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Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 8:10 pm
by nightshark
Arsen wrote:can we plz add tokens here to get neon sandals
lmao

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 8:30 pm
by GuardianKnight
chainsoar wrote:
GuardianKnight wrote:
chainsoar wrote:The chumbucket principle at work.

"Real Era Accuracy: If we whine enough, Derrick will put in Trammel."[1]



[1] Mikel123's sig


I can't believe you even considered this crap for a split second, let alone type out a tl;dr proposal for implementation like you're the goddamn boss. Let's just give people 50 silver for clicking a (redacted) votestone at WBB while we're at it, for christ's sake.
Isn't this argument supposed to help get rid of trammel?
By having monsters drop silver coins?

I must confess I'm having real difficulty seeing exactly how this could be considered anti-Trammel.
First step would be that we wouldn't be going to trammel anymore.

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 10:12 pm
by Mikel123
Malaikat wrote:
Mikel123 wrote:Never seen so many bad attitudes directed at people who provide free things to them.
Someone's never been to a USSR style breadline.

Now, I personally have no complaints about the administration or the product they voluntarily provide. However, just because something is free...doesn't necessarily mean that it's good. And, unlike the USSR, there is a bit of healthy competition among free UO shards. So it's always wise to heed the collective voice of your constituents.
1) take your political commentary to "Other" please
2) take your personal grudge to "Trash Talk" please
applejack wrote:
Malaikat wrote:So it's always wise to heed the collective voice of your constituents.
The fact that this is not how it works here is why imo this is the best shard of all.
3) thank you for my new signature

Re: UOSA Silver Discussion and Idea for Change

Posted: Mon Oct 24, 2011 11:04 pm
by Brules
Kaivan wrote:
Malaikat wrote:I recall some unique "artifacts" on Cats. A named blue heater shield, for instance. There were several others from various GM run quests...I never got into the UO story, but something to do with a sage or healer or something and a lich lord. Whatever.
That's actually a very different story from an automated drop on creatures during an event. Typically, when these items were given out, they were exceedingly rare items, many times uniques (hence quest items). Several examples of such seer quest items can be seen on the stratics time vault for various servers.

The important thing to consider is that these items were not handed out en masse, were not repeated rewards, were not usable as turn-ins for other items, and the quests that produced them were relatively rare (certainly not on the order of 700 to 1500 times a year) and never automated.
You are entirely correct.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 5:03 am
by Yella
So...

Current system - Few players likely to receive reward, Trammel-esque environment, reduces world activity and thus world pvp.

Proposed system - Everyone has a chance at reward, boosts world activity and thus world pvp.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 8:14 am
by Malaikat
GuardianKnight wrote:
chainsoar wrote: By having monsters drop silver coins?

I must confess I'm having real difficulty seeing exactly how this could be considered anti-Trammel.
First step would be that we wouldn't be going to trammel anymore.
8)

The entire point would be to incent people into the field. The new PvM hotspots would become PvP hotspots, and would ultimately lead to more player interaction and fulfilling game play all around. In theory.
Mikel123 wrote: 1) take your political commentary to "Other" please
That's called an analogy. There was no room for debate.
2) take your personal grudge to "Trash Talk" please
I don't hold grudges. That's petty.
3) thank you for my new signature
If you'd like to display applejack's poor assumptions and non-contextual reply to a fine and valid point, that's your business. I stand by the statement that the people's voice should not be squelched. The administration should heed (read:listen to) each idea and offer a rebuttal. No one should feel forced to play the game as it's offered simply because it's free. That's poor business and quite the opposite of the intent of the shard as I understand it. In fact, I'd say that the majority of era accurate changes have come about solely because of player research and discussion.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 8:31 am
by Kander
HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 8:40 am
by Kaivan
Malaikat wrote:I stand by the statement that the people's voice should not be squelched. The administration should heed (read:listen to) each idea and offer a rebuttal. No one should feel forced to play the game as it's offered simply because it's free. That's poor business and quite the opposite of the intent of the shard as I understand it. In fact, I'd say that the majority of era accurate changes have come about solely because of player research and discussion.
Since this particular section of the quote focuses on the intent of UOSA, I'll clarify some things that here. First and probably foremost, we do not squelch the player's voice. In fact, we put a great amount of effort into making sure that the forums are policed as competently and impartially as possible, which is something of a rarity among free shards. The intent behind this is such that players feel that they can discuss various aspects of UOSA (many times just as theories), without feeling as if we will silence a particular topic at a whim. Second, the intent of UOSA is quite clear; accuracy to the November 23, 1999 patch of T2A, excluding housing. Given that goal, suggestions for any changes need not be evaluated past that point, despite the opinions of the players. Finally, players aren't forced to play the game as is. They are free to seek out other servers that suit their preferences (and many do), or suggest changes that further the goal of UOSA.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 8:53 am
by iamreallysquall
Kander wrote:HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.
i second this

