Terathan Keep - Movement Speed!
Posted: Wed Feb 03, 2010 3:00 am
I understand I've been very pressing on this topic in-game but have not posted anything here yet. I have been trying to get the movement speeds in the Terathan Keep increased like they were when I started playing UOSA last year. Why they were ever slowed down is beyond me. EVERYTHING in the Terathan Keep moves like it has 10 HP left. This makes it Disney Land compared to the way it was. Bards are in there proving with one hand behind their back and looters are running in without horses and taking from corpses with ease. The other day I was brought down by a naked dexxer because I was bugged and couldn't cast any spells I had no other choice but to try and shake him off in the depths of the ophidian cave.. A naked dexxer should not be able to fly through caves full of high end casters, DPers and dragons and make it out alive with half health on the way back because of my defensive hally hits before dying. It was ridiculous to watch him dangle a crippled looking dragon and fly through ophidians like hes Chris Johnson. Also, the aggro timer is a little off. It takes about 5-8 seconds for the mobs to target you if you don't attack them yourself (in the ophidian cave only. The terras in the swamp attack you very quickly *thumbs up*). Back in the day a dexxer or even a tamer wouldn't dare go beneath the terra keep without a death wish. The Terrathan Keep Basement should be the most dangerous place in Ultima Online.
I used to be able to pull almost everything out of that ophidian cave at once because of the nice 'snake-like' flowing speed of the ophidians (this is not easy to do) and bring it into the swamp, hide and let the terras fight 'em off automatically. Now it is tedious having to walk ahead and walk back then teleport ahead and walk back because trotting on a horse is to fast for them to keep up. Walking back towards a mob of ophidians that is slowly following you in order to get the stragglers is almost a sure death from something that shouldn't be happening.
Also, the one dragon at the bottom of the cave is the worst. He takes about one step every 3 seconds and stops following me from under 15 tiles away, he just sits there like hes a lost baby in a supermarket. Its terrible! The dragon and the ophidian matriarch used to follow me even if I were 2-3 SCREENS away as long as I got the angles right.
Please Please Please fix this! I have been trying to get you to do it for months and months. I know you say over and over that you will get around to it but I just don't feel you have it on high priority. It is probably the biggest era-inaccurate thing happening. Thanks.
I used to be able to pull almost everything out of that ophidian cave at once because of the nice 'snake-like' flowing speed of the ophidians (this is not easy to do) and bring it into the swamp, hide and let the terras fight 'em off automatically. Now it is tedious having to walk ahead and walk back then teleport ahead and walk back because trotting on a horse is to fast for them to keep up. Walking back towards a mob of ophidians that is slowly following you in order to get the stragglers is almost a sure death from something that shouldn't be happening.
Also, the one dragon at the bottom of the cave is the worst. He takes about one step every 3 seconds and stops following me from under 15 tiles away, he just sits there like hes a lost baby in a supermarket. Its terrible! The dragon and the ophidian matriarch used to follow me even if I were 2-3 SCREENS away as long as I got the angles right.
Please Please Please fix this! I have been trying to get you to do it for months and months. I know you say over and over that you will get around to it but I just don't feel you have it on high priority. It is probably the biggest era-inaccurate thing happening. Thanks.