The PK problem

Topics related to Second Age
Oswald
Posts: 182
Joined: Sun Mar 21, 2010 11:18 pm

The PK problem

Post by Oswald »

Anyone who's played on this server for any significant amount of time knows that it's absolutely infested with PK's. I'm not complaining about this because I still enjoy the server, but I think it's inarguable that the PK concentration here is much higher than any OSI server ever was.

So what are the reasons for this? I think it's a combination of several factors that contribute to what we see, namely:

1) multi-clienting. I've mentioned it before but this is a pandoras box at the root of pretty much every single problem on the shard related to PK'ing, ghosting, etc.

2) t2a favors the aggressor - you can't really hunt PK's. You can wait for them to show up and try to gank them but they can just gate/recall out - they're ready for PVP, their targets are usually in the middle of farming and often not even PVP characters

If you were able to go back in time would you disable multi-clienting? Do you think it would help hinder the absolute saturation of PK's that we have?

ps. I have no problem with PK'ing and partake in it plenty of times. But the fact of the matter is that no more than 5 minutes at any hot spot will result in a group of PK's showing up to kill you and that's NEA at all.

User avatar
Populus
Posts: 2223
Joined: Tue Jul 14, 2009 8:01 am
Location: Sweden

Re: The PK problem

Post by Populus »

This is what free shards are like. Deal with it /=
ImageImageImage
[cA]

User avatar
DarkWing
UOSA Donor!!
UOSA Donor!!
Posts: 984
Joined: Tue Jun 16, 2009 10:24 am
Contact:

Re: The PK problem

Post by DarkWing »

in todays date people have more than one computer, so they wouldn't have to run Multiple Clients, just multiple computers,(which legally could be Multiple household players)

ya just have to learn how to adapt and Live through it!
Image

Trusted Member of C^V Guild
Channel Operator of #secondagetrade

Scammer Free Trade Room

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: The PK problem

Post by BlackFoot »

ok problem? or is it really a pk solution?
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

Budner
UOSA Subscriber!
UOSA Subscriber!
Posts: 1927
Joined: Sun Feb 28, 2010 10:49 am

Re: The PK problem

Post by Budner »

Multi-clienting is a lameass approach but if it keeps this shard alive I guess we have to live with it. Personally 5 char slots, one house and one computer is plenty for me. If those were RULES, over time the quality of this shard would improve and ultimately membership would grow. But in the short term, we'd lose members. That's the reality, and it's a tough choice to make.

User avatar
Derrick
Posts: 9004
Joined: Thu Dec 13, 2007 7:49 pm
Location: Cove
Contact:

Re: The PK problem

Post by Derrick »

I agree, and honestly, attracting or losing players is last on the list of things to take into account when making policy changes; however the bigger issue regarding account limits on UOSA is how do we deal with existing accounts, and how do we actually enforce the limits; i.e., when extra accounts are outlawed, only outlaws will have extra accounts. This has been hashed out in much gory detail in many other threads.
Image
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."

Karik Verlee
UOSA Donor!!
UOSA Donor!!
Posts: 853
Joined: Mon Mar 29, 2010 12:52 am
Location: Seattle, United States

Re: The PK problem

Post by Karik Verlee »

The only solution is to adapt to it, or try to fight it. Get a group of people at a hot spot and wait to gank. As you stated they can recall out, and so can we(which i've done plenty).

When Im in deciet if I see anyone be in ghost or just a random blue running through(unless I know them) I get out ASAP cause its normally a scout.
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present

CrazyJoe
Posts: 102
Joined: Sun Mar 28, 2010 1:13 pm

Re: The PK problem

Post by CrazyJoe »

I vividely remember camping an IDOC with Galad and our nemesis paged on us that multi-UO (allowed muliple accounts on same system) was in use. They checked Galad's IP# and jailed him, and had to explain the whole "i'm on two computers in one house on same connection)

So ya they didn't allow it, but it was tough to prove you were actually multiclienting.

User avatar
Downs
Posts: 4102
Joined: Tue Feb 03, 2009 3:34 pm

Re: The PK problem

Post by Downs »

horse.gif
horse.gif (134.64 KiB) Viewed 1781 times
adapt..... move on....
Image
RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
The New Yew Bank Mall! Don't bother shopping anwhere else!
cA's Database of Adventures!!!

User avatar
saltyclappers
Posts: 261
Joined: Mon Dec 14, 2009 3:17 pm
Location: The Blackside of ATLANTA

Re: The PK problem

Post by saltyclappers »

For the first 2 months I played here I didnt even know you could have more than 1 account. I was constantly chopping wood on one char and then dropping it in the inn and loggin in on another to pick it up. It wasnt until I came to the message boards and saw all the fuss over multi-clienting that I made another account.

With that other account, I PK! I PK! I PK! I PK! I am apparently "ready for PvP" while you are eating toast and getting gold from monsters... I TAKE GOLD! I TAKE IT!

Im sure everyone here know that the dungeons are not the safest place for farming. But, like other people have mentioned 100s of times... there are more than dungeons to make gold. Also, again this has been mentioned 100s of time, why dont you just go farm in a group? ... and always "be ready for pVp" if you go in to Dungeons.