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 9:25 am
by BlackFoot
If the issue is the items have to be hand created and then delivered by a staff member for them to be considered era accurate then every town invasion in the last three years of UOSA are inaccurate.

Having them auto drop as part of a world event would just be to relieve staff of manually warping around the map randomly putting items on monsters for a month. This change could be easily connected to the ability/software of staff now compared to ability of staff then. If you remember how the town invasion events started here, staff manually dropped the trophies into players bags one at a time. Would any staff continue to argue to go back to this method?

Also its a reach to compare an un-rare silver coin (that have saturated the server for a couple years) that you need 500 of to equal one special item, as mass repeat unique item spawning drops. You would need hundreds to ever get an item.

I dont have specifics or events on GL :P I cant remember my best friends name on the server let alone the seers name, name of the event, or what it was exactly. The most exciting part was getting a piece of orange plate mail.

I just think whether the admin manually sits there and creates hundreds of tiny items one at at time, then manually hands them out to players, Or, the admin hits a button that they created that randomly distributes the copies of the items everywhere is irrelevant. It just creates 100 times the work for the admin to accomplish the same thing.

Players are allowed to use razor to make their lives easier, even though the software wasn't available 15 yrs ago. Staff should be afforded the same luxury.

Ultimately the admin will have to manually create the actual prize item anyway after a person collected 500 coins.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 9:40 am
by Caswallon
Kander wrote:HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.
This.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 9:54 am
by Spitfire
Caswallon wrote:
Kander wrote:HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.
This.
This.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 10:12 am
by Nergnog
BlackFoot wrote:If the issue is the items have to be hand created and then delivered by a staff member for them to be considered era accurate then every town invasion in the last three years of UOSA are inaccurate.

Having them auto drop as part of a world event would just be to relieve staff of manually warping around the map randomly putting items on monsters for a month. This change could be easily connected to the ability/software of staff now compared to ability of staff then. If you remember how the town invasion events started here, staff manually dropped the trophies into players bags one at a time. Would any staff continue to argue to go back to this method?

Also its a reach to compare an un-rare silver coin (that have saturated the server for a couple years) that you need 500 of to equal one special item, as mass repeat unique item spawning drops. You would need hundreds to ever get an item.

I dont have specifics or events on GL :P I cant remember my best friends name on the server let alone the seers name, name of the event, or what it was exactly. The most exciting part was getting a piece of orange plate mail.

I just think whether the admin manually sits there and creates hundreds of tiny items one at at time, then manually hands them out to players, Or, the admin hits a button that they created that randomly distributes the copies of the items everywhere is irrelevant. It just creates 100 times the work for the admin to accomplish the same thing.

Players are allowed to use razor to make their lives easier, even though the software wasn't available 15 yrs ago. Staff should be afforded the same luxury.

