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True MMORPG Thought
Posted: Tue Nov 17, 2009 9:26 pm
by jadedamion
i was just thinking.. i know we are trying to keep the second age feel as the newer split world SUCKED everyone just stayed in tram. but would it be possible to add the new area's but keep the same rules as fel? i mean isnt that part of what make's a great MMO is the expanding world? BTW creators i love what you've done dont take it the wrong way but UO did hit some gold with some of the new content skills and what not.
Re: True MMORPG Thought
Posted: Tue Nov 17, 2009 10:17 pm
by Lord Cavewight of GL
New content has a VERY VERY high chance of ruining the game.
We havent even put in all the "old content" why change things around and mess with success?
Re: True MMORPG Thought
Posted: Tue Nov 17, 2009 10:55 pm
by Mikel123
There are dozens of other shards that recreate an era "with a few minor tweaks". This is the only one that doesn't.
Re: True MMORPG Thought
Posted: Wed Nov 18, 2009 1:24 am
by RoadKill
Not accurate, your opinion and thoughts on adding post T2A features will be overlooked for consideration, and most likely flamed

Re: True MMORPG Thought
Posted: Thu Nov 19, 2009 6:20 am
by jadedamion
weather i get FLAMED or not is irrelevant as it is an opinion.. i just think thats what makes a great mmo is that it is always changing expanding. i meen if they suddenly got a Flood of 1000 new people something would have to give would it not?
Re: True MMORPG Thought
Posted: Thu Nov 19, 2009 9:05 am
by RoadKill
jadedamion wrote:weather i get FLAMED or not is irrelevant as it is an opinion.. i just think thats what makes a great mmo is that it is always changing expanding. i meen if they suddenly got a Flood of 1000 new people something would have to give would it not?
No, nothing would have to give. This shard isn't ever,
ever going to see the "new" skills (Chiv, Necromancy, and whatever else came later), because it's not part of what this shard is about. This isn't something that can be debated. Even if 1000 people showed up demanding the new lands/skills, it wouldn't be added.
Re: True MMORPG Thought
Posted: Thu Nov 19, 2009 8:48 pm
by JoshuaLee
It's perfect the way it is. If you want something different simply go play something else.
Re: True MMORPG Thought
Posted: Fri Nov 20, 2009 2:04 am
by nickhimself
I think adding things that don't overtly affect the game to the naked eye would be nice. More quests, more scripted events that do not give trophies as rewards so there wouldn't be the complaint of having too many trophy based events... I don't know. Stuff could be added without subtracting from the game.
I don't think new land masses should pop up or anything. Fun raid style dungeon quests would be kind of cool. Something that requires a few people in a party in order to complete.
Re: True MMORPG Thought
Posted: Fri Nov 20, 2009 5:43 am
by JoshuaLee
nickhimself wrote:I think adding things that don't overtly affect the game to the naked eye would be nice. More quests, more scripted events that do not give trophies as rewards so there wouldn't be the complaint of having too many trophy based events... I don't know. Stuff could be added without subtracting from the game.
I don't think new land masses should pop up or anything. Fun raid style dungeon quests would be kind of cool. Something that requires a few people in a party in order to complete.
Nothing should be added, the staff do a great job on making events with their spare time. They are to busy with real life stuff or maintaining the shard to work on creating anything extra to the shard that shouldn't be there in the first place. The trophies and the big events they make are a gift.
Everything else event wise is player created. Also there is no such thing as quests in Ultima Online. Of course there are some small ones but to be honest I never did one UO quest in my life. The real uo quests are what you create, which is one of the many reasons why uo is so great.