Blade Spirit and EV
Posted: Wed Apr 07, 2010 9:09 pm
Aren't both BS and EV supposed to break boxes that are not locked down? This currently isn't the case from some recent testing that has been conducted.
Thoughts?
Thoughts?
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It currently does? You're correct, it shouldn't. I remember the trick of applying a weak poison to yourself to avoid getting DPed.TheEttinKing wrote:Poison should not overlap other poisons is my thought.
Thats how we used to fight poision eleys on dexxors with parrynightshark wrote:It currently does? You're correct, it shouldn't. I remember the trick of applying a weak poison to yourself to avoid getting DPed.TheEttinKing wrote:Poison should not overlap other poisons is my thought.
This was proven awhile back to be era accurate.nightshark wrote:It currently does? You're correct, it shouldn't. I remember the trick of applying a weak poison to yourself to avoid getting DPed.TheEttinKing wrote:Poison should not overlap other poisons is my thought.
And yes I also believe EV/BS should break boxes.. gl on finding info on that
It may be but my thoughts are that it shouldn't and at one point and time it did not over lap cause i called and asked a buddy and he told me the same thing i said might not have been in this era maybe it was earlier or later but it happened.Hicha wrote:This was proven awhile back to be era accurate.nightshark wrote:It currently does? You're correct, it shouldn't. I remember the trick of applying a weak poison to yourself to avoid getting DPed.TheEttinKing wrote:Poison should not overlap other poisons is my thought.
And yes I also believe EV/BS should break boxes.. gl on finding info on that
I remember(90% sure) taming White Wyrms in T2A and using crates to block them from hitting me. So once I get a tamer I shouldn't try this here?Derrick wrote:Monsters (EV and BS included) break furniture based on their strength, which varies. They are known to break boxes, but I think their range of strength surrounds the point at which they can break furniture.
The current process for breaking the blocking obstacles seems very relaxed from what I remember. All monsters should be picking up and destroying any movable obstacle that blocks their pathway. There are some here that don't seem to break anything at all.Dec 21 Publish Dec 22 1999 3:06PM CST
Monsters will no longer destroy objects that block their path. This is a temporary change and will be changed back.
This patch even mentions animals being able to destroy items and this definitely isn't referring to apets since they are excluded from being able to break stuff in the list above... something that is definitely not present on here. I am pretty sure any npc should pretty much be destroying these objects and should probably destroy them one per tick if it's stacked items.Housing Update Phase 3 Dec 21 1998 1:48PM - http://wiki.uosecondage.com/?title=1998_Patch_Notes wrote: Monsters will pick up and destroy items that block them as follows:
The item must be moveable.
The creature cannot be a pet.
The item cannot be locked down.
The item must be impassable.
Monsters can destroy an item anytime.
Human NPCs must be attacking someone to destroy an item.
Animals must be attacking someone to destroy an item.
The creatures will destroy stacked items one at a time.