Multiclienting Compromise?

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How many clients should be allowed at a time?

1
19
30%
2
9
14%
3
36
56%
 
Total votes: 64

corr]
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Multiclienting Compromise?

Post by corr] »

A lot of people feel that multiclienting is overall detrimental to the shard due to things such as working off counts, archerbots, resource gathering, and ghosting. The generally proposed solution to this is to make it so only one client may be used per IP address.

I think a reasonable compromise to this is to only allow two clients on at a time (but obviously allow people to have three accounts). This wouldn't remove some of the mentioned problems, but it would definitely reduce them quite a bit. With only two clients you, for example, would need to decide if you want to work counts off of your other pk, OR ghost a particular spot instead of being able to do both at once. I'm sure people can use their imagination to think of other examples so I won't bother here.

As an aside, on OSI it was possible to multiclient. However, most multiclienting I witnessed was two accounts at once and not 3+.
Last edited by corr] on Tue Oct 27, 2009 6:07 pm, edited 1 time in total.

princesspeach
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Re: Multiclienting Compromise?

Post by princesspeach »

I concur I am fine with having two clients up it's what I usually have anyways. Three clients might be getting a bit greedy but I only use two clients anyways.
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Re: Multiclienting Compromise?

Post by Hemperor »

Definitely a good idea, I don't see any reason for needing 4 clients at once.

I can't count on two hands the amount of people I know have run 4 clients personally.
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Re: Multiclienting Compromise?

Post by Chance »

corr] wrote:A lot of people feel that multiclienting is overall detrimental to the shard due to things such as working off counts, archerbots, resource gathering, and ghosting. The generally proposed solution to this is to make it so only one client may be used per IP address.

I think a reasonable compromise to this is to only allow two clients on at a time (but obviously allow people to have three accounts). This wouldn't remove some of the mentioned problems, but it would definitely reduce them quite a bit. With only two clients you, for example, would need to decide if you want to work counts off of your other pk, OR ghost a particular spot instead of being able to do both at once. I'm sure people can use their imagination to think of other examples so I won't bother here.

As an aside, on OSI it was possible to multiclient. However, most multiclienting I witnessed was two accounts at once and not 3+.
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Re: Multiclienting Compromise?

Post by Wise »

+1 I support this product and or service
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Re: Multiclienting Compromise?

Post by zzyzx »

I too support. Still only gives a small scratch as opposed to the OMFGTHISSUX you're supposed to feel when your red with 25 shorts dies, but oh well, it's a start.

Most people only really use two accounts at the same time anyway.
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Re: Multiclienting Compromise?

Post by Eulogy »

I agree with this.
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Re: Multiclienting Compromise?

Post by Mikel123 »

corr] wrote:A lot of people feel that multiclienting is overall detrimental to the shard due to things such as working off counts, archerbots, resource gathering, and ghosting. The generally proposed solution to this is to make it so only one client may be used per IP address.
working off counts: do you really want a portion of your player base not being able to actively play at all for days at a time?

archerbots: no clue what this is

resource gathering: the problem is AFK resource gathering, right? why not ban shovels and axes then? that's about as stupid as banning multi-clienting to stop AFK resource gathering. AFK resource gathering is illegal; if it's truly an issue, which Derrick seems to think it isn't (based on his reports of "checking in" with resource gatherers), then it's an enforcement problem.

ghosting: lame, but not nearly as big of a deal as people seem to want to believe it is.

one client per IP address: pretty crippling for a subset of our users who may have multiple people on the same IP

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Re: Multiclienting Compromise?

Post by archaicsubrosa77 »

Ghosting while soloing isn't that bad, ghosting with gank squads who all have ghosts somewhere is plain out special olympics.

Who are the ringleaders for those bunches of clowns?

I'd like to laugh in your faces and anyone who would want to join them. :lol:
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Re: Multiclienting Compromise?

Post by Neoptolemos »

I can accept 2 at a time, as its not much different from 3 and definately better then 1. If someone's using 4 clients or more at a time that wasn't allowed anyway was it? You're only allowed 3 accounts per person.

corr]
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Re: Multiclienting Compromise?

Post by corr] »

Mikel123 wrote:
corr] wrote:A lot of people feel that multiclienting is overall detrimental to the shard due to things such as working off counts, archerbots, resource gathering, and ghosting. The generally proposed solution to this is to make it so only one client may be used per IP address.
working off counts: do you really want a portion of your player base not being able to actively play at all for days at a time?

archerbots: no clue what this is

resource gathering: the problem is AFK resource gathering, right? why not ban shovels and axes then? that's about as stupid as banning multi-clienting to stop AFK resource gathering. AFK resource gathering is illegal; if it's truly an issue, which Derrick seems to think it isn't (based on his reports of "checking in" with resource gatherers), then it's an enforcement problem.

ghosting: lame, but not nearly as big of a deal as people seem to want to believe it is.

one client per IP address: pretty crippling for a subset of our users who may have multiple people on the same IP
Why would you reply before reading an entire post? I'm not suggesting 1/ip address.

Working off counts would still be possible with two clients.

Also, if it were 1/ip (which I did not suggest) then you would see less deep stat pks. I personally think a lot these people would switch to regular/orange pvp instead of smashing bards. I do agree that overall it would be detrimental, which is why two clients outweighs one in my eyes in this instance.

Resource gathering can be AFK or it can happen while you are running another (or two other) character. Running a rail macro while you do other things is not technically AFK but its essentially free resources, and my suggestion is to help curb(but unfortunately not eliminate) this.

Ghosting is not a big deal but you admit (when you call it lame) that it still happens. Whether its a huge problem or a nuisance shouldn't matter in this context. Why not work to reduce this even though its not a show stopper?

As for archerbots, head to TG village on a character orange to TG and walk around their tower.

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Re: Multiclienting Compromise?

Post by Hemperor »

Not to stir the pot but:

[15:52] <OlmanRiver> Hemp honstly im not worried becuase nothing is going to come of this
15:52] <OlmanRiver> Derrick knows how many of his players love being able to bot charecters like me

This is the general concensus of the few that really do exploit 4 clients. They farm with many clients at once, gate out easily with another character at a safe location with the simple use of a button etc...
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[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat

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Re: Multiclienting Compromise?

Post by Mikel123 »

I didn't see your suggestion of two active accounts only. That just seems like tying one hand behind our backs for no good reason.

I don't know what a rail macro is, so perhaps some explanation could help on that too. I don't know how one could have 3 clients up and be present to quickly respond to a GM at all times... unless you're frantically swapping between screens, in which case I'd say that's probably not AFK.

I still don't know what you mean about archer bots, so whatever I guess.

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Re: Multiclienting Compromise?

Post by Neoptolemos »

Hemperor wrote: This is the general concensus of the few that really do exploit 4 clients. They farm with many clients at once, gate out easily with another character at a safe location with the simple use of a button etc...
But that's already illegal anyways isn't it? It's unattended farming.

corr]
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Re: Multiclienting Compromise?

Post by corr] »

Neoptolemos wrote:
Hemperor wrote: This is the general concensus of the few that really do exploit 4 clients. They farm with many clients at once, gate out easily with another character at a safe location with the simple use of a button etc...
But that's already illegal anyways isn't it? It's unattended farming.
While I'm not sure 100% what hemp is referring to, if you are not afk it is legal.

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