickpatch this in?
Thanks!
Cara
- MatronDeWinter
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Re: Short term counts should NOT reset.
Well, I see what you are saying.
Since this (publish 16, 2002?) patch says that short terms will be wiped when taking statloss. It's logical to assume that prior to that, short terms were not wiped.
Short terms are not "wiped" here, they get reduced to 5, which is what I find odd. Granted, I have no experience with the red aspect of the noteriety system in t2a, I find it hard to believe that the short term reset here (to 5 on res), being so specific in nature, was not the product of intention. I guess this could be left in the original runuo code (which would be post pub16), or specifically added by Derrick?
I think a better approach to this, would be to ask "Why are shorts reset to 5 when you res in statloss" currently, rather than participating in this sort of reverse post hoc ergo propter hoc fallacy.
I agree with you in that, I dont think short terms should be removed like this, but it's not a huge deal. The only thing it will do is make macroing (on the statloss pk) a bit more risky, but realistically, who dies while macroing?
So, why do we get our short terms reset to 5 when ressing in statloss? What patch, info, memory is this based on?
Since this (publish 16, 2002?) patch says that short terms will be wiped when taking statloss. It's logical to assume that prior to that, short terms were not wiped.
Short terms are not "wiped" here, they get reduced to 5, which is what I find odd. Granted, I have no experience with the red aspect of the noteriety system in t2a, I find it hard to believe that the short term reset here (to 5 on res), being so specific in nature, was not the product of intention. I guess this could be left in the original runuo code (which would be post pub16), or specifically added by Derrick?
I think a better approach to this, would be to ask "Why are shorts reset to 5 when you res in statloss" currently, rather than participating in this sort of reverse post hoc ergo propter hoc fallacy.
I agree with you in that, I dont think short terms should be removed like this, but it's not a huge deal. The only thing it will do is make macroing (on the statloss pk) a bit more risky, but realistically, who dies while macroing?
So, why do we get our short terms reset to 5 when ressing in statloss? What patch, info, memory is this based on?
Re: Short term counts should NOT reset.
While I see the merit in your logic, I would humbly beg to differ on your conclusion. The patchnotes clearly state that only from P16 onwards short term murders were "wiped". Hence, prior to to P16 they were not wiped. On UOSA, kills are quasi wiped as, upon resurrection, they get reduced to a level where statsloss can be avoided shortly thereafter. This mechanic is thus in line with P16 and not the UOSA era and should be adjusted.
Also, whilst acknowledging that anecdotal evidence and recollection are a feeble argument in these cases, pretty much everyone who has chimed in on this issue vividly remembers that short term counts remained unchanged upon resurrection of a stats loss PK during the Second Age era.
I don't disagree with Matron that it would be interesting to understand why we reset to 5, however I disagree that this proves that these patchnotes don't mean that short terms should remain untouched upon ressurrection.
The reason that this is important to me, is that REAL PKs on UOSA kill for the murder counts. It is a competition between a few of us and I don't see why we should be penalized by a mechanical inaccuracy that has now be documented by patch notes.
I hope that Derrick does agree with the patchnotes presented and that this get's addressed as soon as possible.
Thank you.
Cara
Also, whilst acknowledging that anecdotal evidence and recollection are a feeble argument in these cases, pretty much everyone who has chimed in on this issue vividly remembers that short term counts remained unchanged upon resurrection of a stats loss PK during the Second Age era.
I don't disagree with Matron that it would be interesting to understand why we reset to 5, however I disagree that this proves that these patchnotes don't mean that short terms should remain untouched upon ressurrection.
The reason that this is important to me, is that REAL PKs on UOSA kill for the murder counts. It is a competition between a few of us and I don't see why we should be penalized by a mechanical inaccuracy that has now be documented by patch notes.
I hope that Derrick does agree with the patchnotes presented and that this get's addressed as soon as possible.
Thank you.
Cara
- MatronDeWinter
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Re: Short term counts should NOT reset.
I'm just petitioning that we NOT jump to a hasty conclusion, ergo patch, until there is a definate decision on what is accurate.
There is no point in going from
Questionable -> Wrong -> Correct
When you can go from
Questionable -> Correct
There is no point in going from
Questionable -> Wrong -> Correct
When you can go from
Questionable -> Correct
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Re: Short term counts should NOT reset.
If you do this, you also gota re implement auto res feature. Deja vu much?

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Short term counts should NOT reset.
The current short term reset on murder counts has been brought up and proven on several occassions with in the '99 Stratics web site guide for murderers and should be fixed.
UO Stratics '99 - http://web.archive.org/web/20000131084809/uo.stratics.com/reputation/murderers.html wrote: Every time a Murderer dies he will suffer stat loss (str/int/dex and skills) exponentially based on his Murder Count. Keep in mind that a murderer's death does not reset the penalty. So if you die and lose 10% and die again immediately, you'll lose another 10%. Also, stat loss is cumulative with any other stat loss. Thus Resurrecting with Penalties will result in both stat loss from the Resurrection and stat loss for being a Murderer.
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Re: Short term counts should NOT reset.
Has someone verified if the % loss for skills is acurate? It seems too severe. I mean, I remember more gradient of skill loss if you had like 25 murders counts compared to 8. Here anything over 20 seems to go 20%, 19 19%. I am guessing here.
I know it was capped at 20% however I think you lose quite a bit if you are just 1 or 2 over 4.
I know it was capped at 20% however I think you lose quite a bit if you are just 1 or 2 over 4.

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Short term counts should NOT reset.
It is the way it is because we did not have the information that we have now at the time that this was implmented..
I agree that the insta res needs fixed as well, and it would make sence to do this at the same time.
The penalties are accurate, the source on this is linked in the forums somewhere, prolly patch notes.
I agree that the insta res needs fixed as well, and it would make sence to do this at the same time.
The penalties are accurate, the source on this is linked in the forums somewhere, prolly patch notes.

"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Short term counts should NOT reset.
I do not disagree with sentiment of Faust's stratics post -- my good friend insta-ressed in stat loss ,and took crippling statloss on Atlantic. I have no idea at all about the percentages, but I remember that he at least thought that the two penalties stacked.
However, the patch note discusses stats loss upon death. This was never the case to my knowledge, and makes me wonder if the poster on stratics is very reliable on this issue.
However, the patch note discusses stats loss upon death. This was never the case to my knowledge, and makes me wonder if the poster on stratics is very reliable on this issue.
Re: Short term counts should NOT reset.
Pretty positive that the guy doesn't actually literally mean when you die since he wrote this below it in the FAQ about murderers...
When does stat loss take effect?
Stat loss for murderers will be assessed upon resurrection, not death.
- MatronDeWinter
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Re: Short term counts should NOT reset.
Oh come now, I'm sure everyone remembers red ghosts sitting around at wierd locations just hanging out, killing murder counts.
If you got statloss on death, why not just res immediately?
If you got statloss on death, why not just res immediately?
Re: Short term counts should NOT reset.
It's my understanding, loosely, that it was stat loss on death until sometime in late:pre-t2a when they redid some of the murder system; possibly the rep patch?

"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Short term counts should NOT reset.
this cannot be a good thing

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