Tailoring Help
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- Exxon Mobile
- Posts: 14
- Joined: Sat Jul 26, 2008 5:59 pm
Tailoring Help
What should I make for gm tailoring?? i have 50.. but i dont wanna waste materials just trying to figure out what i gain with.. plz help.
Remember, I am always willing to raise but never lower the prices of gas!!
- Ronald McDonald
- Posts: 41
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Re: Tailoring Help
''Don't kill my Bulls!''
-Messie
Remember that Exxon? lol!
-Messie
Remember that Exxon? lol!
- Exxon Mobile
- Posts: 14
- Joined: Sat Jul 26, 2008 5:59 pm
Re: Tailoring Help
Edit: Oil Clothes can't be made here Incorrect tailoring information in the link
taken from: http://forum.uosecondage.com/viewtopic.php?f=9&t=483
taken from: http://forum.uosecondage.com/viewtopic.php?f=9&t=483
Last edited by qtip on Tue Jul 29, 2008 9:31 pm, edited 1 time in total.
- Exxon Mobile
- Posts: 14
- Joined: Sat Jul 26, 2008 5:59 pm
Re: Tailoring Help
qtip wrote:Tailoring
0-30 Buy from a NPC Tailor
30-50 Make Facny Shirts
50-71.1 Make Robes
71.1-99.6 Make Oil Cloths
99.6-GM Make Leather Gorgets
taken from: http://forum.uosecondage.com/viewtopic.php?f=9&t=483
Thx man
Remember, I am always willing to raise but never lower the prices of gas!!
Re: Tailoring Help
Oil clothes do not exist here, bad info.
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Re: Tailoring Help
Mmmm... i simply took it from the post from below in the guide section. I figured it was a legit compilation.
Re: Tailoring Help
yup no oil cloths
- Exxon Mobile
- Posts: 14
- Joined: Sat Jul 26, 2008 5:59 pm
Re: Tailoring Help
TwoTon wrote:yup no oil cloths
Uhh ok so just do robes?
Remember, I am always willing to raise but never lower the prices of gas!!
Re: Tailoring Help
I did studded gorgets/gloves at that level. It was very quick and relatively inexpensive.
Re: Tailoring Help
I can't find studded items on the tailoring menu. I'm past 72 real skill, and I don't see it anywhere.
Re: Tailoring Help
Has anyone come up with a revised & efficient way of GM'ing tailoring? What are people doing in place of the defunct oil cloths? The OP was claiming you couldn't do studded items at that same level. Was there an oversight somewhere, possibly?
Tailoring
0-30 Buy from a NPC Tailor
30-50 Make Facny Shirts
50-71.1 Make Robes
71.1-99.6 ???????
99.6-GM Make Leather Gorgets
Any help would be most appreciated!
Tailoring
0-30 Buy from a NPC Tailor
30-50 Make Facny Shirts
50-71.1 Make Robes
71.1-99.6 ???????
99.6-GM Make Leather Gorgets
Any help would be most appreciated!
"Everything is worth what its purchaser will pay for it." - Publilius Syrus (~100 BC)
-
- Posts: 113
- Joined: Wed Mar 04, 2009 5:29 am
- Location: Beijing, CHINA
Re: Tailoring Help
Keep making cloaks and robes until you get into the 60's.
The gorget thing is about saving leather, but skill gain is slow in the 80s and 90s. There's another faster way that even turns a tidy profit.
Try to make a variety of leather items in your skill range to sell to the tanner. (according to the wiki tailoring chart) Use that money to buy out hides from the Fur Trader.
The Fur Trader will get new hides once an hour like clockwork. You may need to buy them out the first few hours to get the number of hides doubling... 20,40,80,160,320,640.. then 999 every hour.
I found alternating between Minoc Tanner and Brit Tanner the most convenient on account of their proximity to the bank.
Certain items turn a higher profit based on the amount of hides used. Shorts come to mind. You need to make a variety of items otherwise the tanners buying price drops too low. You can fit an unbelievable amount of that crap in your pack though and recall off to other tanners, like Yew/Buc's Den/Trinsic/Occlo.
The gorget thing is about saving leather, but skill gain is slow in the 80s and 90s. There's another faster way that even turns a tidy profit.
Try to make a variety of leather items in your skill range to sell to the tanner. (according to the wiki tailoring chart) Use that money to buy out hides from the Fur Trader.
The Fur Trader will get new hides once an hour like clockwork. You may need to buy them out the first few hours to get the number of hides doubling... 20,40,80,160,320,640.. then 999 every hour.
I found alternating between Minoc Tanner and Brit Tanner the most convenient on account of their proximity to the bank.
Certain items turn a higher profit based on the amount of hides used. Shorts come to mind. You need to make a variety of items otherwise the tanners buying price drops too low. You can fit an unbelievable amount of that crap in your pack though and recall off to other tanners, like Yew/Buc's Den/Trinsic/Occlo.
Re: Tailoring Help
Appreciate the help!
"Everything is worth what its purchaser will pay for it." - Publilius Syrus (~100 BC)
-
- Posts: 39
- Joined: Tue Mar 10, 2009 4:24 am
Re: Tailoring Help
is those points value or base? also when in the 60's should you start making leather items?
thanks in advance,
Bumbling newb
thanks in advance,
Bumbling newb