I'm not sure how people are getting in these really fast second hally hits. They seem to be hitting twice to my one hit. Someone keeps referring to the tab-out, unequip, attack last thing. Could someone explain this to me because I don't remember this in T2A era.
I remember cast, equip, insta-hit, cast again, wait for timer to reset, equip, hit again and pepper in disrupts while trying to time your hally hits with the swing timer delay which was 5-6 seconds I can't remember.
I'm sure I could search for this somewhere on these forums but I'm lazy.
Hally Hits
Re: Hally Hits
I was going to explain this to you but I'm lazy.
Re: Hally Hits
Disarming and cycling the weapon is the key behind this old an accurate game mechanic.
The reason you are able to perform this technique is by manipulating the swing timer when you disarm the weapon by shifting the timer to the much quicker wrestling delay. When the wrestling timer elapses you have another swing ready to go at that very moment. There are many other existing game mechanics that can interfere with the process such as being forced to wrestle when auto defending and the equip delay. Those are totally different game mechanic and could be further discussed if required.
The reason you are able to perform this technique is by manipulating the swing timer when you disarm the weapon by shifting the timer to the much quicker wrestling delay. When the wrestling timer elapses you have another swing ready to go at that very moment. There are many other existing game mechanics that can interfere with the process such as being forced to wrestle when auto defending and the equip delay. Those are totally different game mechanic and could be further discussed if required.
- KydVicious
- Posts: 270
- Joined: Fri Jul 10, 2009 11:31 pm
Re: Hally Hits
Thanks Faust, as always you are a scholar and a gentleman, as for you Mikel, if I wasn't so drunk and I didn't think that Mikel123 is just another forum name for Joshua Lee I would ask you to suck my ass. Upon further deliberations........SUCK MY ASSFaust wrote:Disarming and cycling the weapon is the key behind this old an accurate game mechanic.
The reason you are able to perform this technique is by manipulating the swing timer when you disarm the weapon by shifting the timer to the much quicker wrestling delay. When the wrestling timer elapses you have another swing ready to go at that very moment. There are many other existing game mechanics that can interfere with the process such as being forced to wrestle when auto defending and the equip delay. Those are totally different game mechanic and could be further discussed if required.