Identified Items
Posted: Sat Sep 26, 2009 3:40 pm
How is it that sometimes I find already identified magic weapons on vendors, and other times I don't?
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Nope, often times there is ALSO a vendor description on these items. Once place you can look at this is the vendors to the north west of yew moongate on the patio (wearing daemon bone)Homie wrote:maybe its just the (exact) description you are reading?
Aye, getting very old. All existing items were grandfathered when the following patch went in:Fwerp wrote:I think these items are rather old and pre-patch?
agreedXaN wrote:Once an Item was ID'd I seem to recall it not mattering who it was that ID'd, all that mattered was that someone did so that everyone could see what that weapon was. Pretty sure this is how it was on osit2a as well.. doubt you can really test this for accuracy but be nice to figure it out.
I belive global ID of items came in with AOSXaN wrote:Once an Item was ID'd I seem to recall it not mattering who it was that ID'd, all that mattered was that someone did so that everyone could see what that weapon was. Pretty sure this is how it was on osit2a as well.. doubt you can really test this for accuracy but be nice to figure it out.
Various Fixes and Changes Mar 27 2001 6:08PM CST - http://update.uo.com/design_324.html wrote:
Problems with item identification have been fixed, and will now function in the following manners:
Items will now retain properly the list of which player or players have recently identified the item. As new players identify the item, playerw that have not identified the item recently might need to re-identify the item again to see the full description of the item's attributes. The owner (defined as the player holding the item in their main backpack or equipping the item) will not need to re-identify the item unless the item is removed from their inventory and identified by other players enough times.
The players who “owns” the item will never be removed from the list, as long as they own the item. Ownership is described as holding the item in possession, or within the topmost backpack container.
Nice find. Currently on UOSA items do not have owners, this will be remedied.Faust wrote:Definitely after the UOR publish.
This shows that item id worked in the same manner but with a few slight tweaks in '01 with this patch.
Various Fixes and Changes Mar 27 2001 6:08PM CST - http://update.uo.com/design_324.html wrote:
Problems with item identification have been fixed, and will now function in the following manners:
Items will now retain properly the list of which player or players have recently identified the item. As new players identify the item, playerw that have not identified the item recently might need to re-identify the item again to see the full description of the item's attributes. The owner (defined as the player holding the item in their main backpack or equipping the item) will not need to re-identify the item unless the item is removed from their inventory and identified by other players enough times.
The players who “owns” the item will never be removed from the list, as long as they own the item. Ownership is described as holding the item in possession, or within the topmost backpack container.