Lots of Questions - Answer what you can!
Posted: Wed Oct 07, 2009 5:59 am
Hello everybody, I really want to start playing UOSA but there are some obstacles in the way, if I don't start now I will start later, for sure. Regardless, I have a lot of questions... I realize there are a lot; if you can just give some insight as to what you do know, that would be greatly appreciated. I'll get right to it.
1. Concerning warhammers, spears, and hallys: are there crushing, paralyzing, and concussion blows? If so, what skill determines the chance to land one of these strikes? Anat or Wep skill?
2. How do you utilize "heat seeking"explosion pots?
3. How does parrying and damage absorption work? How is the absorbed damage calculated?
4. On some other free shards I have played, it is easier to gain in skill for the less total skill the character has. Is UOSA like this? for example, if I'm making a nox fencer, is it better to gm poisoning first (since it's tedious and expensive), or should I not worry about what order the skills are GM'd in?
5. When a character uses a lightning, fireball, or magic arrow wand, are that char's mager, eval int, or anything else (int?) checked? Is the spell checked against the target's resist? Are the delays for the wands as to when you can use it again dependent upon what type of wand it is? What is this delay?
6. How long after you cast Magic Reflect can you cast it again? Are the times different depending on when you ran out of it? Does it ever wear off on its own, without the character getting casted on? How many circles does it reflect? Does Inscrip make a difference in this shard?
7. Is anatomy required to inflict DP with a DP weapon (in addition to poisoning, of coruse)? How is the chance of level of poison inflicted calculated with spells and weapons?
8. What is the damage and tick rate for lesser, normal, greater, and DP poison?
9. Does the poison spell check resist?
10. I have read a little bit that DP is cured just about 100% of the time by GC pots... would it be a waste of money or a waste of a skill slot to put poisoning on my fencer stealther?
11. What are the best stats for an Eval Warrior?
12. Say I have Explosion pre-casted, and I run up to someone I want to attack. Is there any way to attack their character without dropping or cancelling my targeter?
13.Please shed some light onto the whole idea of T-hunters... this is an aspect of UO that I have never been interested in, until now. Are any of the skills expensive? I am thinking of starting one of these as my first character...if it is financially reasonable to do so, then my second character that will be my main moneymaking character will be a t hunter...I am reluctant to make another tamer... What is a good template for a T-Map character? How exactly do treasure maps work? Is lockpicking a must? Is fishing the only way to get maps (other than buying them)? Is there always a chest at the end, and is it always guarded by monsters? How much gold can they bring in...is it comparable to tamers?
I realize there are tons of questions here. If you can just answer one of them, that would be great...maybe the next person can pick up another. Thanks for your time in reading/responding this.
1. Concerning warhammers, spears, and hallys: are there crushing, paralyzing, and concussion blows? If so, what skill determines the chance to land one of these strikes? Anat or Wep skill?
2. How do you utilize "heat seeking"explosion pots?
3. How does parrying and damage absorption work? How is the absorbed damage calculated?
4. On some other free shards I have played, it is easier to gain in skill for the less total skill the character has. Is UOSA like this? for example, if I'm making a nox fencer, is it better to gm poisoning first (since it's tedious and expensive), or should I not worry about what order the skills are GM'd in?
5. When a character uses a lightning, fireball, or magic arrow wand, are that char's mager, eval int, or anything else (int?) checked? Is the spell checked against the target's resist? Are the delays for the wands as to when you can use it again dependent upon what type of wand it is? What is this delay?
6. How long after you cast Magic Reflect can you cast it again? Are the times different depending on when you ran out of it? Does it ever wear off on its own, without the character getting casted on? How many circles does it reflect? Does Inscrip make a difference in this shard?
7. Is anatomy required to inflict DP with a DP weapon (in addition to poisoning, of coruse)? How is the chance of level of poison inflicted calculated with spells and weapons?
8. What is the damage and tick rate for lesser, normal, greater, and DP poison?
9. Does the poison spell check resist?
10. I have read a little bit that DP is cured just about 100% of the time by GC pots... would it be a waste of money or a waste of a skill slot to put poisoning on my fencer stealther?
11. What are the best stats for an Eval Warrior?
12. Say I have Explosion pre-casted, and I run up to someone I want to attack. Is there any way to attack their character without dropping or cancelling my targeter?
13.Please shed some light onto the whole idea of T-hunters... this is an aspect of UO that I have never been interested in, until now. Are any of the skills expensive? I am thinking of starting one of these as my first character...if it is financially reasonable to do so, then my second character that will be my main moneymaking character will be a t hunter...I am reluctant to make another tamer... What is a good template for a T-Map character? How exactly do treasure maps work? Is lockpicking a must? Is fishing the only way to get maps (other than buying them)? Is there always a chest at the end, and is it always guarded by monsters? How much gold can they bring in...is it comparable to tamers?
I realize there are tons of questions here. If you can just answer one of them, that would be great...maybe the next person can pick up another. Thanks for your time in reading/responding this.