Re: UOSA Silver Discussion and Idea for Change
Posted: Mon Oct 24, 2011 8:10 pm
lmaoArsen wrote:can we plz add tokens here to get neon sandals
lmaoArsen wrote:can we plz add tokens here to get neon sandals
First step would be that we wouldn't be going to trammel anymore.chainsoar wrote:By having monsters drop silver coins?GuardianKnight wrote:Isn't this argument supposed to help get rid of trammel?chainsoar wrote:The chumbucket principle at work.
"Real Era Accuracy: If we whine enough, Derrick will put in Trammel."[1]
[1] Mikel123's sig
I can't believe you even considered this crap for a split second, let alone type out a tl;dr proposal for implementation like you're the goddamn boss. Let's just give people 50 silver for clicking a (redacted) votestone at WBB while we're at it, for christ's sake.
I must confess I'm having real difficulty seeing exactly how this could be considered anti-Trammel.
1) take your political commentary to "Other" pleaseMalaikat wrote:Someone's never been to a USSR style breadline.Mikel123 wrote:Never seen so many bad attitudes directed at people who provide free things to them.
Now, I personally have no complaints about the administration or the product they voluntarily provide. However, just because something is free...doesn't necessarily mean that it's good. And, unlike the USSR, there is a bit of healthy competition among free UO shards. So it's always wise to heed the collective voice of your constituents.
3) thank you for my new signatureapplejack wrote:The fact that this is not how it works here is why imo this is the best shard of all.Malaikat wrote:So it's always wise to heed the collective voice of your constituents.
You are entirely correct.Kaivan wrote:That's actually a very different story from an automated drop on creatures during an event. Typically, when these items were given out, they were exceedingly rare items, many times uniques (hence quest items). Several examples of such seer quest items can be seen on the stratics time vault for various servers.Malaikat wrote:I recall some unique "artifacts" on Cats. A named blue heater shield, for instance. There were several others from various GM run quests...I never got into the UO story, but something to do with a sage or healer or something and a lich lord. Whatever.
The important thing to consider is that these items were not handed out en masse, were not repeated rewards, were not usable as turn-ins for other items, and the quests that produced them were relatively rare (certainly not on the order of 700 to 1500 times a year) and never automated.
GuardianKnight wrote:First step would be that we wouldn't be going to trammel anymore.chainsoar wrote: By having monsters drop silver coins?
I must confess I'm having real difficulty seeing exactly how this could be considered anti-Trammel.
That's called an analogy. There was no room for debate.Mikel123 wrote: 1) take your political commentary to "Other" please
I don't hold grudges. That's petty.2) take your personal grudge to "Trash Talk" please
If you'd like to display applejack's poor assumptions and non-contextual reply to a fine and valid point, that's your business. I stand by the statement that the people's voice should not be squelched. The administration should heed (read:listen to) each idea and offer a rebuttal. No one should feel forced to play the game as it's offered simply because it's free. That's poor business and quite the opposite of the intent of the shard as I understand it. In fact, I'd say that the majority of era accurate changes have come about solely because of player research and discussion.3) thank you for my new signature
Since this particular section of the quote focuses on the intent of UOSA, I'll clarify some things that here. First and probably foremost, we do not squelch the player's voice. In fact, we put a great amount of effort into making sure that the forums are policed as competently and impartially as possible, which is something of a rarity among free shards. The intent behind this is such that players feel that they can discuss various aspects of UOSA (many times just as theories), without feeling as if we will silence a particular topic at a whim. Second, the intent of UOSA is quite clear; accuracy to the November 23, 1999 patch of T2A, excluding housing. Given that goal, suggestions for any changes need not be evaluated past that point, despite the opinions of the players. Finally, players aren't forced to play the game as is. They are free to seek out other servers that suit their preferences (and many do), or suggest changes that further the goal of UOSA.Malaikat wrote:I stand by the statement that the people's voice should not be squelched. The administration should heed (read:listen to) each idea and offer a rebuttal. No one should feel forced to play the game as it's offered simply because it's free. That's poor business and quite the opposite of the intent of the shard as I understand it. In fact, I'd say that the majority of era accurate changes have come about solely because of player research and discussion.
i second thisKander wrote:HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.
This.Kander wrote:HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.
This.Caswallon wrote:This.Kander wrote:HOW ABOUT! Every one just stop bitching and remove rewards, silver, tram events, neon shit that doesnt look good any ways, and play the game for what it is.
Agreed, there is no reason for the gm's to create manually what can easily be made by clicking one button. I feel also that silver shoild be either modified to drop on monsters in addition/in stead of automated events or only be available with shard wide events (urk taking Cove) and the system modified to accomidate a lower silver amount. If silver is removed, I would suggest possibly a gold sink for the items, since essentially silver is lots of gold for less weight. If all of it is removed, perhaps a silver-for-gold vendor in towns to allow people to trade their now-useless silver to gold.BlackFoot wrote:If the issue is the items have to be hand created and then delivered by a staff member for them to be considered era accurate then every town invasion in the last three years of UOSA are inaccurate.
Having them auto drop as part of a world event would just be to relieve staff of manually warping around the map randomly putting items on monsters for a month. This change could be easily connected to the ability/software of staff now compared to ability of staff then. If you remember how the town invasion events started here, staff manually dropped the trophies into players bags one at a time. Would any staff continue to argue to go back to this method?
Also its a reach to compare an un-rare silver coin (that have saturated the server for a couple years) that you need 500 of to equal one special item, as mass repeat unique item spawning drops. You would need hundreds to ever get an item.
I dont have specifics or events on GLI cant remember my best friends name on the server let alone the seers name, name of the event, or what it was exactly. The most exciting part was getting a piece of orange plate mail.
I just think whether the admin manually sits there and creates hundreds of tiny items one at at time, then manually hands them out to players, Or, the admin hits a button that they created that randomly distributes the copies of the items everywhere is irrelevant. It just creates 100 times the work for the admin to accomplish the same thing.
Players are allowed to use razor to make their lives easier, even though the software wasn't available 15 yrs ago. Staff should be afforded the same luxury.
Ultimately the admin will have to manually create the actual prize item anyway after a person collected 500 coins.