Except for a couple quirks with the new speech engine and town guards, this is stable. Please report any anomalies you see in the new speech engine and please feel free to discuss the spell interruption changes in the original suggestions and era accuracy thread linked below.
- New NPC speech engine. NPC's can now give directions in town and answer some other questions.
- Interruption check changes. see http://forum.uosecondage.com/viewtopic.php?t=9833
- All debuffs now interrupt spells based on a value of zero damage, it's no longer a guaranteed interrupt.
- Spell damage and poison now has a significantly increased chance of interrupting.
- Please direct any discussion on this change to the forum thread linked above.
- Wrestling speed has been reduced from 55 to 50.
- NPC Shepard now has weapon skill
- Boats can now begin moving with plank open http://forum.uosecondage.com/viewtopic.php?f=8&t=9405
- Weaponsmith buys WarFork http://forum.uosecondage.com/viewtopic.php?f=8&t=9796
- New NPC's: Cashuals in Ocllo and Pit Overseer in Jhelom
- AI improvements to Escortable NPC's
- A bug preventing players suspended from the thief guild to steal at all has been fixed.
- Events
- Fixed exploit in Tourneys allowing Players to have a precasted spell ready at the beginning of a match.
- Tournaments are now entered in Jhelom and Buc's Den Bathhouse only.
- The Jhelom signup is in the little square wooden building outside the Inn.
- Bucs Bath House is in the northwest section of town
- Gates to the tournament area will now stay open until the tournament ends.
- The Bagball game will no longer provide event gates. It's in a turnip field in Britain.
- We are trying to phase out the town bank event gates completely but there are currently no other changes.
- All direct damage spell dice rolls have been changed to OSI values, for most spells this is a minor change.
- Heal and Greater Heal were revised to 1999 Stratics values
- Heal = (Magery/10)+(1-3)
- Greater Heal= (Magery * 0.4) + (1-10)
- Weapons and Tactics gains now follow a more narrow margin for advancement
- It will be more difficult to gain weapons skill on opponents outside your skill level
- It will be more difficult to gain tactics using a weapon you have little skill in
- Armor Absorption calculation was found to be in error, and has been corrected. (More Info)