Im sure most PKs, would prefer to have an epic battle over just quickly killing you. So instead of recalling away all the time why dont you stay and fight... staying and fighting will only help you get better. GET BETTER! GET BETTER! GET BETTER. Make your drops quicker so you can fight when a PK comes through... and considering you can make 5k in 15mins in most dungeons, im sure dying to a PK with 50 of each reg and a GM hally isnt that huge of a loss, so... again, you shouldnt always run, you should fight. That is the only way to make "anti-pks" the problem...

All of this stuff has been said over and over and over in so many posts, Im pretty sure my post is almost worhtless.. but, for some reason, people are still beating the hell outta this multi-clienting, PKs, etc. horse. Poor horsey.
<Bongy> runnin around on mares actin like yall dont die the only reason crew can run like that is the real pvpers allow it

Image ...I win!

benny-
Posts: 341
Joined: Sat Aug 09, 2008 8:58 am

Re: The PK problem

Post by benny- »

This is by no means a dead horse. Everyone who wants to keep multiclienting in spite of it being an inaccuracy simply scream "adapt!" as if to suggest that this feature should be readily accepted.

Multiclienting from one computer is inaccurate, it creates a slew of exploits that were not available in the era. Many of the shard's players and even some of the staff have agreed that this is something that should be dealt with, but as of yet, there hasn't been a fullproof method found for eliminating it.

Funny tho that the first person to scream "ADAPT!" is a ca member....the largest exploiters of archerbots... :roll:

Multiclienting has been one of the biggest problems here that have made this game very unlike the era. Problems it creates should be brought up, possible solutions should be discussed. I'm not going to listen to the biased opinions of those who simply want to justify their exploitation of this mechanic. Anyone looking at the big picture can see the problems it creates.
- Elisud

Karik Verlee
UOSA Donor!!
UOSA Donor!!
Posts: 853
Joined: Mon Mar 29, 2010 12:52 am
Location: Seattle, United States

Re: The PK problem

Post by Karik Verlee »

Downs wrote:
horse.gif
adapt..... move on....

I've been here a week and a half and this is the 4th post I've read about this.
Big John, Minin Man, Harm
Chesapeake May 1999-June 2008
Karik Verlee [TEB], Hilik [WL], Amabo [WL]
UOSA March, 28th 2010-Present

BlackFoot
UOSA Donor!!
UOSA Donor!!
Posts: 7668
Joined: Fri May 16, 2008 9:33 am
Location: Canada

Re: The PK problem

Post by BlackFoot »

ive been here 2 years and this is the 12032384234234123 post ive seen about this
it will never end, get used to seeing them
Image
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]

User avatar
Downs
Posts: 4102
Joined: Tue Feb 03, 2009 3:34 pm

Re: The PK problem

Post by Downs »

benny- wrote:This is by no means a dead horse. Everyone who wants to keep multiclienting in spite of it being an inaccuracy simply scream "adapt!" as if to suggest that this feature should be readily accepted.

Multiclienting from one computer is inaccurate, it creates a slew of exploits that were not available in the era. Many of the shard's players and even some of the staff have agreed that this is something that should be dealt with, but as of yet, there hasn't been a fullproof method found for eliminating it.

Funny tho that the first person to scream "ADAPT!" is a ca member....the largest exploiters of archerbots... :roll:

Multiclienting has been one of the biggest problems here that have made this game very unlike the era. Problems it creates should be brought up, possible solutions should be discussed. I'm not going to listen to the biased opinions of those who simply want to justify their exploitation of this mechanic. Anyone looking at the big picture can see the problems it creates.
Lol archerbot exploiters... Check with the staff, we're not bots. They have checked in on us.

It's Shard policy to allow multiclienting, you shoulda read the front page before u started playing. There's like 100 other threads on this, why junk up the forums with another one?
Image
RoadKill wrote: "cA" is a guild of trickery, thieves and explosives so be wary around them.
The New Yew Bank Mall! Don't bother shopping anwhere else!
cA's Database of Adventures!!!

Oswald
Posts: 182
Joined: Sun Mar 21, 2010 11:18 pm

Re: The PK problem

Post by Oswald »

Just for the record I'm not complaining about getting PK'd. It's part of the reason why I enjoy playing here.

What I wanted to discuss is how the saturation, or ratio, of PK's is so inflated compared to any other OSI server. There was no OSI server where you were attacked/killed every 5 minutes in every dungeon hot spot.
I agree, and honestly, attracting or losing players is last on the list of things to take into account when making policy changes; however the bigger issue regarding account limits on UOSA is how do we deal with existing accounts, and how do we actually enforce the limits; i.e., when extra accounts are outlawed, only outlaws will have extra accounts. This has been hashed out in much gory detail in many other threads.
Is there no way to enforce 1 account active per computer or IP? Granted someone with multiple computers could run multiple accounts but that would still cut down on the mc'ing dramatically.

(which would in turn cut down on some of the bullshit like ghosting and blue scouting)

Post Reply