Patch 117 Preview on Test Center
Re: Patch 117 Preview on Test Center
nice patch! but;
Explosion Potions, one second delayed damage and does not follow mobile. [forum]
one second delayed damage; thats OK
does not follow mobile; that isnt OK!! Now u will never get a runner!
Explosion Potions, one second delayed damage and does not follow mobile. [forum]
one second delayed damage; thats OK
does not follow mobile; that isnt OK!! Now u will never get a runner!
Re: Patch 117 Preview on Test Center
I still do this.sirrayiv wrote:I would also like to point out that people almost always kept apples or pears in their backpacks for this reason.
Re: Patch 117 Preview on Test Center
Player food vendors? Really? You actually saw a player run vendor with apples are pears?sirrayiv wrote:I would also like to point out that people almost always kept apples or pears in their backpacks for this reason. And while it was frustrating to have to dismount and feed your pet....many players would walk around on horseback saving their pets stamina for when they would need it, and they would give their mounts food periodically to ensure that its stamina would stay high.
This was great for the economy, keeping food vendors important, and should have never been taken out of the game.
I'm sorry, but I never saw any player vendors selling food and everyone I played with, when they knew of this bug/feature used the hell out of it.
Re: Patch 117 Preview on Test Center
Food is still very important for pets including mounts.
The better fed an npc is the faster their hitpoints and stamina regenerate. This means you could theoretically run much further with a well fed horse until having to refresh it with the old bug.
The better fed an npc is the faster their hitpoints and stamina regenerate. This means you could theoretically run much further with a well fed horse until having to refresh it with the old bug.
Re: Patch 117 Preview on Test Center
Ty for the response, it sounded like Derrick was saying about the same thing to me in IRC.Batlin wrote:It is too drastic on TC. The stam loss should be around 3 times less than how it is now.Again, I agree a change needed to be made but it seems too drastic on TC.
Re: Patch 117 Preview on Test Center
Stamina decay is definitely not very drastic anymore after the code was corrected.
Re: Patch 117 Preview on Test Center
What's on Test center now is likely the final mechanic, however it doesn't look like this patch is going to be launched tomorrow, the fatigue and refresh timers are based on OSI mechanisms and while smoother, are much more system intensive than the RunUO methods; needs some load testing.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 117 Preview on Test Center
House doors are now trappable on Test Center.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 117 Preview on Test Center
Complete additions since initial posting:
- Stamina loss and refresh code now based on OSI timers and formulas
- the change is slight on foot, but more noticeable mounted.
- Heath and Weight as percentages of max play a big part in stamina loss when moving now.
- Mount fatigue refresh. (item 3.)
- Mounts will buck you off if they lose enough loyalty. (this wasn't in, I thought it was)
- These same fatigue rates apply to all mobiles, not just players.
- Can no longer use "remove yourself" to eject yourself from a house (thread)
- Stuck menu will no longer function differently from within houses.(thread)
- Help Stuck Menu: Murderers will be able to be moved to Chaos Shrine.(thread)
- Pets will not use gates in game join areas
- BagBall Game: Autostart when teams are full, and Score announcement visible to spectators.
- Guard zone in Britain has been adjusted so that some buildings basements, such as the artisans guild are no longer in the guard zone. (thread)
- Items and creatures should no longer spawn on boats; Reagents, Titans, etc.
- Corpses will no longer block boat movement. (thread)
- Magic Trap (thread)
- Doors are now magic trappable
- Magic Trapped containers now do 2nd circle spell damage, and are resistible. (newsgroups)
- There is a slight increase in damage done by these traps.
- Frenzied Ostard Stam, Dex and Damage modified. (thread)
- All Ostard speed increased (not mounted speed)
- Corrected guard typo "I have to use for this." (thread)
- Fixed an issue with an internal process that was causing shard freezes.
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."
Re: Patch 117 Preview on Test Center
Patch 117 went live this mornings. Thanks for everyones feedback and testing.
http://forum.uosecondage.com/viewtopic.php?t=11217
http://forum.uosecondage.com/viewtopic.php?t=11217
"The text in this article or section may be incoherent or very hard to understand, and should be reworded if the intended meaning can be determined."