Ultimately the admin will have to manually create the actual prize item anyway after a person collected 500 coins.
Agreed, there is no reason for the gm's to create manually what can easily be made by clicking one button. I feel also that silver shoild be either modified to drop on monsters in addition/in stead of automated events or only be available with shard wide events (urk taking Cove) and the system modified to accomidate a lower silver amount. If silver is removed, I would suggest possibly a gold sink for the items, since essentially silver is lots of gold for less weight. If all of it is removed, perhaps a silver-for-gold vendor in towns to allow people to trade their now-useless silver to gold.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 12:23 pm
by fatmagic
I support the OP's motion on this. As an ultra casual player (like a few hours a month or less), I would love knowing that there is an incentive to get out there and kill the local monsters. I can't take part in any of the events, or do any sort of PvP stuff because my characters are very basic. But whatever happens is fine, the server has been so awesome and nostalgic for me.

Re: UOSA Silver Discussion and Idea for Change

Posted: Tue Oct 25, 2011 3:49 pm
by Lagrath
This is not only an excellent idea by Telamon, but long overdue. When I joined and found out that silver was only from tournaments (and from GM events that occur, frankly, way, way more infrequently than most UO private servers due to our staff being so busy), I was shocked.

The current/tournament system skews UOSA super heavily in favor for 1) a tiny handful of super experienced/well geared, PvP-oriented players and 2) the veterans, which are the two groups who already have things skewed as heavily in their favor on UOSA as it possibly can be. You could add 3) the 10 people on the server who know how all the spawning rares here pop and camp them constantly with a team.

I can't count how many times someone has told me something like

"Oh, they used to give out unique items like the one you're talking about for reporting bugs a long time ago, but they don't do that anymore, you're out of luck"
"Oh, that special item you're looking for is a quest reward from a long time ago, they don't have that quest anymore and they don't really do that anymore just in general"
"Oh, that special item was from X event we did two years ago, they used to do stuff like that all the time but that doesn't really happen anymore"
"Oh, that was from server births...one night, years ago, they spawned them all, whoever was on them got them, you can't get cool stuff like that unless you were on that night or are super rich"
"Oh, I got XYZ special items from UOSA's CUB, but that was years ago and it's never happening again and you're not going to get it, sorry you're out of luck."
"Oh yes, my entire castle is full of so much silver and so many silver-reward items, even half of which would take you 10 years of playing here actively to obtain at this rate, because silver was super easy to get in 2009 and is super hard to get now. Basically, forget about catching up, you'll never even obtain a handful of the items you'd like"

Considering that UOSA policies already go far out of their way to limit access to special items and decorative rares compared to most UO servers, the current situation seems even worse/more discouraging.

The change would encourage exploring the world, would make hunting a variety of creatures (for certain statues, etc), more worthwhile, would make things more equitable for newer/more casual players, would remove one of the main problems with server events being so sparse on UOSA compared to other places, and would make the server more fun all around. There are a million reasons to do this and not one valid one to be against it unless you're a part of the "I hate fun"* crowd (which sadly seems to be the most vocal faction UOSA's forums and IRC sometimes...)

*This is usually the same group of super active, super vocal 10-12 players who will scream all day until they are blue in the face against silver in general/automated tournaments/town add-ons/etc etc etc etc. As to be expected, these guys showed up in this thread almost to the man and are already hyperventilating.

Derrick, please ultimately ignore those people, no matter how vocal they are...I'll bet anything that they don't represent the 99% of the people on the server (and 99% of new people who come here) who would have more way fun with new ways of obtaining silver than they would with constantly raging about trammel/silver/whatever bullshit. Normal, more casual players are not going to be camping the forums/IRC 24/7 anyway and coming into this thread and being as vocal about their preferences as Lelouche and co., but that doesn't mean it should be assumed that the die-hards posting here are nearly as numerous...


TL;DR
This is a good idea, it would make the server more fun overall, it would diversify things, it would encourage new players to stick around, it would fix some major issues that currently plague the server, and there is literally nothing concrete that anyone would lose and it would do literally nothing to be in any way detrimental based on how UOSA already operates. Just do it! :D