The Drunken Pirates [TDP] Now Recruiting
Posted: Mon Nov 30, 2009 12:41 pm
Guild: The Drunken Pirates [TDP]
Home Port: Serpents Hold
Looking for players interested in sea & land combat against other pirates & other foes.
TDP has been around on past shards and is continuing here on UOSA.
TDP is looking for warrior type players. Training archery is a must. Casting spells is not recommended.
What separates us from alot of other other pirates?
Well we are a group of pirates that help and depend on one another. We dont murder unless it benefits us to be worth the count. We don't rely on magic to fight like "pirates " I have seen in the past. Some magic is useful at times when farming alone and such. (ie recall, cure) but never while engaged in sea battle.
What is expected in a Drunken Pirate: (The Code)
*a ship - all crew should have or be saving up for a ship.
*archery - All crew should have or be building up archery.
*equipment - crew should have armor, weapons, arrows, cure & explosion potions.
*activity - crew should stay active and notify us when they are going to be gone for a while.
*counts - no counts should ever be given when killed at sea. We are pirates, that's what happens.
*crew - crewmen should respect and protect each other always.
Home Port: Serpents Hold
Looking for players interested in sea & land combat against other pirates & other foes.
TDP has been around on past shards and is continuing here on UOSA.
TDP is looking for warrior type players. Training archery is a must. Casting spells is not recommended.
What separates us from alot of other other pirates?
Well we are a group of pirates that help and depend on one another. We dont murder unless it benefits us to be worth the count. We don't rely on magic to fight like "pirates " I have seen in the past. Some magic is useful at times when farming alone and such. (ie recall, cure) but never while engaged in sea battle.
What is expected in a Drunken Pirate: (The Code)
*a ship - all crew should have or be saving up for a ship.
*archery - All crew should have or be building up archery.
*equipment - crew should have armor, weapons, arrows, cure & explosion potions.
*activity - crew should stay active and notify us when they are going to be gone for a while.
*counts - no counts should ever be given when killed at sea. We are pirates, that's what happens.
*crew - crewmen should respect and protect each other always.