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Some suggested changes for Accuracy!

Posted: Wed Nov 04, 2009 8:04 pm
by Psilo
I was roaming around buying regs at various shops when I noticed that the big mage shop in brittain only has 2 reg vendors(1 alchemist and 1 mage). I thought it was supposed to be 4(2 of each).

The Sorcerer's Delight in Brittain(most north mage shop) - Considered a "big" mage shop, should have 2 mages and 2 alchemist vendors.

I am not sure if all mage shops had 4 vendors(2 alchemist and 2 mages) but I am almost certain some did.

The mage shop in vesper that is east of the bank is another "big mage shop" and should have 4.

Moonglow's main mage shop(recdu recsu potal one) seems to have too many vendors. There's like 4 mages and 4 alchemists. Maybe it was only 2 or 3? Papua needs 2 mages and 2 alchemists as well.

Does anyone else remember mage shops like these having more than just 2 reg vendors?

Other inaccuracies:
I believe mages and/or alcehmists are supposed to sell crystal balls. I'm seeing these go for 60,000 on player vendors, there's no way these were rare in 1997-present. It was never a rare in UO. These also drop off liches, I remember seeing them decorate homes back in 1998.

Maybe I'm wrong on some of the mage shop vendor amounts but I am 100% certain about the crystal balls being sold at them and dropping off liches, let's discuss!

Re: Some suggested changes for Accuracy!

Posted: Wed Nov 04, 2009 8:50 pm
by Krats
I recall this as well, in magicina as well was surprised to see so few

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 12:02 am
by Mikel123
There's an old post about this, showing that some shops (like the Moonglow shop with the T2A teleporter) had as many as a dozen vendors, on some shards.

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 12:14 am
by Chaos
I think that the jewelers shop carries crystal balls .. the ones you might have seen for sell if are rares are "singing" crystal balls .. but 60k sounds low for them on forums I've seen them go for 120k .. and seeing I think they were event rare . should only be going up in price .

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 1:09 am
by Hemperor
On another note, all things stock to 9 initially on the demo, what is the 20 based off of?

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 1:59 am
by Sentinel
Hemperor wrote:On another note, all things stock to 9 initially on the demo, what is the 20 based off of?
Dude, it's always been 20.

On a side note I'd like to add that, last time I checked, there are no NPC vendors in the Sage Adivce shop on the east side of Britain. There should be :)

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 12:58 pm
by Shea
Regular crystal balls were definitely not rare on OSI.

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 1:13 pm
by Hemperor
Sentinel wrote:
Hemperor wrote:On another note, all things stock to 9 initially on the demo, what is the 20 based off of?
Dude, it's always been 20.

On a side note I'd like to add that, last time I checked, there are no NPC vendors in the Sage Adivce shop on the east side of Britain. There should be :)
Well, it wasn't in the demo for no reason, which is what led me to this:
If you buy out a shopkeeper of an item, their next spawn of that item
increases by 9 (at least for regs). So, if you buy all 10 of a reg,
then the next spawn will be 19, buy them all and the next is 28, etc.
http://groups.google.com/group/rec.game ... rs+stock+9#

Just the beginning, hopefully others will contribute. You always hear about how it was hard to be a mage and gain magery because of low stocks of regs, I seriously doubt they should start at 20.

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 1:14 pm
by Zorce
its probably to hinder botters from recall bot buying regs

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 1:17 pm
by Hemperor
Actually you are wrong here Erica. You should buy all but the last reg of
each type. I have found that
the next time the regs spawn that there are double the amount of regs (10 to
19, 19 to 28, 28 to 56, etc)
from before all at the normal reg price. If you buy all the regs then that
resets the doubling back to the
normal reg spawn (10). I am not sure how many people know this, but it
would be nice if more people did
it.
http://groups.google.com/group/rec.game ... 432a701358

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 1:34 pm
by Faust
There is one patch note that I have found involving shopkeepers and their restocking methods...
Vendor Changes Jul 24 2001 10:24PM CST - http://update.uo.com/design_353.html wrote: Vendor Restocking Changes

Reagent shopkeepers will no longer disconnect players when they restock.

All NPC shopkeepers will restock their inventory randomly, although the average number of times a vendor restocks over a certain period of time has not changed. This has the side effect of making it no longer possible to predict when a shopkeeper will restock, and shopkeepers in the same area will no longer restock at the same time.

The rate at which vendors increase and decrease their inventories has been modified to increase their inventory faster and decrease their inventory slower.
This doesn't necessarily state if the new value of "20" changed the older value or not but servers as a possible timeframe for the change to take place.

Also, the "random" restocking feature may require some looking at since it's more than likely inaccurate on this shard too. I don't believe all shopkeepers in the same group currently restocks at the same time.

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 4:00 pm
by Derrick
It's my belief that the number of vendors needs to be adjusted for the number of players using them. On OSI shard we can certainly agree that there were at least four times the number of players online.

One of the future work projects in to implement the shops as proper shops, and not just collections of individual vendors. Although the reward for this will be low in terms of noticeable behavior, it will allow us to have features such as all the vendors in one shop resock at the same time.

There were indeed a Ton of mages and alchemists on Chessie at the Moonglow and Papua shops in era.

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 4:34 pm
by Hemperor
Derrick wrote:It's my belief that the number of vendors needs to be adjusted for the number of players using them. On OSI shard we can certainly agree that there were at least four times the number of players online.

One of the future work projects in to implement the shops as proper shops, and not just collections of individual vendors. Although the reward for this will be low in terms of noticeable behavior, it will allow us to have features such as all the vendors in one shop resock at the same time.

There were indeed a Ton of mages and alchemists on Chessie at the Moonglow and Papua shops in era.
any thoughts on stocking amounts?

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 4:59 pm
by Derrick
Hemperor wrote:any thoughts on stocking amounts?
I belive it's pretty well established that they did double when sold out, and halve when not sold out. I do seem to recall them starting at 9 at least at one time, I don't know if it would even have been documented if there had been a later change to this.

Re: Some suggested changes for Accuracy!

Posted: Thu Nov 05, 2009 6:29 pm
by Sentinel
Derrick wrote:
Hemperor wrote:any thoughts on stocking amounts?
I belive it's pretty well established that they did double when sold out, and halve when not sold out. I do seem to recall them starting at 9 at least at one time, I don't know if it would even have been documented if there had been a later change to this.
It's entirely possible that they did, in fact, start at 9 but almost always doubled to 20 immediately considering there were hundreds of players on any shard buying out the regs night and day.