There is also a wealth of T2A creature information here
More discussion ensued here during the testing phase: Proposed changes to Tamed creatures
Pets and Stable Changes:
- Int and Magery increase for Nightmare
- Dragon magery reduced
- White Wyrm can rummage corpses
- Drake tame skill req. increased
- Drake can be angered on tame
- Adds Mass Curse & MassDispel to higher level mobs
- Pets lose more loyalty on failed command
- Pretamed creatures will agro evil mobs and murderers
- Pretamed creatures will be removed a little (25%) faster than they were previously
- White wyrms now have old look, with both body tones. (Tamers Forum)
- Tamed creatures will be "Content" when first tamed.
- Feeding increases loyalty every feed
- Loyalty loss on failed command increased
- Increased pet teleport radius when gating
- Tamed creatures now susceptible to inadvertant moongate travel
- Reduction of anger animations when a creature is angered from taming
- Slightly increased tame time
- Regional Stables implemented. Stables no longer work like banks, you will have to pick up your pets at the same stable you left them. Players will no longer have max they can stable, but each stable can only hold so many creatures in total.
- Efreets will now drop lvl 3 t-maps
- Tournament master will no longer say signups are open while event is in progress
- Bug in Event scheduler that caused the shard crash Sunday night has been fixed.
- Increased the number of monster camps globally.
- Orc camps added to Dagger Isle
- Disguise kit is no longer required to be in your pack to be used
- When you are under the effects of Incognito or the disguise kit, your disguised name will now appear in guild chat. (was real name)