Look, I'm not going to argue semantics with you. Chests from t-maps are called t-map chests. "Chest lockpicking" in my eyes typically refers to dungeon chests. You have a different semantic idea of what the words mean.Layt wrote:Then it's safe to assume those boxy things that come out of the ground aren't chests?Mikel123 wrote:Mikel123 wrote:But I find hiding to be much more practical for chest lockpicking as well. If you're using invis items for that type of stuff, you're losing half your profit right away on each chest.
And please, for the love of god, tell me you have never needed used a ring charge for a dungeon chest.
You make a valid rebuttal on all of the other points as well...
Why wouldn't I use a ring charge for a dungeon chest? They're practically free, right?
I have been known to use Hiding, and Teleport-Hiding during dungeon chests, quite a bit. Ancient Wyrms are a pain in the rear, especially when you're half-trapped in that little stone ring with them. Likewise, you can provoke a Lich Lord onto a Lich in the LL room, and you may only be halfway done the chest by the time it kills the lich. Same with the demon room in Hythloth... I can provoke it onto an Orc and hide while looting the chest. The demon dispatches the orc before I'm done looting or IDing, so normally I'd have to waste time killing it (or distracting it), but with hiding I can just finish looting and recall out.
You seem quite happy to spend double the healing regs or bandages to heal yourself when training resist... yet, you are not willing to spend double the e-bolt regs (well, actually, less than double, since sometimes it just takes 1 cast to finish off a monster, whether you GM eval or not) to kill monsters.